Is the vertex counter thing on top of nulldc counting in million or what?And does that exactly imply preformance wise for each game?For example the highest I ever got in jet set radio .600M,sonice adventure 2 1.20M,dead or alive 2 1.25M,shenmue1/2 was aroud 1.90m,karous 2.20m,floigan brothers 2.50M and trigger heart exelica around 3.45M.So if its was millions of vertices how would have relate to polygons per second?Sorry if it was already asked or it was a stpid question,was just curious.