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Robert

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Everything posted by Robert

  1. Yes, it is the same set. There are no corruptions in Kawaks. In Kawaks, the demo fight sequence goes for 14 seconds (on the counter); in Mame it lasts 30 seconds. Weird.
  2. Sounds something like shopping on Boxing Day (day after Christmas) here. As we don't have Thanksgiving I had no idea of what it was, nor of the 4-day weekend.
  3. Yes of course, I wasn't thinking straight, the "NEOGEO" comes from C and the rest from S. In kof10th there is no S rom, the data has to be pulled out of the P roms. I've been experimenting, and the power bars are definitely mixed up with the problem. On your forum I've left a request if you can help me. It will quickly let me know if this problem can be fixed.
  4. I think dudu.exe pressed the wrong button... lolz
  5. http://www.mamedev.com/ MAME command-line version -> HERE MAMEplus -> HERE MAME32FX -> HERE MAME32qa -> HERE MAME32Hp4 -> HERE MAMEinfo.dat -> HERE WolfMAMEplus -> HERE NPlayers -> HERE Also, NEmo32Plus!, Neo-Arc MAME32 Plus!, MAMEPlus (ash build) have also been upgraded to 0.102 MESS -> HERE
  6. That's a different thing. This one actually uses the CD player/burner to alter a track on the CD, to record the console's ID onto it.
  7. Only a rumour so far, but knowing what assholes Sony are, I expect it will happen. A patent has been filed, which will restrict a game CD to work only on the unit it was first played on. Patent application It is rumoured this technology may be installed in the PS3. It would stop you taking a disk to a friend's place; stop renting of used games; stop sale of games on ebay. If your PS3 broke or was stolen, your games would not work on the replacement unit. What Joystiq said. What The Inquirer said. If Sony aren't sued first, I'm sure some smart person will produce a hardware mod to overcome this misuse of technology.
  8. Today, I found the missing 269-m1d rom and confirmed that svcchaos and svchaosa are working. Then, sorted out the mess with kof2k4se various versions, and kept 2 of them. Then, fixed a mistake with kof2k4ex and it now works. Currently battling with some obscure supposedly decrypted kof2003 variant.
  9. There are no emulators capable of running Nintendogs or any commercial game at this time. Maybe in a year or two. No one would be willing to work on such a new game lest they draw the wrath of Nintendo. You'd be better off buying a real DS as you can be assured there won't be any glitches or bugs.
  10. BSNES is a Super Nintendo Entertainment System emulator >> Get it HERE
  11. Did a big clean/tidyup of neogeo.c, removed various un-needed codes, commented out code for games i'm not implementing... and finally found a fix for svcplus/svcplusa. I'd left out the px_hack routine. Now, every driver for which I have the roms is working! Decided to add kof10thu and kf10thep, only to discover I don't possess the encrypted kof10thu roms. Therefore I made a kf10thud and substituted the p1 and s1 roms from the nrx set. Two more working games! While watching kof10th attract mode, I discovered that the neogeo/snk screen is corrupted. Since my new kf10thud uses exactly the same c roms without problems, the fault must lie either in the p1-program, or in the driver. This needs to be investigated. This exercise has been a great learning experience, I have thoroughly enjoyed it. Thanks to James for his assistance!
  12. Hoxs64 is a Commodore 64 emulator >> Get it HERE
  13. Nhes is a Gameboy emulator currently under development. >> Visit the Homepage / Download here! Credit: Thanks to Emulation9 for the heads-up.
  14. >> Visit the Homepage. Credit: Thanks to Emulation9 for the heads-up.
  15. Xe is a multi-system emulator that runs on Windows and Linux. >> Visit the Homepage.
  16. Yep understood. Had another go at bankswitching code, kof2003 is working at last! Still no luck with svcplus and svcplusa.
  17. Thank you again sir. You've saved me about 2 weeks of work, I would have got there eventually, I swear. (j/k) It runs pretty well, there's just that bad graphics in the title screen that you mentioned. I've tidied up that code and removed the redundant and duplicated stuff. It works the same - I tested it. //----------------------------------------------------------------------kog experimental code DRIVER_INIT( kog ) { UINT8 *rom = memory_region( REGION_CPU1 ); UINT8 *buf = malloc( 0x100000 ); int i; unsigned int nBank[] = { 0x3, 0x8, 0x7, 0xC, 0x1, 0xA, 0x6, 0xD }; for (i = 0; i < 8; i++) { memcpy (buf + i * 0x20000, rom + nBank[i] * 0x20000, 0x20000); } memcpy( &rom[ 0x000000 ], &buf[ 0x000000 ], 0x100000); //move unscrambled p1 back memcpy( &rom[ 0x100000 ], &rom[ 0x200000 ], 0x400000); //move p2 rom to original location free(buf); samsh5bl_sx_decrypt(); //works samsh5bl_cx_decrypt(); //works init_neogeo(); }
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