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Robert

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Everything posted by Robert

  1. More pictures posted by Saku00 in another place which cannot be mentioned http://digilander.libero.it/psproms/1.jpg http://digilander.libero.it/psproms/2.jpg http://digilander.libero.it/psproms/3.jpg http://digilander.libero.it/psproms/4.jpg http://digilander.libero.it/psproms/5.jpg http://digilander.libero.it/psproms/7.jpg EDIT: 2 more not posted http://digilander.libero.it/psproms/8.jpg http://digilander.libero.it/psproms/9.jpg
  2. This just came to my attention sorry if it's old news Anyone know anything about it? EDIT: I've got a web site address but due to some rom links I won't put it here - even though the links are broken.
  3. Ok got it. The DLLs are all identical and useless. It needs Quesa.DLL which can be obtained from SourceForge After that, it started up. Most functions missing due to the above DLL probs. I clicked to open a rom and it has a "Compatibilty List" showing 29 games and if they work or problems they have. Not much else I can do until those fixed DLLs arrive. Here is a screen dump that is readable --> http://home.ripway.com/2004-11/202912/NDSE-2.jpg
  4. where is this download link?
  5. Take a second look and there is a screenshot... of the emu with no rom loaded... looks different to what we've seen before. I saved and blew up the picture but unable to make out any of the words. Can't do any more until I get back home.
  6. When I looked at the thread in my first post I thought, "Here we go again", since no screenshots, and no-one could say it exists or works. The thing in it's favour is a different name. Should it become available, and working, then it's obviously a good thing and I would apologise. But, until then... I'm kinda skeptical.
  7. Sorry this is so old but it shows e-m-u-l-a-t-e wasn't the only one. http://www.dcemu.co.uk/vbulletin/showthread.php?t=1401 EDIT: the other thread http://www.dcemu.co.uk/vbulletin/showthread.php?t=1409 EDIT: changed the thread title on the off chance this leads to something worthy
  8. Stressed? Perhaps you're right. I'll give it a rest for while. cya
  9. New major version means I report on ALL roms Firstly, I think something good was attempted and it didn't quite work out... drag a rom onto the EXE and it opens in DS mode, even for GBA roms... oops. DS ROMS 2d_emu and 2dexample_arm9a : checkerboard at top, lava at bottom, cherries are missing armwrestler.ds.arm9 and armwrestler.nds.arm9 : load in bottom screen, top is black. All tests pass OK. battleshipDS : freezes at start birds_arm9 : white screen cube_emu, ship_emu, tri_emu, DSnibbles : black DSmode4dc : text, no colours DSmode4ep : text and blue screen davr_arm9a : purple and black drops_arm9 : blue and black draw-arm9 : black dspaint : bottom screen corrupt and no response first1 : lava at bottom lights : black mines_arm9 : text appears, click on bottom and game appears, no further response mines_arm9a : bottom is blue, click on top screen and it turns green, then no further response mode6.nds.arm9 : black. when emu closed it crashes pandaforth : keyboard missing and no response pongDS : no change - same bugs (1) ball is square should be round (2) slows down to a crawl after first point (3) all text is missing including the scores (4) ball goes invisible near right side tetris-1p : works, cannot change bg tetris-2p : works, cannot change bg of top screen. use A and S keys for bottom screen tile02 : starts then no response under_pressure : text is missing tetris.nds : runs, no text, 1fps. All other NDS roms crash. Overall, no change from version 2g, except it all runs incredibly slowly. --------------------------- GBA ROMS ahawk : "list.cpp 43 memory error" copperbars : works fill1 : works (advance) fontdisp : freezes during load (regression) aroundtheworld and gbadevad : black ht : works maddness : freezes emu At this point I was getting tired of the slowness. Task manager shows that DSemu takes 99% of the CPU at all times. The slowdowns make testing impossible. This CPU hog problem, and speeds like 0.3fps needs to be fixed now as further tests are pointless.
  10. I've been asleep. I'll have a look after work, in about 12 hours from now.
  11. Testing of ideas 1.0.0.1 cannot drag a rom onto the exe 2d : blank 2d_emu : lava in bottom screen, top screen grey 2dexample_arm9 : top is black, bottom has checkerboard 2dexample_arm9a : top has lava, bottom has checkboard and cherries armwrestler.ds.arm9 : top black, bottom has armwrestler screen. Fails many tests armwrestler.nds.arm9 : same, except screens are swapped battleshipsDS : Start bar too large and no response birds-arm9 : top screen completely corrupt, bottom screen white, and frozen cube_emu : works davr_arm9 : black davr_arm9a : top purple, bottom black draw_arm9 : both screens white drops_arm9 : both screens blue, no response mode4demos : text, no colours DSnibbles : intro screen appears, no response first1 : top black, bottom has lava lights: black mines_arm9 : intro screen appears, no response mines_arm9a : top black, bottom screen corrupt graphics, then no response mode6 : black pandaforth : screen is correct, no response pongDS : works ship_emu : works tetris-1p : works, cannot change background colour tetris-2p : works, cannot change background colour of top screen. Press S to change it on bottom screen texture_emu : crash tile02: screen appears, no response tri_emu : works under_pressure : works all NDS roms give a black screen The release notes say that arm7.dll should be loaded.... in practice it makes no difference that I could see. The debugger still does nothing The touchscreen still does nothing although it is supposed to work
  12. >> http://ideasemu.altervista.org/downloads.php [Download] >> http://ideasemu.altervista.org/index.php [site]
  13. Tetris.nds works as you said. It doesn't work in the other emus (black screen).
  14. can you tell me where I can get those NDS demos?
  15. My testing: I've renamed a few demos to avoid confusion with GBA ones 2d_emu : top good, bottom blank (regression) all armwrestlers are blank (regression) birds-arm9 : works (advance) drops-arm9 : touchscreen not working (regression) mode4demos : working (advance) DSnibbles : working (advance) DSpaint : works, responds to touchscreen, but bottom screen is blank (regession) first : blank (regression) lights : crash mines-arm9a : works (advance) testris-1p and tetris-2p only work if dualis is freshly started. cannot change background colours (regression) under_pressure : the "atoms" are corrupted (regression) all NDS roms crash the emu all roms that I haven't mentioned, behave the same as in R5
  16. Testing with gebea revealed a few things I was unaware of With DSemu, these problems exist: maddness : freezes at first screen roto : intro screen writing is unreadable blocktrap : freezes on first screen santa_escapes_presents : credit intro screen is unreadble and then it freezes
  17. I thought I would test mic's other baby, the Gebea emulator. It hasn't been updated for 2 months, not sure if it's fully developed or mic's lost interest... Drag a rom onto the exe - crash ex.err does not get created. Can't drag a rom onto the open window. Now, onto the roms. Astrohawk : runs, a number of graphical errors and corruptions. Can't really play it. copperbars : black screen fill1 : works fontdisp : works exactly same as DSemu aroundtheworld : black gbadevad : black ht : works maddness : works mode3 : works mortalkonsole : works oamtest : works roto : crashes emu during intro sg_bump : works testmul, etc : black - assumed to be working tunnel : works afire : works airzonk : nearly working just nothing to shoot at asteroidsCA : crashes emu asteroidsJim : crashes emu atomix : works blocktrap : works console : divide by zero encountered, application terminated copper : works cutecube : white screen ffgba (Final Fantasy GBA) : Intro shows, then emu crashes gbacc (Xiangqi) : works hazuki : works impact: same as console leonard : black lgtron : works, same as DSemu m5bump : works mario: starts - and mario is there - then emu crashes merry_christmas : black then crash mode5 : works nexus : bad graphics followed by total screen corruption and freeze nibbles : crash raster : 3 white triangles turning, and text at bottom. Totally different to DSemu santa_escapes_presents : intro screens are good, main game screen completly screwed sotb : crash tetrisCA : crash thingpong: bats and ball missing vOthello : starts then crash walk3d : moving figure is upsidedown and corrupt. ws6demo : same as console wstein : works yahtzee : crash Overall, about equal with DSemu. Lots of divide-by-zero, and illegal memory access problems.
  18. the popemobile? it's only an oversized golf cart. you think that will be the end of it on the news. I guess none of you remember the last time a pope died. Day in, day out of speculation. Anyway they elected JohnPaul I, he was a bit too radical, so he died after just one month. Then they got this current pope in, JohnPaul II. There's a lot of media nonsense to come yet I can tell you.
  19. On the dsemu site is a page dedicated to compatibility testing. It has a number of tech test roms you can try out. http://dsemu.oopsilon.com/compat.html I decided to test all those roms with 2g... testadd, testmul, testdiv : black screen - no real way to know whats happening fontdisp : it says 256 colors, but its only B&W fill1.bin : should be 3 stripes. Get a while sliver and it pauses itself raster : looks ok, 3 trianges with changing colours, some text at the bottom mode5 : 2 stick figures fight, when the screen is about 1/3rd full, one of the figures falls over and the whole thing stops lgtron : doesn't look like tron at all. You use the keys to draw a white line. If you crash, the screen goes purple. mode3 : works afire : works copperbars : works sg_bump : works tunnel : works m5bump : works wstein : flashes like crazy leonard : black screen
  20. Anyway I'm sure Two9A will fix it soon. My bug is when you drag a file with ext of NDS the emu opens it in GBA mode. Oops!
  21. You are correct. However, as the 2nd game gets opened anyway, click on cancel when it asks again. It's easier to just drag the new game onto the open main window.
  22. need an example - what was open 1st, and what were you trying to open 2nd?
  23. Testing for DSemu vers. 2g Changes only I obtained some updated test roms, and a few more demos GBA testing: ahawk (Astro Hawk 2003) : Press start to play and error "list.cpp 43 memory error" AroundtheWorld.bin : black screen HT.bin (Happy Thanksgiving tech test) : works Maddness.bin (sososick tech test) : works GBAdevad.bin : black screen AsteroidJim.gba : intro screen then no response impact.gba (Space Impact) : The enemies are now visible, they somehow don't die when shot at... You can actually play this game Mario.gba : the slight imperfections are gone, but still no response merry_christmas.gba : black screen nexus.gba : hard to tell if this is working properly or not vOthello.gba : intro screen appears, followed by an interrupt exception screen The only existing rom to have an improvement is Space Impact BUG: If you drag a file (with NDS extension) onto the exe, it gets opened in GBA mode NDS testing: Birds-arm9.bin : white screen davr-arm9a.bin : purple top screen, black bottom screen first1.bin : black top screen, the "lava" screen from 2d_emu.bin is in bottom screen mines-arm9a.bin : top screen black, bottom screen blue. Click anywhere and top screen goes green. No further response. The screenshots show pictures and text, all of which is missing No existing roms were improved.
  24. Thanks for the updates. I'm going to test dsemu 2g later today and will report results as usual.
  25. Version 0.0.2g of DSemu has been released »» http://www.dsemu.org [Homepage] »» http://dsemu.1emulation.com [Forums] »» http://www.dsemu.org/dsemu-0.0.2g.zip [Download]
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