[20050220.23:08:26]
[20050220.23:08:26] Opening log file: C:\dsemu-0.0.1b\dsemu-0.0.1e\log.txt
[20050220.23:08:26] LOG: Starting session.
[20050220.23:08:26] WND: Initialised.
[20050220.23:08:27] WND: Menu option: File/Open.
[20050220.23:08:29] ARM7: ROM file: C:\dsemu-0.0.1b\TetrisARM9.bin
[20050220.23:08:29] MMU: Memoryspace allocation complete.
[20050220.23:08:29] ARM7: Initialised.
[20050220.23:08:29] GPU: VRAM allocated.
[20050220.23:08:29] GPU: Initialised.
[20050220.23:08:29] OpenGL: Pixel format found.
[20050220.23:08:29] OpenGL: Pixel format selected.
[20050220.23:08:29] OpenGL: Rendering context created.
[20050220.23:08:29] OpenGL: Rendering context selected.
[20050220.23:08:29] MMU: ROM size: 12236 bytes.
[20050220.23:08:29] MMU: Reset.
[20050220.23:08:29] ARM7: Reset.
[20050220.23:08:29] Main: Emulator initialised.
[20050220.23:08:29] WND: Menu option: Debug/Pause.
[20050220.23:08:31] WND: Menu option: Debug/Run.
[20050220.23:08:31] COPRO: Write to cpF c7/c5 op 0/0 from r0
[20050220.23:08:31] COPRO: Write to cpF c7/c6 op 0/0 from r0
[20050220.23:08:31] COPRO: Write to cpF c6/c0 op 0/0 from r0
[20050220.23:08:31] COPRO: Write to cpF c6/c1 op 0/0 from r0
[20050220.23:08:31] COPRO: Write to cpF c6/c2 op 0/0 from r0
[20050220.23:08:31] COPRO: Write to cpF c6/c3 op 0/0 from r0
[20050220.23:08:31] COPRO: Write to cpF c6/c4 op 0/0 from r0
[20050220.23:08:31] COPRO: Write to cpF c6/c5 op 0/0 from r0
[20050220.23:08:31] COPRO: Write to cpF c6/c6 op 0/0 from r0
[20050220.23:08:31] COPRO: Write to cpF c6/c7 op 0/0 from r0
[20050220.23:08:31] COPRO: Write to cpF c6/c0 op 0/0 from r0
[20050220.23:08:31] COPRO: Write to cpF c5/c0 op 0/3 from r0
[20050220.23:08:31] COPRO: Write to cpF c2/c0 op 0/1 from r0
[20050220.23:08:31] COPRO: Read from cpF c1/c0 op 0/0 to r0
[20050220.23:08:31] COPRO: Write to cpF c1/c0 op 0/0 from r0 What I did was turn off load and run, opened dsemu.exe, opened the tetrisarm9.bin, pressed F4, then BOOM.