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olaf

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Everything posted by olaf

  1. No, it's a frontend for emulators.
  2. GameEx was being updated and we've been missing the updates, here are the latest updates in reverse chronological order. - Official Homepage
  3. This was released a few days ago, below is a quote from the official homepage about what happened and is happening with SNESGT. - Official Homepage
  4. O2EM, a multi-platform Odyssey2 and VideoPac emulator, has been updated. Below are the changes (all platforms affected). - Official Homepage
  5. Nintendulator's beta binaries were updated again, but as usual there is no text on the site about it. Click here to visit the official homepage.
  6. RockNES has been doing a lot of fixes and updating lately, below is information on the update from today. - Official Homepage
  7. Byuu has been hard at work on his Super NES emulator. Below is a quotation of what he's said about this version (the WIP) on his site. - Official Homepage
  8. The Saturnin WIP has been making a lot of progress. Compatibility keeps on increasing all the time. Click here to read and see more!
  9. SSF v0.07 R12 (Sega Saturn emulator) was released, I can't read or speak Japanese, so I don't really know what changes were made. This Sega Saturn emulator has looked promising in the past and has been being updated a lot. - Official Homepage
  10. Nintendulator's (NES emulator) beta binaries were updated, but there's no official text on the web site about it. - Official Homepage
  11. SNES Center, a frontend for SNES emulators was updated recently, below are the updates in this version (v0.25). - Official Homepage
  12. more than likely it will be v1.1a
  13. After a week of inactivity, I decided to work on olafnes, and the new version is now available, below are the updates. The mapper updates brings the number of mappers supported to 81. - Official Homepage
  14. The slowly but surely developing bsnes was updated yesterday, below is what the emulator's author posted in his log for this update. - Official Homepage
  15. AppleWin, an Apple //e emulator for Windows was updated today! Below are a list of the changes in this version. - Official Homepage
  16. - Fixed toki sound (ym3812) - Improved priority bitmap emulation (faster and more precise) for cps2 and for the cave driver. It obliged me to rewrite most of the line scroll code and a part of the zooming functions, but I don't think it added any new bugs ! You'll see differences in the attract mode of csclub, dfeveron, feversos and in the ending screens of ddonpach. - Added rom region switches for mshh and mpangj (translated), and vhunt2r1 and vsav2 (only partially translated, but the service mode is translated at least). I don't think any other cps2 game needs a rom region switch. - Added a speed hack for mpangj - Fix bad color palette for snapshots in the gui in 16bpp sometimes - Added new cheat codes for armwaru, cybotsu, mshh, and vhunt2 from the Pugsy's and the Ultimate patchers cheats databases. By the way Pugsy's cheats helped me a lot to find the rom region switch locations in rom. - Official Homepage
  17. Hello, I'm the new poster here at 1Emulation.com. My name's Olaf, I'm also the creator of olafnes, the NES emulator. There'll probably be a lot more news being posted frequently now, basically because that's all I do since I am currently jobless. I hope to have a warm-welcoming here, and make this my new home on the Internet. I'll start my first day on the site off by a couple of emulation news posts. See you around, and keep coming back to 1Emulation.com.
  18. I was working on an NSF player yesterday while being taught a lot of stuff by Disch, NSF ripping is considered, and sound logging is going to be easily implemented when i get around to it (both being on my to do list previously, my to do list is huge). axl: a rom launcher is on my list, but it wasn't going to be that elaborate, your ideas have been considered, i was going to do thinks like cartridge and box scans and stuff though, and preview shots.
  19. believe it or not, that's something i've been trying to get finished, and something i personally want. i do have a disable sprite layer option... it's umm... under... nes > video > rendering > effects > disable sprites, pretty well hidden. but yeah, i want to be able to disable the background, it's something on my to do list.
  20. i'll consider that feature, for now it doesn't have that
  21. i read an cartoonish 50 page book on BASIC, and from there i started downloading BASIC source codes and disassembling them and altering code, i learned all the different keywords and stuff, and from there it's history, i just downloaded visual basic, and adapted what i knew, and downloaded more source code, and for the following 6 years after that, i was writing my own programs in different languages.
  22. the goal really, was to simply test myself. i've always wanted to have my own emulator, and to continue this project seemed like a good idea. the current goal, after achieving that goal, is to make the original emulator way better (basicnes 2000). i've been hard at work adding mapper support and new features, and that's basically my goal at this point. i've got unique features in my emulator that you don't see in other nes emulators (input switching, random rom loading, mapper substitution, etc.), and i'm very proud of that. i've relaly impressed myself with this project, it's slowly developing, but it's getting better all the time.
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