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Corn99

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Everything posted by Corn99

  1. i installed a plug in but it reads as a modeling plugin intead of an exporter.this plug in will export to dreamcast.nja.so i wanna know how to i fix this.
  2. the thing i think i found the poisen jam,love shocker and onsihma and many more 3d models too bad they are in kamui or ninja format and with out the ninja library its not possible to convert it.
  3. that is a texture to a jet set radio charactert that i took off a afs file.
  4. photoshop is hard i googled some sites on it but damn its hard finding a good tutorial that details the creation of character textures.
  5. well thatsbecause its using only a shader and no textures, i cant use photoshop for crap.i just have it taking up space.
  6. well iam making this for school,a 3d model low in polygon that could be rendered real time.the ink lines are polygons too they doubled the count so i had to work with the 3d model as much as i could.so is my guy good enough to be a noise tank? any comments positive or negative are welcomed.(the hands and skate cant be inked lined the head and the body made me rise up to 1100 polygons)
  7. so far iam working on the noise tanks too look at their head
  8. yes it does hide it quite well,just take a look at jet set radio,lazy cg/game artist.
  9. thank you all and here how it looks with out cel shading and ink lines,and now u see the reason for worriness about blockyness
  10. iam doing for a project.iam trying to keep everything extremely low poly,but without see hard edeges(hard for me).just tell me ur opinion about the body(not the head, the hair ,hands, or skates.)did i hide the edges well enough because this was a cube when i started,i wanted a jet set radio character for my project. i know the body is dark but i will fix that later.i just wanna know if the body looks not so blocky than it actually is( jet radio chracters are extremly blocky but the cel shading hides it,dont belive use chankast and look at their wirefriame)
  11. well iam trying to import dance dace revolution characters to my 3ds max,softimage and my milkshape3d.but the main problem is that the milk shape ascii file always makes the model that has all the body part witn inthe torse then i have to fit them like a puzzle.well iam sick of it.i wanna know if its a problem with my milk shape 3d progra, or some thing just not working. heres the website for the models if interested chara chara revolution what i first did was inport it to milkshape then to a.obj file for softimage and vrml for 3ds max.
  12. i am already called beat99 in other forums
  13. thank you and capital is fine.
  14. iam sorry,headache is killing me,iam in a bad mood
  15. smileys!!, and i asked very politely.( i usually dont ask this way)
  16. i already pm gamecop,to change my alias like a day ago so if ur here can u please change it already.iam tired of double besides i got bored of megaman x4 names.
  17. yup thats what i was talking about,well even though i am leanring low polymodeling that doesnt mean i know about programming but i remember collision boxes with 2d so thanks for clearing that up,
  18. yeah i know whats a iso amd i know the xbe file type but i am a newbie to xbox,thanks
  19. i always wanted to know what causes cahracters accessories and body parts to "phase" thru the body like in jet set radio future for example
  20. i got a question about these games,do they use somekind of vertex shaders?
  21. like the title says,can u convert a xbox iso to a xbe?
  22. dreamcast,cause it has the better graphics and plenty of original(maybe short) games.
  23. thank god
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