Extremely unlikely to ever see this in a playable state on fbal. The more I improve it on coinops the more it runs like crap. The tradeoffs are graphics or frame rate. You get one or the other. For fba, I would have to port the cpu core, graphics routines, and a lot of intermediate junk. You're not looking at a few hour process. Even after that, there's no guarantee that it would run at a decent frame rate at all. Thanks for the answer too If possible to have it better emulate, i love it ... Maybe we can use frameskip ... it will be less smooth but if there is no bugs ...