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Robert

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Everything posted by Robert

  1. MIC, i have a request. Can you add a facility to allow the keyboard to be redefined? Even via adjusting the ini file would be good enough.
  2. While surfing around, I've seen other DS emus named, but of course no other information. Has anyone ever heard of these, and perhaps knows something? NitroDS CTDSx BoycottDS iris ensata
  3. Firstly, I've obtained 3 more pme demos. They can only be run on Ideas. audio_sampler : works dsbonga : no touchscreen tile02 : works - the touchscreen is very touchy! Secondly, the newest version of ideas, not released yet, will have sound! Can't wait to test this!
  4. My Ozzie version says: Insert -> Movies and Sounds
  5. Thank you. It works. yay!
  6. OK, I added you on MSN. It says you are offline.
  7. I'm using MSN. My question is, how does someone contact me, or how do I contact somebody? How do I know my name and password have been accepted by the system?
  8. I've installed Trillian. It asked for my msn account name, so I entered my.net email and password. Now its just sitting there, apparently ready to go? What do I do now?
  9. That would be good. We can work out the details later. Thank you. Tested working!
  10. In the last 24 hours I've grabbed some new demos, some GBA ones from Zapf_Bandit, and various from other places. Here are test results: DSemu 3c ----------- Daleks.gba : works 1942.gba : intro screen appears, press Start, then black screen cards.gba : coloured patches lode_runner.gba : freezes rockford.gba : freezes 4sprites.bin : a mess. The touchscreen changes the background colour of the top screen. balltest : black birslip : moving the mouse causes dots to appear. Not clicking, moving... carre, earth, frogger : freezes hello_world, hello_paint : black rotshape : black carre.nds : freezes sphere.nds : black sprite.nds : crashes DSemu 2g ----------- same as above, except lode_runner.gba : intro shows, press Start, screen fills with M and freeze rockford.gba : crashes carre : intro then no response earth : starfield works, no sprites frogger : screen appears then no response carre.nds, sphere.nds : black sprite.nds : black then eventually crash Gebea ------- 1942.gba : crash cards : works dalek : works, slight graphics corruption in menu lode-runner : works rockford : works Ideas 3 --------- 4sprites.bin : top screen flashes different colours, bottom screen has a smilie balltest : starts then freezes birslip : no touchscreen carre : the demo test doesn't work properly earth : starfield and enemies appear but nothing else frogger : black hello_world, hello_paint : intro appears, no touchscreen rotshape : rotating objects can be seen. bad colours. carre.nds : black sphere.nds : multi-coloured triangle with a pink circle sprite.nds : crashes balltest.pme : black carre.pme : same as for carre.bin rotshape.pme : same as rotshape.bin sphere.pme : black sprite.pme : crash Dualis 8 --------- 4sprites.bin : white screen balltest : works birslip : works carre : works earth : all objects appear, no actual gameplay?? frogger : various bugs (as per other thread) hello_world, hello_paint : works rotshape : black carre.nds : suspect sphere.nds : black sprite.nds : crashes
  11. Only takes a matter of moments to test it... Firstly it says New DS ROM loaded, and the screen is full of coloured dots. Then, the screen clears, and the frame counter runs. After a short while, the emu crashes. It's been like that since version 3a. Mario does the same things, just a lot faster. I would not be saying that Metroid "runs" at all. Still, it's better than the earlier versions which crashed immediately.
  12. Well done, you will have a lot of fun with the new baby. Enjoy!
  13. Thanks for that! Downloaded and extracted. Renamed to my "standard", frogger.bin, and frogger.pme (for ideas emu). Tried on versions of Ideas. Blank screen always. Tried on versions of DSemu. Version 2g gave the best results, with the correct number of rows. The last row of cars is corrupt, the frog is missing, and it freezes at the start. Tried on versions of Dualis. Only starts on R8. Earlier revisions crash the emu. The screen has exactly the same bug as in your screenshot. I noticed the rows of logs and cars is twice as many as should be. Dualis r8 is the only emu where you can make the frog hop around. You are certainly correct. But I think it's an excellent start. Keep up the good work! EDIT: the above post was responding to your post at 2:14pm, the one with the links.
  14. It looks good. The link on the main page is still broken. Is there a way I could upload the latest DS emus, or would you prefer to do it yourselves?
  15. A demo of metroid? Be serious.
  16. Welcome to the Staff, iq_132.
  17. Straight and to the point. That's what I like to see.
  18. It doesn't happen too often does it. Sorry I just killed you again...oops. If you make it to level 3 I'll leave you alive. And the punch line... welcome to the forum NeonTigerX
  19. No problems I will wait.
  20. I have to disagree with you. FAT32 was released in 1996, for win95. Not the very first win95 release though. I've got FAT32 on my win95 box since I bought it back then, and it's always worked perfectly. When I did a win95 course, FAT32 was explained to us, and Win98 had not seen the light of day at that time. I still have the course materials.
  21. no source code... guess its not important right now the dsemu.ini doesn't have the new keys in it I ran the key configuration, and the result was a mess. I manually altered the ini to fix it. For the purposes of testing, I assigned the A key to the pc A key, etc. The enter key = start, the spacebar = select. Like this: [Keys] UP=26 DOWN=28 LEFT=25 RIGHT=27 A=41 B=42 L=4C R=52 START=0D SELECT=20 X=58 Y=59 The whole thing runs very slowly on DS demos, its a future fix I suppose. I have 4 tetris demos. Here's what happened: tetris-1p : same as before, no background colour change available, i guess it doesn't have this facility. Sometimes crashes emu when closed. tetris-2p : arrow keys control bottom screen. For top screen, A = right, B = down, X = turn, Y = left. This corresponds to the layout of the buttons on a real DS, so the upgrade works... The L and R keys change the colours in the bottom screen. tetris10.nds : no text. It runs so slowly (~0.7 fps) that testing was impractible tetris11.nds : black screen I tested a few other demos, nothing new to report. Back to you.
  22. I'm downloading the 500megs of stuff now...
  23. That sounds like a microsoft license is required is that right?
  24. A lot of those CD cover places have been shut down by the record companies. It's possible CD covers could be considered as a form of "wares". What do you think?
  25. NTFS has lots of advantages. Let's describe each system. FAT (or FAT16) has a 16-bit system of file pointers. There can only be a maximum of 65536 (2**16) clusters. On large drives, this leads to huge clusters. The maximum size of a cluster can be 65536 bytes. This gives a total maximum HD size of 4.2 gigs. On today's computers, that is not very useful. FAT32 was invented for Windows 95. It has a 32-bit system, which means you can have 4.2 billion clusters, or a maximum HD size of 275 terabytes. This will be useful for a number of years. NTFS is said to be unlimited, although I suspect it has the same limitation as FAT32. It has extra features such as on-the-fly compression; on-the-fly encryption of individual folders; security specific on each folder; a drive letter that spans several physical disks; support for RAID; transaction-tracking which allows for repair of a damaged disk; auditing. NT4 can use NTFS and FAT (FAT32 wasn't invented back then) W2K and XP can use all 3 systems. DOS only does FAT Win95/98 can do FAT and FAT32. A tool is available to allow DOS to read NTFS. Another tool allows Win95/98 to read and write NTFS, bypassing the security but no access to encrypted files. Here some links for useful reading about NTFS: http://www.digit-life.com/articles/ntfs/ http://www.ntfs.com/
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