Jump to content

Robert

User Admin
  • Posts

    12,913
  • Joined

  • Last visited

  • Days Won

    346

Everything posted by Robert

  1. I would like to try a bit of experimentation with dsemu, such as tracking down a couple of the more recent bugs, and doing some compiling and testing. What I need to know is 1. What compilers, linkers, etc do I need? 2. Where do I get them? 3. How do I set them up? 4. How do I set up an environment? 5. How do I compile my code? I will be using a computer which runs win2000 pro. Any assistance will be gratefully received.
  2. I agree, I've seen some good smilies about, unfortunately they are not here.
  3. That explains why the downloads link on the main page is broken. I was going to comment on the dsemu download being a very old version. This sounds like it should be a better system.
  4. For those that don't know, XP and win2000 natively support fat32 and fat16. SF2MJ you have nothing to worry about.
  5. Testing of ideas 1.0.0.3 Some demos require arm7.bin loaded at the same time as the demo, this produces an error for me. Cannot drag and drop file onto the exe - this has never worked. 2d_emu : top screen is missing 2dexample_arm9a : works armwrestler.w1, armwrestler.w2 : appears in the proper window, many tests are failed battleship : runs but no touchscreen birds : corrupt mess bug : works, ship abruptly disappears at top and left calc : bottom screen blank, no touchscreen cube : works, colours are different to Dualis davr : purple top, black bottom drops : no touchscreen mode4dc : runs, top square has something weird in it... mode4ep : corrupt mode6 : black dspaint : no touchscreen dspaint2 : corrupt, no controls first1 : works mcommand : runs, cities are corrupt, no touchscreen mines-arm9a : corrupt, no touchscreen nibbles10 : no touchscreen pandaforth : no touchscreen pongds : works, opening screen is bypassed ship_emu : works smantouch : no touchscreen sponge : brown screen - looks like this program may be bad tetris-1p, tetris-2p : works, cannot change colour of top screen texture_emu : crash tile02 : no touchscreen tri_emu : takes a long time to produce the triangle, then hangs under_pressure : works nibbles11.nds : works - and the touchscreen works! first time ever on this emu! tetris10.nds, tetris11.nds : works, cannot change background colour all other nds demos produce black screens, including fearog's demo calc, dspaint2 - same results as the bin files above mcommand.pme - works although touchscreen calibration is out a bit and cities are corrupt nibbles10.pme, nibbles11.pme : works!! smantouch.pme : works tetris11.pme : works
  6. Thanks GC edit: I have tested it and reported the results here.
  7. Stealing the film is just a felony. Just another robbery. Copying it lowers the income of corporate giants - now you're in trouble!
  8. Aha! I thought it said PRINT so i had ignored it. Now...because both screens need the touchscreen, you need to use the blue arrow to swap them around, since only the bottom screen is touch-sensitive. We have... 3 vertical bars with handles, 1 plain vertical bar, a 4x7 choice of colours and a bunch of drawing options. Click on a colour in the grid and it is relected in the plain vertical bar. The 3 bars are the RGB adjustments. Drag the handle with the mouse for fine colour graduations. The drawing options... a freeform line a straight line a rectangle a filled rectangle a circle a filled circle background fill and... it all works!
  9. Got it thanks mic. Works well on your side. A few programming things: Tictactoe didn't realise I had won and just kept going Mines, how to indicate where the bombs are? checksout, how to play? Where is the painting bit? I tried it on the other emus: dsemu 2g showed some graphics and corruptions ideas2 showed some corrupted graphics both could not proceed from there hyperds3 not working at all as usual. MIC you are way in front again!
  10. I'm sure Fed knows more than he lets on. I read that tut yesterday, a good starting point.
  11. ah, ok then. I wish you good luck with it. If you can make a binary of it, I can test it for you.
  12. I thought it strange that some dups occurred. Is there a place I can get that demo?
  13. I agree with the fines and whatnot for unreleased stuff because it's just stealing... plain and simple. Once it is released though, you buy it, you own it... don't you? As far as I'm concerned you should be able to do whatever you like with it - it's yours.
  14. aaahh! The only thing he produced was bull crap.
  15. Something I forgot: You can change the "theme" colour with a command-line argument. The program dsPaint.bin will display the theme name. Here is the list to convert number to name: 0,2 - grey 1,12 - maroon 3 - pink 4 - orange 5 - yellow 6 - lime 7 - green 8 - dark green 9 - teal 10 - light blue 11 - blue 13 - dark purple 14 - light purple 15 - dark pink any other - unknown example >dualis -theme 2 dspaint.bin I haven't seen any use for this yet.
  16. who is writing this?
  17. Zapf Bandit, if you could post a link to your webspace, I would like to try your demo on the various emus and versions that I have - thanks.
  18. It's looks like the calibration data has no effect on any of my demos. The pointer is always down and to the right of where it should be. Do you have any plans on supporting passme (PME) files? They all cause a crash.
  19. Battleships, yes it works by clicking a bit below. I will have to work out the proper corrdinates for the ini file. Why would people release things that don't run on the actual DS? It doesn't make sense. I'm sure you are correct, though.
  20. It's a testing time for r8, the most obviously noticeable thing is the presence of a new bug.... 2d_emu, 2dexample_arm9 : works armwrestler.w1, armwrestler.w2 : works, all tests passed battleship : no response by clicking on the start bar, so it cannot run [new bug] birds_arm9 : white screen [new bug] bug : works [apart from its own bug] calc_arm9 : cannot see keypad [new bug] cube_emu, first1, ship_emu : works davr_arm9 : white on top, black on bottom (i wish i knew what this is supposed to do) drops_arm9 : works except top screen is white mode4dc, mode4ep, mode6 : works dspaint : works except palette selection is way out mcommand : white screen [new bug] mines_arm9a : top screen white, graphics corrupted [new bug] nibbles10, nibbles11 : works pandaforth : white screen [new bug] pongDS : ball is missing [new bug] smantouch : works sponge-arm9 : brown screen [new bug] tetris-1p, tetris-2p, tetris10, tetris11 : working except cannot change background colour any more at all. texture_emu : white square [no change] tile02 : works but touchscreen way out of alignment under_pressure : atom still corrupt [no change] all the other NDS demos give a strange message : Selecting Yes causes a crash. I assume that by playing with the ini file, I may be able line up the touchscreen? Is that correct? MIC, hope this provides usuable info for you.
  21. That site has links to roms and bioses, although membership is required. It may well be breaking our rules.
  22. Dualis Revision 8 has been released! »» http://dualis.1emulation.com/ [site] »» Dualis Official Forum »» http://dualis.1emulation.com/files/index.html [Downloads]
  23. What's the name of the demo file? It sounds like something I should have.
  24. I've obtained a few new demos Each comes as a NDS and a DS.GBA (rename to PME) Description: nibbles 1.1 - fixes various bugs. The snake now has a large head. The cherry sometimes is 2 cherries. Use the touchscreen to guide the snake. tetris 1.1 - hold down A when booting to get the 2-player screen. On the pc this is the X key. calc_arm9 - a ti-85 calculator. Use the touchscreen to simulate pressing the calculator keys. Results: Dualis r7 - each demo works well. In tetris, pressing X is tricky, but can be done. You cannot change the background colour at all. DSemu 3c - tetris and nibbles blank screen. Calc boots up, but the bottom screen is blank. Clicking in random places produces input - you just can't see what you're clicking. Ideas 2 - same as DSemu except no touchscreen (as usual). HyperDS 3 - none of the demos would run
×
×
  • Create New...