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Robert

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Everything posted by Robert

  1. http://mamedev.emulab.it/clrmamepro/download.htm What's new recently? 4.05 added: profiler options option to prompt for software lists import during MAME/MESS import added: chdman settings option to optionally show version mismatches during scan misc: auto expand not fixed items in tree control misc: improved scanner matching for identical named sets / softwarelists (with BIOS roms) misc: updated to latest ziparchive lib misc: updated to latest unrar lib misc: scanner adv option to remove not renamed sets to backup now also applies to roms misc: removed border from tree scan output (minor cosmetics) fixed: warning about missing sysdefpaths rarely shows only "..." instead of list fixed: batch rebuilding doesn't care about forcepacking attributes in dats
  2. Just put some examples of what you have. I'm no expert on this, Alpha or other members can take a look and decide what is best.
  3. Robert

    New Story

    Maybe you could turn the xbox forum fighting into a real superhero story..
  4. Sounds good... Waal was the only one suspended, for his continual attacks on the staff and the site, however it was lifted a month ago. Remember, he wanted to be banned.
  5. I think Alpha would be ok with this... if you would like to add some of these recent news items to the News Submission Forum, we can check it out.
  6. http://stella.sourceforge.net/downloads.php March 16, 2012 Stella release 3.6 for Linux, MacOS X and Windows is now available. Added support for 2600-daptor II device, including native support for 7800 controllers, BoosterGrip and Keypad controllers. Special thanks go to Tom Hafner for a complimentary test sample of this device, and also for donating a BoosterGrip controller. Added ability to dynamically swap the port order of Stelladaptor/ 2600-daptor devices with the 'Control-1' key combo (useful if you have only one 2600-daptor and want to use it as a left port normally, but as a right port for Star Raiders, etc). Added CompuMate bankswitching/controller support to the emulation core; the Spectravideo CompuMate ROMs (NTSC and PAL) now work. Frequently used keys on the CompuMate are directly mapped to your keyboard (ie, Func-Space for backspace is mapped to Backspace, etc). Loading/saving from the cassette player is not yet supported, and will come in a future release. Fixed bug in BoosterGrip controller emulation; the functionality of the booster and trigger buttons was reversed. Related to this, renamed these actions in the Event Mapping dialog to be more clear. Reverted to SDL 1.2.14 for the Windows 98/2k release, since SDL 1.2.15 isn't supported in that environment. Updated included PNG library to latest stable version.
  7. http://rocknes.kinox.org/ What's new for version 5.07 (18th March 2012) --------------------------------------------- - Improved 640x480 stretched mode. - Improved/fixed APU timing to match the behavior of the hardware. - Improved savestate code, old files are not compatible (must be version 4). - Tweaked mouse support for gameplay, now you can adjust the number of frames between mouse polls. - Fixed mapper 4 (MMC3), IRQ code rewritten. - Fixed mapper 5 (MMC5), added extended attribute mode (Koei games playable). - Fixed mapper 7, now all 512 KB of ROM is accessible. - Fixed mappers 9 and 10, Punch Out works with no glitches. - Fixed mapper 90, plus support for 211 (Donkey Kong 4 works). - Fixed mapper 232 (BF9096). - Added WRAM control to the mapper 1 (MMC1). - Added keyboard keys 1, 2, 3 to cycle between game screen blitters, but can be disabled in the config file. - Added an option to setup the video resolution to match the desktop. - Added an option to disable $4011 raw writes. - Added Famicom Disk System header viewer, much like the NSF header viewer. - Adjusted DMC sound decay and proper $4011 raw, no sound pops. - Multiple instances of RockNES.exe are no more allowed. - The disassembler now points to the line within the CPU PC value. - The close button ("X" corner) now works while the GUI is active. - There's a new menu item [!], called "Quick Menu". - Added a new submenu, "Other options", to be improved. Currently, you can disable hotkeys 1,2,3, and setup quit to OS confirmation. - Fixed CHR ROM bank masking. - The config file rocknes.ini is now loaded from the application path. - A few cosmetic changes and minor internal fixes. - Documentation updated.
  8. http://www.winehq.org/ The Wine development release 1.5.0 is now available. What's new in this release: New version of the Gecko engine. Partial support for using the Trash on Mac OS X. Support for path gradients in GdiPlus. Various MSXML improvements. Fixes to 64-bit exception handling. Various bug fixes.
  9. Guess you didn't read the rules. Closed.
  10. http://mess.redump.net/downloads
  11. NeoGeo CD emulator. Get it here --> http://rainemu.swishparty.co.uk/html/download/neoraine.html
  12. Hoxs64 emulates the Commodore 64 computer. Get it here --> http://www.hoxs64.net/Default.aspx
  13. Source patch --> http://mamedev.org/updates.html Mameinfo.dat --> http://mameinfo.mameworld.info/ renameSET.dat --> http://www.progettosnaps.net/renset_en.html Ash-Build --> http://ashura.altervista.org/
  14. Get it here --> http://www.barryharris.me.uk/fba.php Ok, the over-sized game selection dialog was crap. Here's a quick new FB Alpha release to fix it. Here's the whats new; Added clone of Caveman Ninja to the Data East drivers [JacKc, Corrado Tomaselli] Added bootleg of Side Pocket to the Data East drivers [barry, Corrado Tomaselli] Allowed Neo Geo drivers to disable the watchdog reset, and used it to fix Neo Pong v1.0 which is now added to release builds [barry] Changed the game selection dialog back to the old size and updated the dialog to be resizable [barry] Fixed issue with disappearing preview images in game selection dialog when switching back to the window [barry] Applied latest libsnes patches [Themaister] Standardised revision info in game titles [barry] Made inclusion of png.h in burner.h optional in makefile via INCLUDE_LIB_PNGH flag [barry] Updated the helpfile with the game selection dialog changes [barry]
  15. My opinion only... When you buy a game, you have to be able to play it from beginning to end as advertised on the box. DLC would only be for extra episodes or scenes that are optional (not required to finish the game). Sometimes the extra is already on the disk, and the so-called DLC is to make to you pay to access it. This content should be available to you already (since you already paid for the disk), and good luck to any one who can unlock it without having to pay again. DLC which allows you to download entirely new (and optional) content (and keep it) would seem ok to me.
  16. Get it here ->> http://www.barryharris.me.uk/fba.php Added support for 7z files for roms and samples [barry] Added driver for Act Fancer [iq_132] Added driver for Gals Pinball [iq_132] Added driver for Momoko 120% [iq_132] Added clone of Final Fight to the CPS-1 driver JacKc, Bonky0013 Added clone of Forgotton Worlds to the CPS-1 driver [JacKc, Bonky0013] Added clone of Street Fighter II to the CPS-1 driver [JacKc, Bonky0013] Added clone of Street Fighter II: Champion Edition to the CPS-1 driver [barry] Added clone of Puzz Loop 2 to the CPS-2 driver [barry] Added clone of Super Street Fighter 2 X to the CPS-2 driver, and added support for the graphic rom format it uses [barry] Added clone of Vampire Hunter to the CPS-2 driver [barry, JacKc] Added clone of Jojo's Venture to the CPS-3 driver [barry] Added clone of Jojo's Bizarre Adventure to the CPS-3 driver [JacKc] Added bootleg of Eyes [iq_132] Added clone of X-Men to the Konami drivers [JacKc, Bonky0013] Added Super Bubble Pop to the Neo Geo driver (player 1 inputs don't work, hence debug only builds) [barry, iq_132, JacKc] Added PCB version of Demon Front to the PGM driver (non-working, debug builds only) [JacKc] Added clone of Altered Beast to the Sega System 16B driver [barry] Added bootleg of Silk Worm to the Tecmo driver [JacKc, Bonky0013] Changed CPS-1/2 palette handling to be more accurate, should fix some glitches [barry] Changed CPS-2 video timing to use the values in MAME that have come from hardware measurements [barry] Improved CPS-2 sprite list end detection [barry] Moved the CpsGetObj() call, fixing sprite lag in Super Street Fighter II and clones [manliodp.] Fixed IRQ generation in the Irem M72 drivers, fixing video timing in Dragon Breed [barry] Fixed sound in the Irem M72 drivers [barry] Minor CPS-3 update with a small speedup [iq_132] Update the Mysterious Stones driver [iq_132] Removed duplicate set of Super Monaco Grand Prix [barry] Added savestate support to the the OPL based sound cores (YM3812, YM3526 and Y8950) and interfaces [barry] Removed previous attempt and added savestate support to the YM2413 core and interface [barry] Added savestate support to the DEC-8 driver [barry] Tidied and fixed Data East savestates where necessary [barry] Fixed Sengoku 3 Unicode title (string wasn't terminated) [barry] Moved the Pocket Gal Deluxe driver to the Data East filter [iq_132] Big-endian fixes for the new CPS-1/2 palette code, CPS-2 raster interrupts, Konami drivers and devices, PGM driver, some Misc drivers, Sega FD1089, Seta drivers, and Toaplan games that use the V25 CPU for sound [lantus] Fixed some invalid BRF_NODUMP definitions [barry] Overhauled the cheat system [iq_132] Added overrides to allow drivers to exclude addresses from cheat searching, and used it to prevent a crash when searching for cheats in CPS Q-Sound games [barry] Tidied the game selection dialog a bit, and changed the behaviour of "show available" to allow showing available and/or unavailable sets [barry] Fixed TurboGrafx 16 games displaying as MVS cartridge hardware in the game selection dialog [iq_132] Added a Ctrl+W shortcut to close the current game [barry] Made the cliprect for the OSD shortmsg wider, allowing more text to be displayed [barry] Prevented the 68K debugger opening if the 68k interface is not in use [iq_132] Disabled menu item for 68k debugger if the 68k interface is not in use, and renamed the menu item to "Invoke 68k debugger" [barry] Removed definition of LSB_FIRST in epx.cpp since it is now defined (or not) in the makefile [barry] Fixed issue with definition of LSB_FIRST in makefile.mingw [barry] Added libsnes target files [Themaister, twinaphex] Fixed some memory leaks and possible memory leaks [kev] Identified and fixed some out of bounds array issues [kev, iq_132] Updated the zlib library to v1.2.6 [barry] Updated the libpng library to v1.5.8 [barry] Matched all sets to MAME 0.145u3 [barry] Matched the Megadrive sets to MESS 0.145u1 [barry] Changed PC-Engine driver to be auto-generated from the MESS software list [barry] Matched the PC-Engine sets to MESS 0.145u1 [barry]
  17. Xfire 1.148 -- http://www.xfire.com/download/ DCMoto 2012.03.01 (emulates Thompson computers) -- http://dcmoto.free.fr/ HalfNES 0.045 -- http://code.google.c.../downloads/list
  18. Enables you to run Windows apps in a unix-based system. Get it here --> http://www.winehq.org/
  19. BSNES is the only SNES emulator that can play every officially-released game perfectly. Get it here --> http://byuu.org/?page=bsnes&bg=3
  20. Ootake emulates the PC Engine / TurboGrafx 16. Get it here --> http://www.ouma.jp/ootake/
  21. Get it here --> http://jabosoft.com/?categoryid=3 ChangeLog: - bugfix: window sizing was slightly wrong on windows 7 - bugfix: window icon would disappear when coming out of fullscreen on windows 7 - bugfix: rom browser mode changes didn't update the window properly - bugfix: multiple monitors should work now - bugfix: input Z-axis was be read incorrectly - bugfix: california games bmx event fixed - bugfix: NSF works again properly - bugfix: stereo audio splits channels again - all save and open dialogs now default to the user documents folder - rom browser is now faster when used with a network share - kaillera should be significantly more reliable to use - improved timing and removed extended vblank - rewrote artwork rom browser mode into tile view - cheat memory search - replaced 2xSaI with HQ filters
  22. MAME Plus! eXTended v0.145u3r4988 (x86) --> http://www.emulab.it/page_emus.php ClrMamePro --> http://mamedev.emula...ro/download.htm 4.04 fixed: scanner crash when using "mark disabled sets as unneeded" fixed: lib assertion when removing files from zip with double listed indexes fixed: cmpro crashes within uneeded scan when you let it add rompaths for not existing systems fixed: rebuilder does not rebuild software lists when they got identical files in non-softlists fixed: old deprecated dat format is broken fixed: identical set names can fool cmpro's set check (MAME software lists) fixed: zip rename can rarely create double entries (you may now run into some not-fixed renames in such cases) fixed: system's unbind all only fully works after restart misc: added workaround for a possible MAME/MESS -listsoftware specific output error which leads to wrong rom sizes misc: slightly changed the text for the softwarelist import prompt and system auto detect button misc: changed the way how active systems are read from config
  23. MAMEPPK 0.143u5 (Kaillera build) -- http://mameppk.svn.s...viewvc/mameppk/ EmuLoader 6.5.2 -- http://emuloader.mameworld.info/
  24. This emulates Naomi, Naomi 2, Atomiswave, Sega Model 3, Sega Hikaru Get it here --> http://demul.emulati....com/downloads/ [28 february 2012] DEmul 0.57 WIP Release notes: There is not so much visible changes for more than year of work, but much more internal changes, overall compatibility and graphics quality. First of all, the new SH4 core now have full MMU support for interpreter/dynarec modes, which is slightly improved compatibility and allow to run most of the WinCE games fast enough to play. Second significant change is that GPU subsystem now migrated to the DX11 interface (currently DX10-capable GPU is enough). From this version old DX9 GPU plugins (DXv3 and DXLegacy) are obsolete, although they are still supported and included in current package. Further development of the DX9 plugins is stopped for now. And finally overall interface and usability changes. Emulator is now support 7zip romsets for the bioses and arcade systems, most of the protection/encryption formats for the arcade systems, many many new romsets added during last year and many previously unsupported games or game controllers now are supported. The rest is the sound subsystem have some bug fixes, improving known problems. And yes, totally forgot about... Now we have our proprietary netplay plugin, too new to work fine, and totally untested, so you are welcome to try. No, model 3 emulation still in the same state (except some overall graphics and compatibility improvements, made previously) all work currently suspended in favor to much more active supermodel emulator. Keep up good work, Bart! Not much work was done on the Naomi 2 subsystem too, there is no significant changes, just a little bit of fixes. DX11 support for Naomi 2 still imperfect and have some known issues, don't bother with that. Changelist: - AICA: fixed sound - CORE: added 7zip support for roms - CORE: added mmu support for dynarec - CORE: fixed maple timers - CORE: fixed memcards in WinCE - CORE: fixed save states - CORE: new sh4/ppc cores, improvements, bugfixes - CORE: removed redundant gpu/spu multi threading - GDR: added support for filenames with spaces to GDI - GDR: fixed gdrImage plugin - GDR: fixed thread mode - GDR: removed redundant gdrDemul plugin - GPU: fixed DX3 z-buffer bug - GPU: new DX11 plugin featured order-independency transparency - GPU: new DX11 object list multi-layered render simulation - GPU: new DX11 translucent modifiers, aspect ratio support with hotkeys - GPU: new DX11 two-pass postfilters, texture conversion on the GPU - GUI: new VMS manager merged with maple devices, menu rearranging - MODEL3: added little improvements, still no sound, not a priority since supermodel is here - NAOMI: added M1/M2/M3/M4 decompression implementation, now all protections are emulated (thanks to Adnreas Naive, Deunan Knute, MAME and DU teams) - NAOMI: added jvs standart touchscreen emulation (Touch De Uno! 2) - NET: new proprietary network plugin added - VMS: added default vms file to all ports
  25. Get it here -> http://mess.redump.net/downloads 0.145u3 (u2 was not released) System Driver Changes: ---------------------- -n64: Force mtc0 opcodes that initiate to-RSP DMAs to end recompile sequences to force a code check. Fixes certain microcodes from executing garbage code after DMA. [Ryan Holtz] - Miscellaneous machine fixes, gets Conker's Bad Fur Day to boot through its legal screens with interpreter MIPS. - Increase the amount of time consumed by PI DMA, makes certain RSP microcodes that test DMA speed land in the correct window. - Force the main CPU to yield when the RSP reads its atomic semaphore. - Force the RSP to yield when PI DMA completes. - Flush the RSP DRC cache when touching IMEM with SP DMA. - Increase CPU/RSP interleave from 600Hz to 1200Hz, seems to be just enough for RSP-side PI DMA tests to land correctly. - Don't flush the RSP DRC cache on DMA. Fixes Mario 64 and others. - Fix audio sync issues in Super Mario 64 and probably others, and also bring PI DMA speed into the realm of reality. - Change PI DMA speed from 3 cycles/word to 5.08 cycles, as average PI speed is between 2.53 and 2.55 cycles/byte. -vic20: Added support for loading .crt files. Note: this will only work if the first 2 bytes of the file contain the loading address, and only for single part cartridges. Please use the MESS software list instead of loose files. [Curt Coder] -next: Timer free running mode [O. Galibert] -c64: Added support for the Final Cartridge and Prophet-64 cartridges. [Curt Coder] -ti99: Horizon Ramdisk expansion card added [Michael Zapf] -z88: moved uPD65031 emulation into a device and fixed keyboard input. [sandro Ronco] Software Lists: ---------------- -c64.xml/c128.xml Added Buddy System 64/128 v10 floppies. [Quantum Leaper] -ti99.xml: Added softlist support to ti99. XML file is still preliminary, must be filled with more entries. Only two cartridge PCB types supported (standard/paged) at this time. RPK will continue to be available. [Michael Zapf] -apple1.xml: added a few more tapes [Anon01] -pico.xml: 8 new Euro dumps! [Team Europe] Source Changes: ---------------- - 680x0: Ensure fc/rw and fault address are consistant [O. Galibert] - i386: Prevent page faults when returning to same privilege and unmapped pages are above the stack. Windows 95 boots now. [Carl] - Modernized terminal device and added possibility to change comm parameters [Carl] - i386: LOCK prefix should depend on IOPL on 386. Windows NT beta boots. [Carl] - info.c: several fixes and additions to listxml output [Fabio Priuli] - appended to xml info about devices which can be optionally mounted to slots - added a description attribute to slotoption to show which devices can be mounted in each slot - added to xml info of cpus/inputs/image/slots which are relative to devices (e.g. CPUs or Dipswitches in the device itself) - tags of elements directly attached to the root_device do not display anymore the root colon (slot tags were already behaving in this way); elements attached to optional devices use tags starting with colon (to be interpreted as a relative tags which gets appended to the device tag, when such a device is selected in a slot) - modified when necessary output routines to pass a root_device and a root_tag as parameters, in order to simplify output of relative devices and avoid duplicated code - updated DTD according to the new elements and attributes These changes allow frontends to know in advance how drivers can be configured through the various slot options (by matching option descriptions with device descriptions), without the need to run -lx with the various slot combinations. This is especially of use if a device adds e.g. dipswitches or image devices (like additional floppy drives or additional slot expansions), but also if one wants to know e.g. how many sound channels a soundcard would add to a pc driver, or which kind of screen parameters would be added by a specific choice of video card.
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