Yeah, i noticed that regarding the controls, and also the new games that we are able to play for the first time in CoinOps, and that's the direction i like most now. After the aestethic and functionality of the controls and save thing, making 'most games' on a playable status is the way to go. And i'm not talking about 3D games, because those aren't easy to run on PC, so even less on Xbox, and i don't care for them personaly, because i prefer to play them on other emulators and not on MAME, that i reserve mostly for 2D and old time classics. Regarding drivers, i don't know if it's possible, because i'm not familiar with the source codes lately, but i was thinking along the lines to introduce new ones like you did for Raiden games, or putting older ones or hacks to made playable again some games that were broken by the time of MAME 0.84. The hack sound for Midway games that was made and talked here is an example, just like the Double Dragon one, and the Avenging Spirit that i mentioned in other thread, that runs in slowmotion and was good before, or fixed in later versions of MAME PC. There will be more examples for sure, but i need to get back slowly on MAME and testing first. At the time i 'compiled' a complete build of the 0.94 PC version, where i tested all games, had all the screens, flyers, cabinets, icons and so on of those extra files. So i must get on track with newer versions, to see what's changed, how some games are now, if they are working, broken, fixed, etc. The goal here is trying to have more options in playable status, since many people will make their own version of CoinOPs regarding the games included in their console/DVD. Everyone has their favorites basically. Again, i say that i'm loving what you're doing, and streamlining the experience for not being daunting for anyone picking an emulator is a goal that i agree heartily. Emulators are the best way to relive and keep memories and history available, and the more people able to enjoy them the better, unless you like things for 'yourself' only. I know it's a point of view many don't agree as saw on this thread, but for me is the way to go, even more on emulators playable on consoles, where people aren't so used to mess with settings and lots of options. Thx so much again for all the work and answers. I'm looking forward for those new changes you are already testing on your desktop. EDIT: Regarding the drivers example: Picking Avenging Spirit again, as i thought, the slowmotion that appeared on those mame versions was fixed later looking at the history and mame info dat files. "0.91: David Haywood increased interleave in MegaSys1 driver, fixing speed in Avenging Spirit." I tested and game runs well again on PC, and these kind of fixes to drivers (using older or new depending of the cases) could be good for other games.