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Everything posted by Robert
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Looks like yesterday's release had a couple of bugs. »» Official Site »» Download it Now! [1Emulation Server] Credits: News - File - Changelog (Thanks Keith!)
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Sounds like good news. I have quite a few GBA demos and I'll be interested to see how they perform.
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»» Official Site »» Download it Now! [1Emulation Server] Credits: Official Site
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Thanks for the news CKemu !!
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»» Official Site »» Download it Now! [1Emulation Server] Credits: Official Site and Keith for the heads-up.
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You can obtain a Windows or Linux version at the official site here. Credits: Official Site
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»» Official Site »» Download it Now! [1Emulation Server] Credits: Official Site
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Mame32 released ^^^^ Looks like Mamesick got better..... Mame32FX released ^^^^^
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My PC is only 500mhz, of moderate specs, and I don't possess any Saturn games at all. It would be pointless to download gigs of stuff for testing, when I've never even seen a real Saturn.
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I'm not in a position to assist the author with this. I had to use google to find out what kind of media Saturn uses! If any of you people with Saturn software can assist, go right ahead. Here's your chance for a sneak play with this new emu!
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Nintendo Revolution Controller Details Leaked!
Robert replied to ken_cinder's topic in Gaming and Tech News [/gtech]
I received a message saying my version of Acrobat wasn't new enough, and then it proceeded to load anyway. Not that I've any interest in this. -
This emu runs on the xbox? I looked at the author's official thread, http://forums.xbox-scene.com/index.php?showtopic=267153, he hasn't answered any questions for nearly a year. Perhaps he's abandoned it.
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Strange... I had no trouble finding it. OK it's now available in the download section! »» Download it Now! [1Emulation Server]
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Mame32 released! ^^^^ I guess you guys found the source on the mame32qa site by now.
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Do these changes affect your compilation?
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already made a thread about that
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Thanks to Keith of Emufanatics. Get it from the official site here. Credits: News - Changelog
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Here's one: Keith from Emufanatics found and posted this. Sources: Emufanatics and Mameworld. In that same Mameworld thread, Aaron says the Cheat system will be fixed in the next release.
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Introduction: Changes since 0.7.4: You can obtain a Windows or Linux version at the official site here.
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dsHeretic 0.2, a port of the dos game Heretic, has been upgraded to version 0.2 Unfortunately, there is no changelog. Get it at the official site here. You need to supply your own WAD file. Credits: Official Site
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Easymame is a frontend for MAME »» Official Site »» Download it Now! [1Emulation Server] For MAME prior to 0.99u3, download this version. Credits: Official Site
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SainT emulates the ATARI-ST on a win32 system. »» Official Site »» Download it Now! [1Emulation Server] Credits: Official Site
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Noticed on emuhelp.com was a reference to a new Saturn emu. It's not released yet. You can read this thread. The author is Subleaf, and the official site is: http://saturntv.consollection.com Some hotlinked screenshots: (note the FPS speeds) Comments?
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MAME for the GamePark32 has been upgraded. »» Official Site Credits: Official Site
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Testing of Dsemu 0.4.6 Test Results - changes from 0.4.5 will have (*) after them. tests with (**) are new demos BIN === 2d-emu : works 2dexample_arm9a : works, screens are swapped 4sprites : top screen white, bottom screen flashes various colours, both have some random graphics. The bottom screen is split in 2 4tiles : works; screens are swapped armwrestler : works - all tests passed balltest : black screen battleship : no touchscreen birds_arm9 : screens are swapped, only thing visible is the score (*) birslip : black screen bug : runs; spaceship is invisible calc_arm9 : runs, no touchscreen, no keyboard display carre : after opening screen it says Niveau 1 and stops cassebrique : Only thing visible is the playfield borders cube_emu : black screen davr1 / davr3 : back to normal davr2 : crashes the emu (*) dc_flash : crashes the emu (**) draw-arm9 : white screen(*) drops_arm9 : top screen blue, bottom screen black, no touchscreen(*) dskonga : the intro screen flashes past before you can read it; the main screen is graphically correct; cannot see the movement in the top screen; no touchscreen dsmode4dc : text appears on bottom screen, no graphics(*) dsmode4ep : text appears on bottom screen, top screen is blue, no graphics(*) dspaint, dspaint_r4 : No touchscreen(*) dspaint2 : graphics corruptions, nothing further(*) duckhunt : opening screen appears then nothing happens earth : runs; no ship, no enemies, no bullets first1 : works follarium : starts up, screens are swapped, no touchscreen footjonglage : runs; soccerball is missing frogger : black screen hello_paint : starts, no touchscreen(*) hello_world : works(*) joats_template : bottom screen cycles through shades of blue mcommand : crashes emu(*) mines_arm9 : black screen(*) mines_arm9a : top screen is black, bottom screen is blue with the words TOUCH TO START in black. No touchscreen.(*) mode3pac : black screen mode6 : black screen musk : runs; ship, enemies and bullets are missing nibbles10, oil_panic : black screen pandaforth : top screen black, bottom screen white(*) pongDS : runs;ball is square instead of round; score is missing; the ball vanishes near the right-hand side rotshape, ship_emu : black screen sman : runs; screens fade in and out (correct); sprite corrupt and vanish near right-hand side(*) smantouch : runs; sprites missing smeal_arm9 : black screen snakes : black screen sponge_arm9 : top screen blue, bottom screen partially red and some random red pixels(*) taupesDS : intro screen then stops tetris-1p : works tetris-2p : works; no X and Y keys texture_emu : black screen tile02 : debug area missing, no touchscreen tri_emu : black screen under_pressure : runs; no touchscreen/ pressure pad; text is missing(*) NDS === birds : runs; only thing visible is the score breakout : runs; very corrupt graphics on top screen; bottom screen is white(**) carre : emu crashes after a while drugwars, earth4b, earth7 : black screen(**) electroplankton : black screen ext_palette1 : runs;palette choices dont do anything, x/y keys need to work; text is the wrong character set(*) ext_palette2 : black screen famicon_wars : black screen fearog3d : emu crashes after a while follarium : runs, screen are swapped framebuffer_demo1 : a little red box moves across the TOP screen ganbare : black screen gorilla : emu freezes gridlockDS : black screen guru_guru : black screen hello_world : emu crashes after a while homebrew2 : black screen(**) iro : runs (i think); graphics corrupt(**) jwpoolDS : top screen is black; bottom screen has some corrupt graphics(*) magic_lines, meteos, metroids, mixed_cubes : black screen nds_wins : works nds_wins1 : WORKS (*) neoflash : logo is there (wrong screen), but moving 3d object is missing(*) nesterds : emu goes away(**) nibbles : no snake, no cherry nibbles11, oilpanic : black screen omalone : extremely corrupt graphics pingpong : top screen blue, bottom screen black (**) polarium : emu crashes sgolfDS (stupid golf 0.2) : starts up then freezes(**) shootds : runs; target is missing; touchscreen is registering on the debug display smb : black screen(**) sound_demo : small cyan cube on left side of TOP screen which can be moved around space_invaders : runs; screens are swapped; instruction screen uses wrong character set and is completely scrambled(*) sphere : black screen sponge : runs, corrupt graphics. sprite, submarine, super_mario_64, table_hockey : black screen teenage_queen : WORKS(**) tetris10 : runs; scores missing, no X and Y keys tetris11 : black screen tetris12 : works texture : black screen transformer : opening screen then freezes(*) tromino : black screen(**) trauma_center : black screen viewer : emu crashes work_brain : black screen yasfcave : screens swapped; no touchscreen(**) yatsydos : wrong character set (**) zelda_gallery : black screen Summary: 1. Open GBA greyed out. Close greyed out. You can open 3 demos, one after the other, the 4th causes a crash. 2. Several demos still have the screens swapped around. 3. The touchscreen does not work on any BIN file; works on most NDS files. If anyone wishes to suggest more demos for testing, please contact me via PM.