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Robert

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Everything posted by Robert

  1. I don't know of a png size limit, but then again i've never closely examined the code. I do know that 32-bit png's cannot be displayed, you must use 8,16 or 24 bits. That might be your problem. Back to shaders, it looks like opengl only has a few switch settings and no sliders? is that correct? HLSL on the other hand has heaps of sliders, and I see no value in having them in the front-end where you can't see what the sliders are doing. If you can tell me more, and it sounds simple, I might be more interested in adding switches sooner.
  2. I'll wait till SP1 comes out, to let the more serious bugs get fixed. http://www.theregister.co.uk/2015/06/30/windows_10_wi_fi_sense/ http://www.theregister.co.uk/2015/08/03/windows_10_privacy_defaults/ http://www.theregister.co.uk/2015/07/31/rising_and_ongoing_cost_of_windows/ http://www.letsrun.com/forum/flat_read.php?thread=6044048 http://www.windowscentral.com/microsoft-responds-nsa-controversy-were-not-spying-you (this last one followed the revelation that when microsoft found a bug, they informed the NSA so they in turn could spy on you for a while before microsoft released a windows update patch).
  3. Good to see you here. The bug issues are gone, but I'd like to try adding slot options to MESSUI, if I can figure it out. One thing to remember is that MESSUI is my personal built which I make available to the public. I personally have zero interest in shaders and all that stuff, I turn off all filters and use razor-sharp pixels. If I was to add shader support it would be at the bottom of the priority list. In other words, it might happen, but don't hold your breath.
  4. I don't have any machine to upgrade from, also the lack of security worries me, where half the OS is stored on cloud servers. Also they know all your passwords and share them around with whoever they see fit. I *might* get it for a machine that isn't on the net, if it's able to be done.
  5. I've uploaded fixed versions (they are at current git level, not base 0.164) of MESSUI. Fixed bugs: - Main game window columns get scrambled when modified - Snapshots not multi directory in Directories dialog - SW Files shows multiple Filename column - Should fix report of NEWUI not working when run under MESSUI (I didn't see this bug myself though). Get them at http://messui.1emulation.com/
  6. MESSUI now has all of mame and mess, so it uses mame.ini (I hadn't actually realised that, but if it has mame in it, then it must use mame.ini). Media.. says media for me. Multiple directories can be seen in the Directories menu. Nothing to do with filters.
  7. MAME 0.164 was released * Official release - http://mamedev.org/release.html * MAMEUI64 - http://www.mameui.info/ * MAMEUIFX - http://mame32fx.altervista.org/download.htm * WolfMAME - http://wolfmame.marpirc.net/ * MESSUI - http://messui.1emulation.com/ * MAME Plus! Ash-build - http://ashura.altervista.org/ * MAMEinfo.dat - http://mameinfo.mameworld.info/ * renameset,version.ini,category.ini - http://www.progettosnaps.net/renameset/index.html * Series.ini - http://www.progettosnaps.net/series/ * Wayder cheat collection (2015-07-31) - http://www.geocities.jp/ued_way/ * Speccy 3.8 - http://fms.komkon.org/Speccy/ * dgVoodoo 2.45 (2015-07-30) - http://dege.freeweb.hu/index.html * GameEx 14.33 (2015-07-29) - http://www.gameex.com/news/ * FEEL FE 1.8.0.9 - http://feelfrontend.altervista.org/en/download/
  8. MAME 0.164 is released

  9. Not much happening this week, except for the ongoing outage at Sourceforge. * Classic99 v382 - http://www.harmlesslion.com/cgi-bin/onesoft.cgi?10 * cmpro 4.021a - http://mamedev.emulab.it/clrmamepro/ * Demul 0.7 alpha WIP - http://demul.emulation64.com/downloads/ * Phoenix 2.3.4 - http://www.arts-union.ru/node/23 * jpcsp (2015-07-21) - http://www.jpcsp.org/ * BizHawk 1.11.0 - http://sourceforge.net/projects/bizhawk/rss?path=/
  10. * S8DS 0.8 - http://www.ndsretro.com/ndsdown.html * Phoenix 2.3.1 - http://www.arts-union.ru/node/23 * Yape 1.0.7 - http://gaia.atilia.eu/content/view/3/4/ * Yanese 0.79 - http://www.yanese.com/ * fMSX 4.2 - http://fms.komkon.org/fMSX/ * VGB 4.7 - http://fms.komkon.org/VGB/ * VGBA 4.9 - http://fms.komkon.org/VGBA/ * FEEL 1.8.0.7 - http://feelfrontend.altervista.org/en/download/ * GameEx 14.31 - http://www.gameex.com/news/
  11. Robert

    Test

    I think pretty much every arcade emulator does that now.
  12. Robert

    Need help

    Hi huggybaby, I've reset your password and sent you a PM.
  13. Robert

    Test

    All I can suggest is to get yourself an avatar... May I be the first to officially welcome you here, have a good time
  14. Robert

    Test

    Your first post after 7 and a half years? wow, and welcome
  15. Robert

    Test

    Seems ok here. I went to reply to your PM but unable to log in due to maintenance mode. Glad to see things are working out.
  16. Not a lot this week... * Yanese 0.78 - http://www.yanese.com/ * MasterGear 3.3 - http://fms.komkon.org/MG/ * Mame Classic Fe 7.4.0 - http://mameclassic.mameworld.info/ * Hiscore.dat 0.163 - http://highscore.mameworld.info/latest.htm
  17. For MESSUI only, we need to explain software folders, how to configure them, and what kind of software goes where. There are 2 kinds of software: * SW Items: These are listed in a software list. Software lists are found in the hash folder. You can normally download the items listed within, from a torrent site. They should come already sorted for you, but if not, use a rom manager such as RomVault to do the job. You need to tell MESSUI where to find these files. Let's assume you have saved them into E:\software\game\*.zip. You would add an extra folder to rompath_directories in your Basic or Global ini, (e.g. E:\software). In MESSUI you also add E:\software to the directory called Software List Base. Inside E:\software, there's no need for you to create folders or files, it is automatically handled by what you downloaded, or organised with RomVault. * SW Files: This area is for the left-over software that isn't in a software list. Create a base folder for it (such as E:\DATA), and under this, a folder for each system with whatever naming convention appeals to you. (e.g. E:\DATA\Atari\Jaguar). Again, you need to tell MESSUI where this data is. In Options, Directories, Software File Base, set this to E:\DATA and save. Then right-click on the Jaguar system, Properties, Software, navigate to E:\DATA\Atari\Jaguar and select it. Save this. Continue doing this step for any other systems that interest you. Make sure to always exit and restart MESSUI after making a bunch of changes, to ensure that nothing is lost.
  18. MESSUI, MAMEUI, and HBMAMEUI, have specific requirements for INI files. You MUST set up your INI files correctly, or the emulator will not work properly. The instructions below use MESSUI, but substitute MAMEUI or HBMAMEUI if that's what you're using. Also, the reference to mame.ini should be mess.ini or hbmame.ini as appropriate. Note that HBMAME and HBMAMEUI use hbmame.ini. A MESS-only build (of any name) uses mess.ini. All others use mame.ini. Make sure you are at a cmd prompt (start, run, cmd, press enter). Navigate to your MESS ROOT folder. Root directory (e.g. C:\MESS) is the place where MESSUI.exe is. If there's no mame.ini here, type in messui -cc Now, open mame.ini with Notepad. Adjust the paths to match whatever you are using. You MUST make sure that inifile_directory is ini (remove the .; ) When done, save the file. Next, create a subfolder called ini (w.g C:\MESS\ini ) Copy (not move) mame.ini into this new ini folder. When you run a computer or console (a system) in MESS, it creates another ini file, named after the system you just ran. This also goes into the ini folder. It mainly serves to hold the software and slot settings that are unique to that system. The mame.ini in the root is called the basic ini. The mame.ini in the ini folder is the global ini. The system-specific ini is game ini. Use of each ini: * Basic ini: For MESS, only the inifile_directory has any meaning. The remaining options are ignored, so we use them as the backup defaults. * Global ini: This is the template for each new game ini. If you don't use game ini files (arcade only), then this is the settings for the game * Game ini: Individual settings for this game. Initially copied from global, after that you can customise it This file is required for systems that have software, optional otherwise. In MESSUI, click on Options, Directories to adjust the Global directory settings. Click on Options, Default Game Options for the other Global settings. If you click on Restore Defaults, it will revert Global to be the same as Basic. You can right-click on a system and select Properties to adjust game ini. Clicking on Restore Defaults will make it revert to be the same as Global. Root .\mame.ini ------ ini\mame.ini ------ ini\game.ini
  19. I tried loading 'airborne' into the cpc464, but a few seconds into the first tape, it says it has run out of memory. Due to unfamiliarity with the system, I was not able to get it to work. EDIT: Asked around, seems I had to use RUN"" to make it load, which it did. However it froze at the "Select your mission" screen, so looks like it's broken anyway.
  20. * SDLMAME 0.163 for Mac OS/X - http://sdlmame.lngn.net/ * MAME Plus! Extended 0.163r5258 - http://www.emulab.it/p_emulators.php * ThunderMAME32UI+ 0.160X (2015-07-02) - http://www.geocities.co.jp/SiliconValley-Sunnyvale/8595/ * Cheats 0.163 (Pugsy) - http://cheat.retrogames.com/ * Cheats 0.163 (Wayder) - http://www.geocities.jp/ued_way/ * SteemSSE 3.7.2 (Atari ST) - http://sourceforge.net/projects/steemsse/rss?path=/ * Bitcomet 1.39 - http://www.bitcomet.com/doc/changelog.php * Col-Em 3.4 (Colecovision) - http://fms.komkon.org/ColEm/ * Mednafen 0.9.38.5 - http://sourceforge.net/projects/mednafen/rss?path=/ * iNES 4.3 - http://fms.komkon.org/iNES/ * jpcsp (2015-06-30) - http://www.jpcsp.org/ * Xebra (2015-06-20) (psx) - http://drhell.web.fc2.com/ps1/index.html * Romcenter 4 beta 1 - http://www.romcenter.com/forum/viewforum.php?f=6
  21. MAME 0.163 was released * Official release - http://mamedev.org/release.html * MAMEUI64 - http://www.mameui.info/ * MAMEUIFX - http://mame32fx.altervista.org/download.htm * WolfMAME - http://wolfmame.marpirc.net/ * MESSUI, MAMEMESSUI - http://messui.1emulation.com/ * hqMAME - http://sourceforge.net/projects/xbrz/rss?path=/ * MAMEPPK - http://mameppk.svn.sourceforge.net/viewvc/mameppk/ * SystemPixelMAME - http://www.systempixel.fr/mame/ * MAME Plus! Ash-build - http://ashura.altervista.org/ * MAMEinfo.dat - http://mameinfo.mameworld.info/ * MEWUI - http://sourceforge.net/projects/mewui/rss?path=/ * History.dat - http://www.arcade-history.com/index.php?page=download * renameset,version.ini,category.ini - http://www.progettosnaps.net/renameset/index.html * Series.ini - http://www.progettosnaps.net/series/ * QMC2 - http://sourceforge.net/projects/qmc2/rss?path=/ * AdvanceMAME, AdvanceMESS 1.3 (based on 0.106) - http://advancemame.sourceforge.net/ * WinKawaks 1.64 - http://cps2shock.emu-france.info/download.html * ThunderMAME32UI 0.160X (2015-06-22) - http://www.geocities.co.jp/SiliconValley-Sunnyvale/8595/ * Emucenter2 1.7.0.1 - http://emucenter.2.free.fr/website/download.html * Emulicious (2015-06-25) - http://emulicious.net/news/ * Pantheon 3.270 - http://bostjan-grandovec.si/Content/Download.htm * Yanese 0.77 - http://www.yanese.com/ * jpcsp (2015-06-22) - http://www.jpcsp.org/ * Speccy 3.7 - http://fms.komkon.org/Speccy/
  22. MESSUI 0.163 has been released!

  23. * MAMEPPK r257 - http://mameppk.svn.sourceforge.net/viewvc/mameppk/ * Raine 0.64.5 - http://rainemu.swishparty.co.uk/ * MAME Plus! Extended 0.162r5256 - http://www.emulab.it/p_emulators.php * GameEx 14.11 - http://www.gameex.com/news/ * Bizhawk 1.10.0 - http://sourceforge.net/projects/bizhawk/rss?path=/ * MESSUI (2015-06-13) - http://messui.1emulation.com/ * My Nes 6.2.55 - http://sourceforge.net/projects/mynes/rss?path=/ * Pokemini 0.6.0 - http://sourceforge.net/projects/pokemini/rss?path=/ * Romulus 0.029 - http://romulus.net63.net/ * ZXMAK2 2.9.2.39319 - http://zxmak2.codeplex.com/releases/view/106228 * Classic99 v381 - http://www.harmlesslion.com/cgi-bin/onesoft.cgi?10
  24. After a substantial amount of work in adding MAMEUI's caching and speedup code to MESSUI, I was eventually able to track down why "effect" wasn't being saved. The problem is now fixed.
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