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Everything posted by Robert
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You still haven't told us what games you're trying to run..
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The release information was updated today.
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You can get the file here.
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More at the Official Site
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The early version of Teen Queen works; the later version doesn't. Read this thread to see what else works: http://www.1emulation.com/forums/index.php?showtopic=14841
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Testing of Dualis 11. Changes from last time are flagged with (*); new demos are flagged with (**). BIN === 2d-emu : works 2dexample_arm9 : works 4sprites : top screen black, bottom screen white(*) 4tiles : works armwrestler : works balltest : works battleship : works, touchscreen pointer is out by a little bit. When both playboards are visible, I couldn't proceed. (*) birds_arm9 : white screen birslip : works bug : works calc_arm9 : works, keypad display is missing carre : freezes at the start(*) cassebrique : works cube_emu : works davr1 / davr3 : black screen(*) davr2 : usual white screen dc_flash : emu crashes(**) draw_arm9 : same as 4sprites(*) drops_arm9 : works; wrong colours(*) dskonga : intro screen disappears before the instructions can be read; otherwise it seems to work(*) dsmode4 : both work dspaint, dspaint_r4 : cannot choose bottom colour (*) needs IPC v1 dspaint2 : works, need IPC v1 duckhunt : works, needs IPC v1 earth : works, need IPC v1 first1 : WORKS(*) follarium : WORKS(**) needs IPC v1 footjonglage : works, needs IPC v1 hello_paint : works hello_world : works joats_template : bottom screen changes colour when clicked on(*) maptiles : crash mcommand : black screen(*) mines_arm9 : top screen black, click to show playfield, then no response(*) needs IPC v1 mines_arm9a : top screen black, graphics corrupt(*) needs IPC v1 mode3pac : works(**) mode6 : works musk : works, needs IPC v1 nibbles10 : works, needs IPC v1 oil_panic : works, boolean version has the boolean problem panda_forth : same as 4sprites(*) pongDS : works except the ball is missing rotshape : black screen ship_emu : works sman : bottom screen flashes various shades of red(*) smantouch : works (*) needs IPC v1 smeal_arm9 : white screen snakes : works, needs IPC v1 sponge_arm9 : brownish screens(*) taupesDS : WORKS(**) needs IPC v1 tetris : works(**) tetris-1p : works bug-free only from a fresh start(*) tetris-2p : works only from a fresh start, need X/Y keys texture_emu : white square in top screen tile02 : works, out by a character, needs IPC v1 tri_emu : works under_pressure : works, needs IPC v2(*) NDS === birds : works, needs IPC v1 breakout : WORKS, use touchscreen to move bat(**) carre : crashes emu(**) color : WORKS(**) drugwars : WORKS(**) earth4b: WORKS(**) earth7, earth10 : crashes emu(**) electroplankton : white screens(*) ext_palette1 : some text missing, freezes at start(**) ext_palette2 : continually shifts to the bottom right; top screen is white (text missing)(**) famicon_wars : white screen(**) fearog3d : crashes emu(**) follarium : WORKS(**) framebuffer_demo1 : crashes emu(**) ganbare : white screen(**) gorilla : WORKS(**) gridChallenge : crashes emu(**) gridlockDS : WORKS(**) - note touchscreen a little slow to respond(**) guru_guru : white screen(**) hello_world : crashes emu(**) homebrewDS : WORKS(**) iro : WORKS(**) jwpoolDS : black screen magic_lines : runs, my opinion is the playboard is on the wrong screen(**) meteos, metroid : white screen(*) mixed_cubes : crash nds_wins : WORKS(**) very fast! Needs IPC v1 nds_wins1 : WORKS(**) very slow! Needs IPC v1 ndsmemo : No touchscreen (**) Needs IPC v1, or you get an ARM7 error message neoflash : crashes emu(*) nesterds : starts, says no rom found(**) nibbles : WORKS(**) nibbles11 : works needs IPC v1 oil_panic : boolean problem omalone : works (i think)... needs IPC v2 pingpong : black screen(**) polarium : crashes emu(**) sgolfDS : WORKS(**) shootds : works, touchscreen pointer out a bit..needs IPC v1 smb : crashes emu(**) sound_demo1 : WORKS(**) space_invaders : crash sphere : black screen sponge : WORKS(*) sprite : crash sram_demo1 : copy failed(**) submarine : white screen(*) super_mario_64 : crash table_hockey : white screen(*) tetris10 : works, need X/Y keys tetris11 : works tetris12 : WORKS(**) texture : black screen tqueen, tqueen1 : WORKS(**) needs IPC v2 transformer : crashes emu(*) trauma_centre : white screen(**) tromino : starts up then not working as per instructions(**) viewer : crashes emu(**) work_brain : crashes emu(**) xrickds : crashes emu(**) yasfcave : intro screen then no response(**) YatzyDOS : when asked for number of players it freezes(**) zelda : white screen(*) Summary ----------- 1. emu closing by itself is fixed 2. wrong-sized error message no longer appears 3. Impressive number of new NDS demos working at first try.
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MIC has released the next version of Dualis. As an added bonus, he has kindly made the source code available too! »» Official Site »» Results of Testing
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The King of Fighters 10th Anniversary - EXTRA PLUS
Robert replied to James's topic in Arcade Emulators [/pc/arcade]
Yes, it says EXTRA PLUS on the screen! Oops, perhaps you mean something else? -
Well 2 heads are better than one as the saying goes. If this leads to better functionality it will be a good thing. Keep up the good work!
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MAMEplus32 was released yesterday.
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And for Cyber Cycles fans: Source
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MAME32, Mame32FX, vcMAME are released.
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NeoGeo Pocket emulator for the PSP. »» Official Site Thanks to Emulation64 for the heads-up.
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»» Official Site
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MAME Classic is a front-end for MAME. »» Official Site
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The sender isn't charged, the reciever is. They take their money before it is even sent to me from the amount donated. 19% is a big charge, what a rip off!
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GBA testing. About half produced a black or white screen. Those that did something else are listed below. BIN === armwrestler : works copperbars : works fight_demo : works fill1 : works fire : this should show a fire, but now produces promotional text?? fontdisp : works ht : works maddness : stops at opening screen maze : flickers badly; can't move forward mode03d : works mode3 : works mortalKonsole : works; some sprites missing on the selection screens oamtest (the swizzlesticks test) : works roto : works; text unreadable on opening screen rotzoomer : works sg_bump : works subbyplace : works swizzle : works tunnel : works xmasshift : intro screen then freezes GBA === 1942 : starts ok and then gets scrambled and emu freezes 1942a : intro screen followed by blackness afire : works airzonk : some corrupt graphics followed by no response another_world : this "sorta" works, some weird things happening... asteroids, yahtzee : intro followed by blackness atomix : after intro the graphics are completely messed up (this once worked) blast-arena : shows intro screen then no response blocktrap : shows intro screen then no response cards : corrupt something chip-advance : intro screen all perfect, after START get white screen console : some rows of dashes copper : works cutecube : some flickering dots (definately no cube) daleks : works gbacaster : works; too slow to be playable hazuki : starts ok then screen turns to mush (this worked once) hergsol : intro screen about half done then freezes impact : game starts then freezes (this also used to work) lgtron : works lode_runner (by zapf bandit) : after pressing start get white screen followed by graphics problems m5bump : works mario : starts then crashes emu mode5 : works nexus : intro screen then no response pf, pfdemo : starts then no response pfmbv2_mb, pfxboo_mb, raster : crashes emu rockford : intro screen then no response santa_escapes_presents : intro screens then no response skiing : works sotb : works but beset by some graphical corruptions sushi : get a picture of high-rise apartments and no response tank : runs... sprites all flicker madly tetrisCA, Vothello : starts then gets an error about an empty interrupt. thingpong : bats and ball missing walk3d : works wsdemo6 : intro screen then no response wstein : works, flickers madly Summary ----------- A few programs work, most have some sort of problem. Some that never worked before are now fixed, while some others have been broken. I haven't listed the demos that only produced a black screen. Over 4 hours testing all that stuff!
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Testing of Dsemu 0.4.7 Test Results - changes from 0.4.6 will have (*) after them. tests with (**) are new demos BIN === 2d-emu : runs, red cherries missing 2dexample_arm9a : works, red cherries missing, screens are swapped 4sprites : top screen white, bottom screen flashes various colours, both have some random graphics. The bottom screen is split in 2 4tiles : works; screens are swapped armwrestler : works - all tests passed balltest : black screen battleship : no touchscreen birds_arm9 : screens are swapped, only thing visible is the score birslip : black screen bug : runs; spaceship is invisible calc_arm9 : runs, no touchscreen, no keyboard display carre : after opening screen it says Niveau 1 and stops cassebrique : Only thing visible is the playfield borders cube_emu : black screen davr1 / davr3 : back to normal davr2 : crashes the emu dc_flash : crashes the emu draw-arm9 : white screen drops_arm9 : top screen blue, bottom screen black, no touchscreen dskonga : the intro screen flashes past before you can read it; the main screen is graphically correct; cannot see the movement in the top screen; no touchscreen dsmode4dc : text appears on bottom screen, no graphics dsmode4ep : text appears on bottom screen, top screen is blue, no graphics dspaint, dspaint_r4 : No touchscreen dspaint2 : graphics corruptions, nothing further duckhunt : opening screen appears then nothing happens earth : runs; no ship, no enemies, no bullets first1 : works follarium : starts up, screens are swapped, no touchscreen footjonglage : runs; soccerball is missing frogger : black screen hello_paint : starts, no touchscreen hello_world : works joats_template : bottom screen cycles through shades of blue mcommand : crashes emu mines_arm9 : black screen mines_arm9a : top screen is black, bottom screen is blue with the words TOUCH TO START in black. No touchscreen. mode3pac, mode6 : black screen musk : runs; ship, enemies and bullets are missing nibbles10, oil_panic : black screen pandaforth : top screen black, bottom screen white pongDS : runs;ball is square instead of round; score is missing; the ball vanishes near the right-hand side rotshape, ship_emu : black screen sman : runs; screens fade in and out (correct); sprite corrupt and vanish near right-hand side smantouch : runs; sprites missing smeal_arm9, snakes : black screen sponge_arm9 : top screen blue, bottom screen partially red and some random red pixels taupesDS : intro screen then stops tetris-1p : works tetris-2p : WORKS! with X and Y keys (*) texture_emu : black screen tile02 : debug area missing, no touchscreen tri_emu : black screen under_pressure : runs; no touchscreen/ pressure pad; text is missing NDS === birds : runs; only thing visible is the score breakout : runs; very corrupt graphics on top screen; bottom screen is white carre : emu crashes after a while colors : blue and red colors on bottom screen, top screen is black(**) drugwars, earth4b, earth7 : black screen earth10 : black screen(**) electroplankton : black screen ext_palette1 : runs;the unscramble option must be ON;possible graphical errors(*) X and Y work! ext_palette2, famicon_wars : black screen fearog3d : emu crashes after a while follarium : runs, screen are swapped framebuffer_demo1 : a little red box moves across the TOP screen ganbare : black screen gorilla : runs until game starts, then cant get to play? It's hard to test at 2fps; perhaps someone can help me with it(*) gridchallenge : black screen(**) gridlockDS, guru_guru : black screen hello_world : emu crashes after a while homebrew2 : black screen iro : runs (i think); graphics corrupt jwpoolDS : top screen is black; bottom screen has some corrupt graphics magic_lines, meteos, metroids, mixed_cubes : black screen nds_wins : works nds_wins1 : WORKS ndsmemo : says START UP followed by DEBUG MODE MENU then no response. Not sure what this should do??(**) neoflash : logo is there (wrong screen), but moving 3d object is missing nibbles : no snake, no cherry nibbles11, oilpanic : black screen omalone : extremely corrupt graphics pingpong : top screen blue, bottom screen black polarium : emu crashes sgolfDS (stupid golf 0.2) : starts up then freezes shootds : runs; target is missing; touchscreen is registering on the debug display smb : black screen sound_demo : small cyan cube on left side of TOP screen which can be moved around space_invaders : runs; screens are swapped; unscramble option must be ON - works!(*) sphere : black screen sponge : runs, corrupt graphics. sram_demo1 : WORKS(**) sprite, submarine, super_mario_64, table_hockey : black screen tetris10 : runs; text missing, X and Y keys working!(*) tetris11 : black screen tetris12 : works texture : black screen tqueen : WORKS tqueen1 : intro shows then no touchscreen(**) transformer : opening screen then freezes trauma_center, tromino : black screen viewer : emu crashes work_brain : black screen xrickds (Rick Dangerous) : crashes emu(**) yasfcave : works; screens swapped; no touchscreen yatsydos : unscramble must be ON - works!(*) zelda : black screen Summary: 1. After opening something, Open GBA greyed out. Have to restart emu to fix. 2. Close greyed out. You can open 2 or 3 demos, one after the other, the next causes a crash. 3. Several demos still have the screens swapped around. 4. The touchscreen does not work on any BIN file; works on most NDS files. 5. The X/Y key modification works perfectly 6. The "unscramble" option works perfectly. 7. In the Configuration screen, the new unscramble option has a typo (cosole), and isn't lined up with the options above. Now for some GBA testing in my next post.
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»» Official Site »» Testing Thread