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iq_132

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Posts posted by iq_132

  1. Quotes are broken for me, apparently ^^

     

    When you say backup "ability" do you mean the ability to play NDS ROMs or to dump your actual game carts? :) If you mean the ability to play NDS ROMs, just about every flashcard out there can do that, but some require more equipment than others (Slot-2 flashcard require a pass device to play NDS homebrew). If you want to be able to dump your own game carts, then you'd need a custom firmware called FW Nitro.

    I know all flashcarts (for ds) have ds rom ability, I mean making backups of my legit carts. I honestly can live without this as I'm sure these roms are available somewhere.

     

    The M3 Perfect (slot-2) can save your games without a patch (unless you want real time saving) and the software includes a tool to import/export saves from your ROMs. Slot-1 cards never require patching at all, and no software either, so I'm not sure if you could import/export saves. As for getting the saves off of your own games, you'll need an app called Rein.

    I would really like a slot-1 device, and later a slot-2 one, thanks for that Rein link, I'll save that for sure.

     

    If you want GBA compatibility, you'll need a slot-2 device (and a pass device, for playing NDS stuff).

    I think I'll get a slot-2 later one :S

     

    Expandable memory -- SD cards or something that I can swap in/out read/write.

    Just about every slot-1 and -2 device there is requires a memory card. The most commonly used are CF, SD, miniSD and microSD. Depending on which flashcard you choose you'll know which you need. There are a few cards that do not require a memory card, such as the DS-X, but they do not have very much built in storage.

    I think mini/microSD are the ones I'd rather use.

     

    For less than $50, your options would probably be a SuperCard or a CycloDS. The M3 is well over $50. If you want slot-1, the R4DS usually goes for around $45

    I really like the looks of the M3 Simply / R4DS, I think I may go with one of those (and get a slot 2 dev. later). They are both $44.99 on Divineo.

     

    Again, a slot-1 flashcard will not work with GBA stuff, so unless you don't really need that, I'd say go with slot-2. That said, the best slot-1 card out there is probably the R4DS (the M3 Simply is an exact clone of this).

    Are there any differences at all? Better company/support maybe for one?

     

    I'll have a buyer's guide to NDS flashcards up soon, so you may want to take a look at that as well. :)

    That'd be cool!

    Fixed quote problem - R

  2. I hate to resurrect an old thread, but I've recently come into some funds and I'd like to get myself a flash card.

     

    What I absolutely need are:

    DS backup ability (I would hate to have to switch back and forth between my actual carts and a flash)

    Save ability (proper saving, without patching of NDS games (and extraction of the save area of games I own).

    GBA compatibility (good gba homebrew scene :))

    Expandable memory -- SD cards or something that I can swap in/out read/write

    Affordable (I don't want to spend more than $50USD on just the cart, and don't want a SD card included [at a premium])

     

    I suppose that I can get a single-slot solution for NDS and another card for GBA later.

     

    Now that these single-slot solutions are more readily available, what cards are the best (according to my reqs)?

     

    TIA!

     

    *edit*

    Thinking about this one:

    http://www.divineo.com/cgi-bin/div-us/dd-ds-simply

  3. Well IMO it means you:

    -Spend most time on the computer or gaming

    Check

    -Have no social life

    No check :shootem:

    -Knows many things about computers that normally not many people knows.

    -No girlfriend

    Check, check (though this is fairly recent)

    -Either very thin or very fat

    I'm only a little fat... no check?

    -Hate sports

    I looove sports, I live for tennis

    -Most of the time gets nervous.

    No check

    -Play some roll games

    -Play MM games, alot

    -Hate most of the music that many people of their age hears (that is very popular, NSYNC in its time for example) and listen to techno or electronic or music that almost no one knows.

    -Everyone laughs at them in school

    No check, no check, no check

    -Ugly.

    My God, I hope no check ^^

     

    And no, I don't consider myself a geek.

     

    I'm a computer geek for sure, straight up geek? nope.

  4. 0.112u2

    -------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    analog0112u1gra [Derrick Renaud]

    UItext0112u1yel [Aaron Giles]

    layout0112u1gre [Aaron Giles]

    pinbo0112u1gre [Aaron Giles]

     

     

     

    Source Changes

    --------------

    Improved the cidelsa driver: [Curt Coder]

    - rewrote the cdp1802 cpu emulation as a state machine

    - fixed Draco dips and inputs (what a strange game!)

    - added NVRAM to Destroyer/Draco (Altair has no battery on the PCB)

    - fixed some clocks

     

    Fixed mapping of spaceship controls in spcenctr. [Canim]

     

    Removed the inclusion of unnecessary header files across the project. [Atari Ace]

     

    Added discrete filters to the new Namco 54xx sound effects. Also implemented filters for the 52xx sound effects in preparation for future changes. [Derrick Renaud]

     

    Added pause support to the output system: [bob Seidel]

    - added "pause" message through the Output system to let clients know when MAME is paused

    - the state of an item is now sent when the item is first created

    - updated ledutil to use the pause state

     

    Added cocktail mode and DIP locations to the Millipede driver. [Mike Haaland]

     

    Many more CPS2 keys added. Removed all XORs and support for them from MAME. [Nicola Salmoria, Andreas Naive]

     

    Fixed regression in the ar_xeon driver sprites. [Ernesto Corvi]

     

    Kaneko driver improvements:

    - bloodwar: [Gary Walkling, Sebastien Volpe]

    * protection data extracted, still needs to be verified

    * collision detection simulation thanks to tests on real board

    - bonkadv: [Guru, Sebastien Volpe]

    * protection data fully verified: corrects tilemap colors in levels 2 and 3

    * correct implementation of MCU command 43

     

    Fixed behavior of MOVEC instruction on later 680x0 chips, and in the disassembler. [Ernesto Corvi]

     

    Properly idenitified sound ROMs for Altered Beast set 2. [brian Troha]

     

    Fixed bad bits in a couple of FD1094 keys. [Aaron Giles]

     

    Fixed bug in debugger that caused incorrect end offsets to be computed on CPUs with an address shift. [Ville Linde]

     

    Moved some additional pieces of core functionality in the the core utility library. [Nathan Woods]

     

    Added sound to porky. [Tomasz Slanina]

     

    Changed font scaling again. Fonts 24 pixels tall and above are scaled the old way. Fonts smaller than that are scaled via integral scale factors and adjusted the new way. [Aaron Giles]

     

    Added a small optimization to the FD1094 decoding step. [Aaron Giles]

     

    Added several new modules to the utility library libutil. First is a generic huffman encoding module. Second is a module that allows you to read/write AVI files in a platform-independent way. And third is a lossless A/V compression module. These three pieces together, plus some changes in the CHD code, allow for the creation of CHDs with compressed audio and video. [Aaron Giles]

     

    Added two new commands to chdman: -createav converts an AVI file in uncompressed YUY format or HuffYUV-compressed YUY format with "left" prediction into a CHD. And -extractav converts a CHD containing compressed audio & video into an uncompressed YUY format AVI file. [Aaron Giles]

     

    Finished hooking up laserdisc support to the new audio/video compression. Note that we still do not have canonical CHDs of laserdisc data at the moment, but all the support is now present for when they start to appear. [Aaron Giles]

     

     

     

    New games added or promoted from NOT_WORKING status

    ------------------------------------------------------------------------

    Altair [Curt Coder]

    Draco [Curt Coder]

    Wyvern Wings [Pierpaolo Prazzoli]

    Choko [Guru]

    Asura Buster - Eternal Warriors (Japan) [David Haywood, Guru]

    Blood Warrior [sebastien Volpe]

    Deal 'Em (MPU4 Conversion Kit) [James Wallace]

    Jyangokushi: Haoh no Saihai (Japan) [Guru]

    Dynamite Bomber (Korea) (Rev 1.5) [Guru, Pierpaolo Prazzoli]

    Search Eye 2 Plus V2.0 [Guru, David Haywood]

     

     

     

    New clones added

    -----------------------

    Dungeons & Dragons: Tower of Doom (Asia 940113) [Nicola Salmoria]

    X-Men: Children of the Atom (Hispanic 950331) [Nicola Salmoria]

    Armored Warriors (Asia 940920) [Nicola Salmoria]

    Street Fighter Zero (4 sets) [Nicola Salmoria]

    Dungeons & Dragons: Shadow over Mystara (Brazil 960223) [Nicola]

    Mega Man 2: The Power Fighters (Asia 960708) [Nicola Salmoria]

    Street Fighter Zero 2 (6 sets) [Nicola Salmoria]

    X-Men Vs. Street Fighter (7 sets) [Nicola Salmoria]

    Battle Circuit (Asia 970319) [Nicola Salmoria]

    Marvel Super Heroes Vs. Street Fighter (2 sets) [Nicola Salmoria]

    Super Gem Fighter: Mini Mix (Hispanic 970904) [Nicola Salmoria]

    Hyper Street Fighter 2 (Japan 031222) [Nicola Salmoria]

    Giga Wing (Asia 990222) [Nicola Salmoria]

    1944: The Loop Master (Japan 000620) [Nicola Salmoria]

    Progear (Asia 010117) [Nicola Salmoria]

    X-Men (4 Players ver JBA) [brian Troha]

    Garou - Mark of the Wolves (bootleg) [David Haywood, JohnBoy]

    Puzzle Bang Bang (version 2.8 / 990106) [Guru]

    Space Battle Ship Gomorrah [Guru]

     

     

     

    New games marked as GAME_NOT_WORKING

    --------------------------------------------------------

    Candy Puzzle [David Haywood]

    Harem Challenge [David Haywood]

    Laser Quiz [David Haywood]

    Laser Quiz '2' Italy [David Haywood]

    Magic Premium [David Haywood]

    Laser Stixx [David Haywood]

    Koi Koi [David Haywood]

    Ski Champ [R. Belmont]

     

    http://www.mamedev.org/

     

    Thanks to Jimmy_Page for the news :rolleyes:

  5. While I finish nebula 2.26, here is a quick update to thank the people that donated me a PGM mainboard and the cart to extract the Knights of Valour Super Heroes internal protection program. Thanks to the people at BOBO KOV WORLD for the donation and happy new chinese year to everyone!!.

     

    * PGM

    o Added Knights of Valour Super Heroes.

    o Added Martial Masters

    o Added The Killing Blade (only Rev 109 works)

    o Added internal protection program for Photoy2k, removed simulation..

     

    * NEOGEO

    o Fixed kof2002 and Matrimelee drivers.

     

    * CPS 1

    o Fixed CPSQ & CPS_Extra dat files.

     

    * GENERAL

    o Added some cheats, transparency tables and tracklists.

     

    http://nebula.emulatronia.com/

     

    thanks to Kanyero for the news :rolleyes:

  6. 3) Using HD locks system, although I believe this is a problem with FBA-XXX and not Pro

    Yes that's correct. But my understanding is that if your Xbox is set to widescreen then HD modes should work fine.

     

    I'll look into those other issues.

     

    As for the question of CPS2 decryption. I'll give it a go though I suspect memory will be the biggest obstacle there.

     

    I wouldn't bother with adding CPS2 decryption, not so much the memory problem, but because of the speed. It will take quite a while to decrypt. However, if you do, I would suggest making it save a .xor to the hdd on the first run. While this will take up some hdd space, it will greatly reduce load times after the first load.

  7. You're out of your mind if you think ms6 is emulated. It is quite simply a port. nothing more, nothing less.

     

    Is it that inconceivable that there could be emulation involved? Not even with parts of the data preprocessed? Some things I noticed- If it is just a port, why does it retain the two 'press start' splash screens, or the 'free play' sign when the PS2 port didn't? That much is aesthetic but there is also slowdown in this version is more severe in places than the PS2's, which would likely be something you'd iron when doing a port, right? Additionally, the 'accept' button in-game is mapped to whatever button you assigned to shoot- not the traditional X or O (as in the PS2 version and the other games). Finally, when you have a title consisting of easily-emulated games, why add the extra headache of adding another title that you'd actually have to port all at the last minute?

     

    It's inconceivable because the PSP doesn't have nearly enough ram or speed to be anywhere even close to being able to run a Dreamcast emulator (Atomiswave is Dreamcast + extra ram). The PSP has 36mb and the Atomiswave has 72; I hope you're following me here... but it's just not possible. It's much more conceivable that they simply ported the Atomiswave version rather than the ps2 version.

  8. Yeh all the NeoGeo Online Collection releases are basically just good old NeoGeo emulation. The interesting thing with this though, and with the Samurai Spirits Collection they are releasing this year, is that both have Atomiswave games.

     

    The way Sony's official PS1 emulator was so quickly unpacked and reverse engineered makes me hope that MS6 and SST will eventually pave the way to real Atomiswave emulation.

     

    You're out of your mind if you think ms6 is emulated. It is quite simply a port. nothing more, nothing less.

  9. @Shiba- you work at Penn Station East Coast Subs?

     

     

    As for who wins... I honestly don't care. I will never really care until the Detroit Lions go (which won't happen in my lifetime).

    This just leaves me to go to a friend's house, enjoy some beer and some of his lovely wife's fantastic home cooking :unsure:

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