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Robert

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Everything posted by Robert

  1. How come it says We have 6537 registered members but TrinityBlade is No. 9135
  2. Did this recount include the ones in the Forum Attack System?
  3. Member 55: that's a lot of lurking! Daeval: I certainly remember you because you were an attacker at one time, and you could hold an intelligent conversation. TrinityBlade: I don't know how your thread became part of this one.. anyway welcome to 1emulation. Ask any game-related questions you like, but in the appropriate forum.
  4. >> Get it HERE Credits: Emulation9
  5. Thanks to XBOX SCENE. Offical press release.
  6. A Sinclair Spectrum emulator. No changelog. >> Get it HERE
  7. Monkey 64 is a N64 emulator for the PSP. >> Get the binary at the official thread HERE
  8. Somehow 1715 people have watched it and gave an average of 9.3/10. I gave it a one and I want those 10 minutes of my life refunded.
  9. It's about time things looked up. Thanks of course to sgstair, and then Pointless, sypherce, Sintax, InfernoDS and the other programmers who have joined us. And Two9A, mic and doublec who got us started on the DS road. Congrats to you all.
  10. XP doesn't HAVE to take much room, we run it on small computers here at work and it's only 200mb of disk space.
  11. The most efficient way is for the list to be already sorted, and then doing the binary-find. However as the list is unsorted, you will need to sort it before doing the binary-find. As usual with school questions, you need to make assumptions with insufficient specifications. The "most efficient" depends on what sort technique is used, how many members in the array, and how much memory is available. If we assume that the sort happens instantly, then answer (e) is correct. If the array only has 2 members, obviously answer (d) will be correct.
  12. It makes more sense now - I think. If I get in more tangles I'll post again. Thanks.
  13. Hello human-bahmaut, good to see a new attacker. *Adds another frag to my total*
  14. I don't understand any of what you said, I'm a rank amateur at this. It's not C++, it's just C. I got it to work by entering it in the h file, and declaring it again in one of the c files, and then the other c file could see it too and it worked. The problem was in the h file I was trying to assign a value to a variable which is not allowed. The error message didn't make that clear at all. I'm confused by looking at other people's stuff, sometimes they have *var and &var, and sometimes just the var, and sometimes with extern in front of it. When should I use one form or another?
  15. Found this from another site that I can't mention.
  16. Hope this is the right forum?? OK here's what i want to do. I want to share a variable between 2 source files, let's call them 1/a.c and 2/a.c, and there's a 3/a.h as well. I thought I could create the variable in a.h and it would be available in the other 2 but it doesn't work. And if I altered it in 1/a.c, that change should reflect in 2/a.c Instead all I get is a whole lot of frustrating errors. What do I do?
  17. I have to admit to never having used a mac for anything - ever. Therefore I've never seen these software crashes and "Force Quit" stuff. Ok, Apple makes the operating system - who makes most of the user software? Microsoft? But of course Windows has always had crashing problems, viruses, software that doesn't work and so on, it's just that we are used to it now. Admittedly, the newer OS's like w2k and xp are quite stable now - I can't remember either of them ever crashing on me. Why don't I ever get a mac? 1. I hate computers controlling what i can and can't do, and 2. I want to be able to run all of my games - not just the newest ones.
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