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iq_132

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Posts posted by iq_132

  1. The only times I've ever said anything like that to women are when they do something horrible to me or one of my friends.

     

    This does include me telling a girl that "You are the dumbest person I have ever met in my entire life" (yeah, I know, redundant, but It gave more emphasis that she was dog sh*t stupid).

     

    I told another chick "You are a horrible person. You really only give one sh*t about yourself... f*ck everyone else, right? F*cking awesome you f*cking b*tch."

  2. you do NOT need it to run 100% of the licensed DS software

    Erm, you need it for the official Web browser software.

     

    Also, the Cyclo is good, the Edge is a very nice clone of that.

    Other great available options are the m3/g6 real, the DS Top Toy, and the Supercard One (iirc has MicroSDHC support).

     

    The m3ds Simply / R4DS is also a very good option with quite a broad userbase, incredibly simple to use, decent support, etc.

  3. I seldom chat. I spew nonsense only

     

    That's 'cause you're Malaysian, and Malaysians are silly. My friend Yen is a shining example of that.

    Ouch :P I can't speak for all Malaysians but I do say most of us are silly, not thinking out of the box due to the marginalisation of the political masters. Recent trends did show some maturity finally creeping up among Malaysians and it translates into votes.

     

    THe truth is, I have met BK and Robert face-to-face and enjoy our meetings :D Previously, i do have a little chat with BK on Live while playing games or on YM. And talk for quite a bit with Fatal (well, he is the initiator though, as always :P) on YM. That's about it :)

     

    But on interesting note, how silly is your friend? I would love to know :D

     

    She's as silly as she is cute lol. Very nice girl though, she's just got an odd sense of humor (though I'm sure my sense of humor is odd to her. ^^)

  4. Given a choice between the vanilla and shuffle versions, I would definitely go with shuffle.

    It generally has the most up-to-date drivers and a lot of really nice features (avi recording), kawaks/nebula & MAME cheat file support (the guy who wrote the code for that's kind of a dick though), 2PM filter support, etc.

     

    My personal preference is for FBA Enhanced, but the author's on a bit of a hiatus as of late.

  5. so then the question becomes... why use fba and kawaks? they are both pretty equal aren't they? I dunno I haven't used either in quite some time.

     

    Not even close. FBA supports vastly more games than Kawaks, has more accurate sound, a better Motorola 68000 core (it actually has two), a better gui, none of this "pause before you exit" bullsh*t, and is open-source.

     

    Also certain FBA builds now suppport CPS3, so MAME can take a hike!

    Errr.. even the official build of FBA includes CPS-3 (and to a degree PGM) support now. ^^

  6. New Here...Umm name is Mastachio it's like pastachio and mustache together sounds somethin spanish but Im not so hit me up on the xbox 360 If you want to get owned in Buggie Bunnies :P Um I keep it real, I occasionally break out into song and herpes....I don't know what else to say Hi everybody!!

    Welcome to 1Emulation! :D

     

    Out of curiosity, who is the girl in your avatar?

     

    I was wondering the same thing. ^^

  7. - Updated the pacman driver to the latest version released by iq_132

    - Added iq_132s Bank Panic driver

    - Added iq_132s Mr. Do driver

    - Added iq_132s Mysterious Stones driver

    - Added iq_132s The New Zealand Story driver

     

    I f*cking hate that guy! :P

     

    - Added driver for Double Dragon 3 / Combatribes

    - Added driver for WWF Wrestlemania

    - Added driver for Kyugo Z80-based hardware

    Oooh sexy. :D

  8. 0.123u5

    -------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    01216 [Tomasz Slanina]

    00898 [couriersud]

    01436 [Aaron Giles]

    01480 [robiza]

    01482 [Zsolt Vasvari]

    01429 [RansAckeR]

    00593 [RansAckeR]

    01478 [RansAckeR]

     

     

     

    Source Changes

    --------------

    Fixed flickering in Electric Yo-Yo. Changed qix driver to use the

    MC6845's VSYNC notification for interrupts. [Zsolt Vasvari]

     

    Removed machine from the parameters of some of the device_get_info

    and device_set_info calls because that information is stored

    with the device now. [Aaron Giles]

     

    Changed device interfaces to pass the device_config * rather

    than tokens and individual bits to the device callbacks. Updated

    all existing devices accordingly. [Aaron Giles]

     

    A number of changes to remove references to screens by index and

    make the video system based strictly upon the screen devices:

    [Zsolt Vasvari]

     

    * changed vblank_state_changed_func to now have a device_config

    argument

    * removed runnning_machine as the first parameter of a VBLANK

    callback

    * removed video_data from running_machine

    * private state screen information now hangs off the public one,

    instead of the other way around

    * combined video_global and video_private into a single structure

    * moved populating screen_state from mame.c to video.c

    * removed defstate; the default screen parameters live in

    screen_config directly

    * moved 'refresh' from public to internal video state and renamed

    it to 'frame_period'

    * changed all drivers that previously accessed 'refresh' to use

    video_screen_get_frame_period()

    * changed VIDEO_UPDATE signature to pass the screen device

    * added const device_config *primary_screen to running_machine

    * changed first argument of video_screen_* functions to take a

    device_config; all callers that used 0 for the screen number now

    use machine->primary_screen

    * changed game info screen and overlay UI to display the screen tag

    instead of screen number

    * added video_screen_get_visible_area()

    * changed render.c to use screen devices

    * removed direct driver access to machine->screen[] array

    * added video_screen_auto_bitmap_alloc(screen)

    * the Dynax/Don Den Lover games now do their updating in VIDEO_UPDATE

    instead of VIDEO_EOF. Seems to have fixed the palette problems

    * hooked up swapped videoram in Karnov properly -- same idea as

    Burger Time

    * removed the public screen_state object -- all access is via

    functions

    * removed screen[] object from running_machine

    * removed MAX_SCREENS constant -- there is no longer a hardcoded

    upper bound

     

    Changed the MC6845 to take and pass device_config's only. The

    following shook out from this that are applicable to other devices

    as well: [Zsolt Vasvari]

    - running_machine is no longer taken, passed or stored

    - mc6845_t is now private

    - since passing device_config's is not device type safe, I added a

    get_safe_token() to mc6845.c to check the device passed in for

    the valid type.

     

    Removed video_data from running_machine. Private state screen

    information now hangs off the public one, instead of the other way

    around. Combined video_global and video_private into a single

    structure. [Zsolt Vasvari]

     

    Fixed the crash in Galaga caused by the slightly altered video timing.

    [Zsolt Vasvari]

     

    Converted address maps to tokens. Changed the address_map structure

    to house global map-wide information and hung a list of entries off

    of it corresponding to each address range. Introduced new functions

    address_map_alloc() and address_map_free() to build/destroy these

    structures. Updated all code as necessary. [Aaron Giles]

     

    Fixed several instances of porttagtohandler*() in the address maps.

    Drivers should use AM_READ_PORT() macros instead. [Aaron Giles]

     

    ADDRESS_MAP_EXTERN() now is required to specify the number of

    databits, just like ADDRESS_MAP_START. [Aaron Giles]

     

    Removed ADDRESS_MAP_FLAGS() grossness. There are now three new macros

    which replace its former usage. ADDRESS_MAP_GLOBAL_MASK(mask)

    specifies a global address-space-wide mask on all addresses. Useful

    for cases where one or more address lines simply are not used at

    all. And ADDRESS_MAP_UNMAP_LOW/HIGH specifies the behavior of

    unmapped reads (do they come back as 0 or ~0). [Aaron Giles]

     

    Changed internal memory mapping behavior to keep only a single

    address map and store the byte-adjusted values next in the address

    map entries rather than maintaining two separate maps. Many other

    small internal changes/cleanups. [Aaron Giles]

     

    Changed MC6845 to take a screen tag instead of a screen number.

    [Zsolt Vasvari]

     

    Voodoo now takes a device_config for the screen. [Zsolt Vasvari]

     

    Changed TMS34010 to take a screen tag instead of screen number.

    [Zsolt Vasvari]

     

    Replaced the following macros (SMH == static memory handler)

     

    MRA*_BANK*/MRA*_BANK* -> SMH_BANK*

    MRA*_RAM/MRA*_ROM -> SMH_RAM

    MRA*_ROM/MWA*_ROM -> SMH_ROM

    MRA*_NOP/MWA*_NOP -> SMH_NOP

    MRA*_UNMAP/MWA*_UNMAP -> SMH_UNMAP

     

    This removes the silly need for a bunch of redundant constants

    with faux type definitions that didn't buy anything. [Aaron Giles]

     

    Moved some memory system constants into memory.c. [Aaron Giles]

     

    Converted atarigen and tms34061 to be handle based. [Zsolt Vasvari]

     

    Changed how the PowerPC MMU is enabled at compile time, to cut down

    on the amount of unused functions in MAME. [Nathan Woods]

     

    Some additional memory system cleanups: [Aaron Giles]

    * Made address versus byte offsets explicit throughout.

    * Removed some unused parameters.

    * Consolidated initialization process.

    * Removed maximum memory block count.

    * Centralized bank management.

    * Added masked handlers and change_pc to the accessors.

    * Added memory_get_accessors() to return a pointer to the accessors

    for a given address space/databus width/endian configuration.

     

    Adds some new 6845 varieties: MC6845-1, H46505, HD6845 and SY6545-1.

    [Zsolt Vasvari]

     

    Moved crosshair code from video.c into its own module. Simplified

    crosshair logic and made it screen device based. [Zsolt Vasvari]

     

    Saturate MultiPCM on clip and fix envelope discontinuity. [ElSemi]

     

    Fixed loading mixer settings when the driver default value is

    calculated. [Nicola Salmoria]

     

    Removed cpu_scalebyfcount(). Changed input ports to register a frame

    callback, which is called immediately after throttling and updating.

    This is the proper "sync point" between emulated time and real time.

    Moved all analog and digital port processing into a central place

    here. Added tracking of time since the previous frame update and use

    that as an estimate for the time of the current frame. This is used

    to scale analog ports without the use of cpu_scalebyfcount(). This

    is not perfect in the case where frame rates are dynamic (vector

    games), but works well for other cases. [Aaron Giles]

     

    Fixed VBLANK end time computation and video_screen_get_vblank() --

    they weren't taking into account games that use

    MDRV_SCREEN_VBLANK_TIME. [Zsolt Vasvari]

     

    Fixed 68000 prefetching operation. Previous behavior was incorrect.

    [Aaron Giles]

     

    Changed slapstic management to always install an opbase handler to

    more aggressively catch code executing in the slapstic region.

    Updated all drivers to separate the slapstic region of ROM into a

    different ROM section from the fixed ROM. [Aaron Giles]

     

    superqix.c changes: [Mike Haaland]

    - Changed vblank interrupts to 3 to fix screen drawing issues.

    - Used memory_configure_bank() to configure memory.

    - Added save states.

     

    Added some clock frequency changes which were documented in u4 but

    which did not apply due to operator error. [Corrado Tomaselli]

     

    Added layout to crop corners in Electric Yo-Yo. [Mr. Do!]

     

    Added support for Sega Virtua Processor, to run Genesis/MegaDrive

    version of Virtua Racing, intended to be used by MESS. It consists

    of a CPU core SSP1601, and updates in megadriv.c: [notaz]

    * SSP1601 replaces SSP1610, as it has been confirmed that SVP

    actually contains SSP1601. The current SSP1610 is only a

    placeholder (nearly completely unimplemented) anyway.

    * Changed megadriv.c add a new driver for Genesis/MegaDrive+SVP

    combination, also add SVP memory controller logic and memory map.

     

    Phase 2 of the Deal 'Em input changes (these work well with the

    default cabinet type, I need to do some conditional input work

    to fix them fully), and also a conversion to the resnet code.

    Unfortunately, this still doesn't fix the apparently needed

    transparency. [James Wallace]

     

    Simplified inputs, improved DIP switches, and added DIP locations

    to punchout.c, bankp.c, and baraduke.c. [RansAckeR]

     

    In asuka.c, created MACHINE_START( asuka ) to configure cpu2 banks

    with memory_configure_bank(). All drivers support save states, with

    the exception of cadash and clones, the background does not load

    properly. [Mike Haaland]

     

    Fixed M68000 build logic to only include it if enabled. [Fabio Priuli]

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Amuse (Version 50.08 IBA) [Pierpaolo Prazzoli]

    Joker Poker (Version 16.03B) [Pierpaolo Prazzoli]

    Super Bowl (Version 16.03B) [Pierpaolo Prazzoli]

    Pit Boss II [Mariusz Wojcieszek]

    Super Pit Boss [Mariusz Wojcieszek]

    Pit Boss Megastar [Mariusz Wojcieszek]

    Megatouch IV [Mariusz Wojcieszek]

    Megatouch IV Tournament Edition [Mariusz Wojcieszek]

    Megatouch 6 [Mariusz Wojcieszek]

     

     

     

    New clones added

    ----------------

    Raiden Fighters (Austria) [Corrado Tomaselli]

     

    As always, the source diff is available here:

    http://mamedev.org/

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