Testing of Dualis 12. Changes from last time are flagged with (*); new demos are flagged with (**). BIN === 2d-emu : works 2dexample_arm9 : works 4sprites : top screen black, bottom screen white 4tiles : works armwrestler : works balltest : works battleship : works, touchscreen pointer is out by a little bit. When both playboards are visible, I couldn't proceed. birds_arm9 : white screen birslip : works bug : works calc_arm9 : works, keypad display is missing carre : freezes at the start cassebrique : works cube_emu : works davr1 / davr3 : black screen davr2 : usual white screen dc_flash : emu crashes draw_arm9 : same as 4sprites drops_arm9 : works (*) dskonga : intro screen disappears before the instructions can be read; otherwise it seems to work; needs IPC v1 dsmode4 : both work dspaint, dspaint_r4 : cannot choose bottom colour needs IPC v1 dspaint2 : works, need IPC v1 duckhunt : works, needs IPC v1 earth : works, need IPC v1 (press R to fire) first1 : WORKS follarium : WORKS needs IPC v1 footjonglage : works, needs IPC v1 hello_paint : works hello_world : works joats_template : bottom screen changes colour when clicked on maptiles : crash mcommand : black screen mines_arm9 : top screen black, click to show playfield, then no response needs IPC v1 mines_arm9a : top screen black, graphics corrupt needs IPC v1 mode3pac : works mode6 : works musk : works, needs IPC v1 nibbles10 : works, needs IPC v1 oil_panic : works, boolean version has the boolean problem panda_forth : same as 4sprites pongDS : works except the ball is missing rotshape : black screen ship_emu : works sman : bottom screen flashes various shades of red smantouch : works; needs IPC v1 smeal_arm9 : white screen snakes : works, needs IPC v1 sponge_arm9 : brownish screens taupesDS : WORKS; needs IPC v1 tetris : works tetris-1p : works bug-free only from a fresh start tetris-2p : works only from a fresh start, need X/Y keys texture_emu : white square in top screen tile02 : works, out by a character, needs IPC v1 tri_emu : works under_pressure : works, needs IPC v2 NDS === birds : works, needs IPC v1 breakout : WORKS, use touchscreen to move bat, needs IPC v2 carre : crashes emu color : WORKS drugwars : WORKS earth4b: WORKS earth7, earth10 : crashes emu electroplankton : white screens ext_palette1 : runs; all keys acknowledged, only BG0 and BG1 change the image(*) ext_palette2 : lots of problems; top screen is white (text missing)(*) famicon_wars : white screen fearog3d : crashes emu follarium : WORKS, needs IPC v1 framebuffer_demo1 : WORKS(*) frisbee : crashes emu(**) ganbare : white screen gorilla : WORKS gridChallenge : WORKS(*) gridlockDS : WORKS guru_guru : white screen hello_world : WORKS(*) homebrew2 : WORKS iro : WORKS from a fresh start(*) jwpoolDS : black screen keyboard : when clicked it crashes emu(**) largemaps : crashes emu(**) magic_lines : runs, my opinion is the playboard is on the wrong screen meteos, metroid : white screen mixed_cubes : crash nds_wins : WORKS very fast! Needs IPC v1 nds_wins1 : WORKS ! Needs IPC v1 (*) ndsmemo : No touchscreen; Needs IPC v1, or you get an ARM7 error message neoflash : crashes emu nesterds : crashes emu(*) nibbles : WORKS nibbles11 : works needs IPC v1 oil_panic : boolean problem omalone : works (i think)... needs IPC v2 pingpong : black screen polarium : crashes emu sgolfDS : WORKS shootds : works, touchscreen pointer out a bit..needs IPC v1 smb : crashes emu sound_demo1 : WORKS space_invaders : crash sphere : black screen sponge : WORKS sprite : crash sprite1 : crashes emu(**) sram_demo1 : copy failed submarine : white screen super_mario_64 : crash table_hockey : white screen tetris10 : works, need X/Y/L/R keys(*) tetris11 : works tetris12 : WORKS text : starts up, when touched it crashes emu(**) texture : black screen tqueen, tqueen1 : WORKS; needs IPC v2 transformer : crashes emu trauma_centre : white screen tromino : starts up then tiling not working as expected; keyboard erratic; X/Y keys do something(*) username : starts up, when touched it crashes emu(**) viewer : crashes emu work_brain : white screen(*) xrickds : WORKS (*) yasfcave : WORKS (*) - use A key to go up YatzyDOS : WORKS (*) zelda : white screen Summary ----------- 1. Some more demos are working 2. The X/Y keys work sometimes - but not in the Tetris games. (Press A for X; press S for Y)