Ditto! Im loving the widescreen fix with scanlines, looks really authentic in 720p however the scanlines dont look right on vertical/rotated games, could you possibly take a look? I have not tested yet, but at least in 1.4 version with the rotated screen fix the scanlines were working perfectly fine ---ALTHOUGH THEY ARE ROTATED AS WELL. I have no tested the 1.5 version yet, but i doubt +T+ have changed anything regarding the scanlines, since they were working good since the previous fix in 1.4. Are you setting your screen (patiently) to pixel perfect? Its very simple to adjust the width of the image (on a rotated game) with scanlines turned on. Just try keep increasing (or decreasing) screen width and you will notice that there are some "waves" that come and go. There will be a point where no waves could be noticed, and this will be the pixel perfect width! Try using the D-PAD instead of the thumbstick to increase and decrease width on minimum amounts per touch. Regards, C. Thanks for the info, I had a play and managed to get the scanlines looking good however I was not too explicit in my last post. + T +: I assume there is a default setting for the screen resolution for games in regular/upright rotation giving a universal appearance for the scanlines, I was wondering if this same setup could be applied to games using vertical/rotation displays, I understand there may be some issues as different games use different resolutions but currently the scanlines look out of place/different thickness etc. for all the ones I have tried (mainly Cave). I myself am not to fussed about perfect pixel but more interested in the scanlines being consistent throughout the screen as a default setting similar to the upright games. Hope I am making sense and Thanks.