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iq_132

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Posts posted by iq_132

  1. I don't own a psp, but my best friend does, and from my experience, here are the major problems with it.

     

    1. Games. Being that there isn't a huge library for it already (like GBA for the DS, or ps1 games on the ps2), the selection is pretty slim. There are a few excellent games, but mostly crap.

    2. Texture. The thing is glossy, it's hard to hold and gets greasy/dirty extremely easily

    3. Durability. It's a sony product, it's not like they're known for having excellent build quality, endurance. (and if it breaks, it's not like they care much.)

    4. It's made by Sony. They have a really bad track record and don't seem to particularly care about their fan-base.

    5. Load times, I've heard some games can take up to 4 minutes to load. That is INSANE. This crippled the Neo*Geo CD and a few other early cd-based systems. No game should ever have more than 60 seconds, 30 seconds should be average (with an entertaining load screen.)

     

     

    I've heard people complain about battery life, but it's not that big of a deal. I'd say most people that use a psp don't play it for hours on end, they play it for a few minutes or maybe an hour at a time. I suppose this is another downfall of the psp games as well, they're made for extended play times, but most people just want a quick game fix and go.

  2. 0.109

    -----

     

    MAMETesters Bugs Fixed

    ----------------------

    pitfight0106u3gra [Canim]

    turbofrc37b1gre [Canim]

     

    Source Changes

    --------------

    More merit, getrivia, and findout improvements: [wolf676]

    - added external coin counters and coin lockouts

    - fixed lamps in upright and cocktail modes

    - getrivia.c: fixed sound in selection and clone

    - located ticket out bit in trivia games and commented it in both drivers.

    - fixed merge collision from u5

     

    Input port cleanup and additional comments in the CPS1 driver. [steph]

     

    Fixed ES5503 behavior for voice volumes > 127 (cures missing sounds/music notes in several Apple IIgs demos and games). [R. Belmont]

     

    Made MSC1937 operation more accurately match datasheet and wiring diagram. Added indexed getters to the output system to match the newly introduced setters. [El Condor]

     

    Changed input port calculations to go in two passes, to catch out-of-order conditionals properly. [HobbesAtPlay]

     

    Fixed priorities in the m62 driver, mainly affecting Lode Runner sequels. [robiza]

     

    Fixed PNG code so that it doesn't NULL terminate tEXt chunks. [Mathis Rosenhauer]

     

    Changed disassembler override callbacks to match new disassembler syntax. [Nathan Woods]

     

    Changed artwork loading to be on-demand rather than all up-front. Also added a message during artwork resizing/loading so it's more clear what is going on. [Aaron Giles]

     

    Added new osd function osd_break_into_debugger() which can be hooked to cause a break into the OSD's debugger when an assertion or fatal error occurs. Hooked it up on Windows to do just that. [Aaron Giles]

     

    Normalized exit codes from mame.exe. The core-specific ones are defined in mame.h. The Windows build will also return code 100 on an unhandled exception now. [Aaron Giles]

     

    New clones added

    ----------------

    Astro Combat (older, PZ) [f205v]

    Funky Bee (bootleg, harder) [f205v]

     

    http://www.mamedev.org

     

    thanks to PMC2 of the RS forums for the news :shootem:

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