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Robert

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Everything posted by Robert

  1. Emulates old PCs. Get it here --> http://bochs.sourceforge.net/
  2. This emulates the Atari Jaguar console. Get it here --> http://icculus.org/virtualjaguar/ Virtual Jaguar v2.0.2 GCC/Qt ---------------------------- * Fixed problem on OP with 24BPP bitmaps. [shamus] * Cosmetic GUI fixes. [shamus] * Switched to UAE 68000 CPU core. [shamus] * Fixed some RISC STORE and LOAD alignment issues. Still need to verify against real hardware. [shamus] * Fixed video frame timing for both NTSC *and* PAL. [shamus] * Improved OP logging, added emulation of OP bug. [shamus] * Fixed addressing bug with UAE 68000 core. [shamus]
  3. np, enjoy your time here. I also hope the attack system comes back..
  4. This emulates the Nintendo SNES console. Get it here --> http://byuu.org/?page=bsnes&bg=3 bsnes v085 released2012-01-02 A new release for the new year. Changelog: fixed Justifier polling code; Lethal Enforcers should be fully responsive once again rewrote SNES S-SMP processor core (~20% code reduction) fixed Game Boy 8x16 sprite mode; fixed some sprites in Zelda: Link's Awakening created far faster XML parser; bsnes can now load XML files once again updated to mightymo's most recent cheat code database internal color calculations now performed at 30-bits per pixel gamma slider now acts as fine-tuned gamma ramp option Linux OpenGL driver will output at 30bpp on capable displays Linux port defaults to GTK+ now instead of Qt (both are still available)
  5. RPCEmu emulates the Acorn Risc PC and A7000 Get it here --> http://www.marutan.net/rpcemuspoon/ Version 0.8.9 - 1/1/2012 Changes in this build All Platforms Add support for emulation of 256 MB of RAM - the maximum possible in the Risc PC and A7000 architecture. A two-button mouse mode, for use on laptops and similar: this menu option swaps the right and middle mouse buttons, allowing the more common RISC OS use of Select and Menu on two-button mouse systems such as laptops. Several fixes to the "Follow host mouse" feature, which should make it more reliable: Correctly interprets OS_Byte 106 and handles pointer/cursor linking. SWIs are now intercepted even when called using CallASWI, based on a patch by Alan Buckley. This further improves the reliability of the "Follow host mouse" feature. Resolved ARM bug where rotate could set C flag incorrectly. A possible crash in the Dynamic Recompiler has been prevented by a fix from Tom Walker. RISC OS 4.02 with no VRAM configured now boots in Risc PC emulation. Workaround ADC issue on 64bit recompiler which prevented RISC OS 5.17 from booting. Refactoring of code, particularly relating to RAM and IOMD. [*]Windows The window size is now taller by one pixel. Previously it was too short, and the very bottom row of the display was missing. A potential freeze when choosing "File->Exit" has been fixed. An improved icon, which includes high-resolution variants for Windows Vista and later. [*]Linux Some improvements to the GUI, including improving the layout of the "Configure" window.*
  6. This emulates the Atari ST computer. Get it here --> http://download.tuxf...g/hatari/1.6.0/ 2012-01-01: Version 1.6.0 Hatari 1.6.0 "Happy New Year 2012" has been released. More accurate microwire clock emulation SCSI class 1 (ICD) command support for drives > 1 GB Improve shifter (add another method to do 4 pixel hardware scrolling, better emulation for 0 byte blank line) Better filters and model for sound emulation Correct VBL timings in TT monochrome (double clicking works now) More cycle accurate Falcon DSP CPU emulation. All the demos that needed 32Mhz CPU with the old CPU core in Hatari v1.5, work now at correct 16Mhz with the WinUAE CPU core 030 MMU emulation with the WinUAE CPU core Debugger improvements : "history" command to list instructions executed before entering debugger Fixed behavior of the Caps Lock key
  7. This emulates the Atari 7800 console. Get it here --> http://emu7800.sourceforge.net/ v1.0 Small performance optimization by using 32-bit integer arrays over byte arrays for framebuffer data. Fixed: Broken Key Binding functionality in certain scenarios. DirectX: Eliminated synchronization with vertical retrace to make UX acceptable on a wider range of systems. DirectX: Now runs when there is no system audio device available. Introduced lightweight WebInstaller (ClickOnce) option to prepare for future deprecation of the .msi installer. Upgraded Silverlight version to Silverlight 5. Initial Windows Phone release to Windows Phone Marketplace. More games added to the Silverlight distribution. Added: ROM entry for Pac-Man Collection (an Atari 7800 Homebrew.)
  8. Then they wouldn't be private.
  9. Arcade emulator. Get it here --> http://www.barryharris.me.uk/fba.php To celebrate New Year, here is a new FB Alpha release. Added driver for Lemmings [iq_132] Added support for trackball in Lemmings [barry] Added driver for Pac-Land [iq_132] Added driver for games on Psikyo4 hardware [iq_132] Added driver for games on Rabbit Punch hardware [iq_132] Added a preliminary driver for SNES hardware, enabled in debug builds only [kev] Changed CPS-3 driver to use MAME flash dumps, and added verification for CPS-3 driver back to ROM_VERIFY dat [barry, suggested by Haze] Added preliminary Puzzli2 protection simulation and removed the patches from the PGM driver [iq_132] Delayed the VBlank IRQ in the CPS-2 driver to part through the VBlank period, fixes disappearing text in the Dungeons & Dragons games [barry] Added sound to fantzonep in the Sega System 16A driver [barry] Improved IRQ timing in Sega System Y driver [barry] Reduced the volume of some CPS-2 games that were too loud [barry] Fixed sound in Konami drivers which weren't generating enough IRQs per frame to drive the sound [barry] Fixed a bug in the K052360 sound core, fixes Parodius booting [barry] Fixed inputs in Dream Land in the Bubble Bobble driver [barry] Fixed Rambo III in the Taito B driver [barry] Fixed default dips in Yes/No Sinri Tokimeki Chart in the Taito F2 driver [barry] Tidied the CPS-1, CPS-2, Galaxian, Irem, Konami, Neo Geo, Sega and Taito drivers [barry] Changed the Zet interface to initialise a single CPU at a time, updated all affected drivers [iq_132] Made sure the BurnYM2151 handlers are NULLed on exit [barry] Incorporated endian fixes from FBANext for various CPU cores and interfaces, as well as the CPS-3, Neo Geo, Psikyo, Sega, Taito and Toaplan drivers [barry, FBANext by Lantus] Added support for various MAME graphics decoding macros [iq_132] Added some Unicode titles to the PGM driver [JacKc] Fixed various localisation issues [barry, reported by Benjamin Siskoo] Changed default of the "Don't change Num Lock status" option to on [barry] Added SDL audio, input and video plugins so I can re-port to SDL [kev] Moved the burner/win32 folder to burner/platform/win32 [kev] Changed interface directory layout [kev] Changed the path handling to be more portable (changed // to \) [kev] Updated unzip.c to the latest version [kev] Improved the gamelist filter functionality and added support for Capcom (Other), Data East, Seta, SNES and Technos filters, updating relevant drivers [barry] Moved any Irem, Kaneko, Sega, Taito or Toaplan drivers in the misc filters to the relevant filter [barry] Moved Konami drivers from misc to the Konami filter [iq_132] Added defines for _XBOX headers and plugins in the burner and interface folders [barry] Reduced the optimisation levels for GCC 3.4.5 to match other GCC builds, fixed some warnings that are now generated by GCC 3.4.5 [barry] Matched all sets to MAME 0.144u4 [barry]
  10. Stella emulates the Atari 2600. Get it here --> http://stella.source...t/downloads.php December 29, 2011 Stella release 3.5 for Linux, MacOS X and Windows is now available. Stella is now DonationWare! Please see the DonationWare link on the main webpage for more information. Added several improvements to the joystick management code. Joystick event mapping is now saved per device, meaning that if you map events to a certain joystick device, remove the device and then later insert it again, Stella will remember the original mapping. Added 'mcontrol' commandline argument, which can specify to use each mouse axis as a separate paddle. The old (and default) behaviour can be activated by setting this argument to 'auto'. Related to this, removed redundant 'usemouse' argument. Huge restructuring of the OpenGL code, making it compatible with OpenGL 2.x+ features (such as vertex buffer objects), while at the same time keeping compatibility with OpenGL 1.5 / OpenGL ES. Because of the required changes, TV effects were removed (they will be added again for the next release). Improvements to audio handling, particularly for certain cases of Windows, ATI video cards, and OpenGL mode. The sound device is now opened only once when Stella starts, and is paused between loading different ROMs. This fixes a problem whereby sound could possibly not be functional after loading the first ROM. Related to this, removed the 'audiofirst' commandline argument as it's now redundant. Added logging facility, whereby the output of the application is available within Stella itself. This can still be printed to the console, or also saved to a file. Add the 'loglevel' and 'logtoconsole' commandline arguments which control these settings, and removed the 'showinfo' argument as it's now redundant. Updated DPC+ bankswitching scheme to latest code provided by SpiceWare. Added MAMCR handling to the Thumb ARM emulation code. Note that MAMCR isn't actually emulated, it is just ignored for now. This fixes a bug whereby accessing MAMCR would crash the ARM emulation. Updated default snapshot directory to be much saner and easier to find. For most systems, it now defaults to the users 'Desktop'. Note that the commandline argument has changed to 'snapdir'. The debugger 'print' command now indicates "special" addresses if they are read-only ®, write-only (W) or read-write (R/W). Fixed a bug where scrolling the mouse-wheel in certain debugger UI items would cause the program to crash; scrolling now works as expected. Fixed compile issues in the latest versions of Ubuntu and Debian, and fixed UNIX desktop file so that Stella will launch with a ROM when selected from its icon. Thanks go to Stephen Kitt for this code. Updated included PNG library to latest stable version. Updated the credits list in the documentation, listing people that have donated hardware to the Stella team.
  11. Takeda has created a number of emulators for various Japanese computers. Get the package here --> http://homepage3.nif...shiya/main.html What's new (12/31/2011): ePC-9801VM and ePC-98DO are newly released. [PC9801VM] support NEC PC-9801VM support NEC PC-98DO ePC-9801 and ePC-9801E are updated. [PC9801] support 320KB floppy drives eQC-10 is updated. [QC10] fix the issue that CP/M Plus does not boot correctly eJ-3100GT and eJ-3100SL is added. [J3100] support TOSHIBA J-3100GT/SL (not work) Common Source Code Project is updated. [EMU] support to change the frame timing by virtual machine support multiple event manager [VM/DISK] support to detect the disk ejection support multiple cpus with different clocks [VM/HD46505] fix typo support word transfer [VM/I8259] fix to wait a few time to raise irq that imr is cleared support PC-80S31K floppy drives [VM/UPD765A] support non dma mode fix to clear irq signal when result pahse is finished [VM/UPD765A] support irq/drq mask signals support to detect the disk ejection [VM/Z80] support NOP in IM0 interrupt set correct sub cpu clock [MZ800] reset virtual machine when boot mode is changed [MZ2500/SASI] refine code
  12. Get it here --> http://www.winehq.org/ Wine 1.3.36 Released December 30, 2011 What's new in this release: UDisks backend for the dynamic device support. JScript now compiles entire functions. Improved support for vertical fonts. A few more scripts in UniScribe. A bunch of ctype functions implemented in MSVCP. Various bug fixes.
  13. Glide64 is a graphics plugin for N64 emulators such as Project64, 1964 and Mupen64. Get it here --> http://glide64.emuxhaven.net/ Since this is the last release, the author did not post a changelog.
  14. The Land of Oz wishes everyone a fantastic New Year !
  15. NES emulator. Get it here --> http://code.google.com/p/halfnes/downloads/list 0.043 - Fixed more file loading bugs - Fixed crash due to a race condition that only occurred on Linux - Improved sprite rendering code, sprite 0 hit is more accurate, battletoads snake pit level shouldn't shake any more. 0.042 - Added video smoothing option - Updated NTSC filter (use with the video smoothing on for best results) - Fixed sound bug for VRC6 games - Fixed crash when loading corrupt .nes files
  16. MESSUI 0.144u4 is out http://messui.the-chronicles.org/
  17. Get the source here --> http://mamedev.org/updates.html MAMEUI -> http://www.mameui.info/ Ash-build -> http://ashura.altervista.org/ MAMEinfo.dat -> http://mameinfo.mameworld.info/ renameSET.dat -> http://www.progettos.../renset_en.html MAMEplus! -> http://www.emucr.com/search/label/MAME-Plus 0.144u4 ------- MAMETesters Bugs Fixed ---------------------- - 04556: [interface] Changing INC and DEC inputs, results in .cfg file issue (hap) - 04569: [interface] Changing INC in UI menu changes DEC instead (Olivier Galibert) - 04575: [interface] [uI] Box no longer drawn around physical DIP locations (Olivier Galibert) - 04574: [speed] Many sets in snowbros.c: Graphic and gameplay slowdown (Angelo Salese) - 04578: [Graphics] mwalk: Graphics corruption after a few seconds of gameplay (Alex Jackson) - 04572: [Crash/Freeze] Many sets in dynax.c, royalmah.c: Failure to boot/Hang at Post (Angelo Salese) - 04536: [sound] flicky, flickys2: Z80 PIO issues causing missing music (hap) - 03457: [Graphics] choplift: Choplifter (8751 315-5151) scrolling problems (hap) - 04558: [Gameplay] wboy and clones: 'gameplay smoothness' issue (hap) - 04576: [Crash/Freeze] geebee, geebeeb, geebeeg: freeze when starting the game (hap) - 04570: [Crash/Freeze] wof: Black screen (Brian Troha) - 04562: [Crash/Freeze] All sets in namconb1.c: Failure to boot past post or disclaimer screen (Angelo Salese) - 04564: [Crash/Freeze] dwex, drgw3 and clones: Access Violation after OK (Angelo Salese) - 04566: [sound] rockragej, rockrage, rockragea: Stereo output is not implemented. (Angelo Salese) - 04563: [Crash/Freeze] thedeep: Access Violation (Angelo Salese) - 03538: [sound] salamand, lifefrce, lifefrcej, salamandj: Music is too quiet in Salamander and Lifeforce (Fujix) - 04565: [sound] salamand, lifefrce: Reversed Stereo (Angelo Salese) - 04559: [Documentation] m5draclb: The correct description is "Ooh Aah Dracula Club (Barcrest) (MPU5)". - 04557: [Documentation] m5bankrl: The correct description is "The Bank Roll (Barcrest) (MPU5)". Source Changes -------------- Forte Card improvements: [Roberto Fresca] * A lot of work on inputs. * Added DIP locations. * Lamps documentation and support. * Added Lamps layout. * Fixed and simplified inputs. Now Owner, Rental and Credits are proper toggled service keys. * Improved the button-lamps layout with the half and double addition for betting in the gamble stage. * Reverse engineering and partially documented the serial EEPROM data. * Added a clean default NVRAM and serial EEPROM. * Added company and year notes. * Added technical notes. Adjusted volume levels in nemesis.c to mirror observed levels from PCB recordings for Salamander/Lifeforce. Partially addresses MT Bug #3538 [Fujix] Various fixes to California Chase, it currently completes the POST [Grull Osgo] Fix to CD-I video code [fgs] Preliminary save state support to Naomi / AW / DC driver [Angelo Salese] Improved SN76477 interface. [Curt Coder] vigilant.c: fix reversed Demo Sounds dipswitch in kikcubic [Alex Jackson] Modernized MSM6242 RTC device [Angelo Salese] Added incrementing time to MSM6242 device [Angelo Salese] Added preliminary IRQ generation to the MSM6242, updated drivers that uses it accordingly and removed various related kludges [Angelo Salese] Capcom ZN-1, ZN-2 updates [Team CPS-1]: * Confirmed and documented game board # for every set * Properly fixed ROMs labels and locations to match real pcbs * Marked MASK ROMs in ts2, ts2j as BAD_DUMP, current dumps don't match real pcbs, added a note * Replaced HR2-01M.3A in strider2 and clones with proper 32MBit dump to match real pcb, 2nd half was cutted out * Added a more accurate title description to some games * Added some documentation notes to various sets * Reordered all sets per release date * Minor cleanups and fixes Properly hooked up MSM6242 device to Super Kaneko Nova System [Angelo Salese] Various avt.c progresses, it now properly shows some gfxs [Angelo Salese] Removed PC-based sound hack from Mirax [Angelo Salese] Fix for 8042kbc.c irq generation, now California Chase correctly accept keyboard inputs [Grull Osgo] Softlist support cleanup and addition of compatibility filtering [Miodrag Milanovic] Documented MCU ports in The Deep, doesn't work yet due of a MCS51 core bug [Angelo Salese] Some progresses with atamanot, got a garbled title screen and realized that the game is heavily protected [Angelo Salese] Added, and made Mr. Do! use the U8106 soundchip, which as far as I can tell is 100% identical to the sn76489 non-a, pending further testing. [Lord Nightmare, plgDavid] Added a note about pins held high on the Raiden 2 sound Z80. [Lord Nightmare, balrog] Converted gamtor.c to use the RAMDAC device [Angelo Salese] Hooked up VGA device to Photo Play [Angelo Salese] eeprom.c: Changed the 'erase' function to force all data bits of the specified address to 1s. [Wilbert Pol] Other improvements to California Chase, it shows Windows 98 logo [Grull Osgo] Fixed VGA line compare register masking, makes Windows 98 logo to display correctly [Angelo Salese] Fixed irq ack in Itazura Tenshi [Angelo Salese] Merged dacholer.c and itaten.c drivers, fixes priority and sprite Y positions in Dacholer and Kick Boy [Angelo Salese] Added proper ROM labels for Taxi Driver [f205v] Various changes for Neo-Geo driver [Johnboy]: * Marked quizkof MVS AND AES VERSION * Cleaned up all labels (consistent for all protos now) for prototype sets (in 99.9% of the cases the correct labels are not known) to: proto_ID-XX.XX * Identified product codes for viewpoint, savager and blazstar * kotm2p m1/s1 parent/clone fix * Documentation update * Reflected changes in internal db to xml (except /* Plane x */ ) New games added or promoted from NOT_WORKING status --------------------------------------------------- Forte Card (Spanish) [Angelo Salese, Roberto Fresca, Rob Ragon] Itazura Tenshi [Team Japump!!!, Hau, Yohji] New games marked as GAME_NOT_WORKING ------------------------------------ Special Criminal Investigation (Tourvision PCE bootleg) [Mariusz Wojcieszek, Clawgrip, Charles MacDonald, AUMAP]
  18. This emulates the Atari 800. Get it here --> http://virtualdub.org/altirra.html Version 2.00 [December 24, 2011]: Debugger: The step over command has been changed from s to o. [features] UI: Added OS Screen size setting. UI: Added support for gzip compressed images (*.gz, *.atz). UI: Arrow key behavior is now configurable. UI: Added speed options. UI: Added option to control whether emulation sees the Shift key pressed after a Shift+F5 cold reset. UI: Added MRU list for booted images. UI: Color settings can now be exported as a palette file (*.pal). UI: Display API options can now be changed through the GUI (not just cmdline). UI: Added full screen resolution options. UI: Added single instance option. UI: Request 1ms system timer precision only when unpaused. UI: Added option to bind file associations in Windows for image types. UI: Added /run, /disk, /tape, and /cart switches to force load types on the command line. UI: Added mute option. Debugger: Added command aliases (ac, al, as, a8). Debugger: Added watch expression (wx) command. Debugger: Added multiple memory panes. Debugger: Added watch panes. Debugger: Initial version of debug display. Debugger: Disassembler can now display offsets from symbols. Debugger: Profiler now distinguishes between VBIs and DLIs in function sampling mode. Debugger: Profiler now shows unhalted cycle counts and DMA contention rates. Debugger: Added call graph profiling support. Debugger: Mouse wheel is now position-based instead of focus-based. Debugger: Address range breakpoints can now trigger commands. Debugger: Added log output filter commands (lfd/lfe/lfl/lft). Debugger: Added .ide command. Debugger: Enter (e) command now takes expressions. Debugger: Added bitwise/low-byte/high-byte operators and address/value variables to expression evaluator. Debugger: Break on expression command (bx) can now include address ranges. Debugger: Added dump double words (dd) command. Debugger: Go (g) command now has options to preserve and force source mode. Debugger: Added batch (.batch) command. Debugger: Added source mode control (.sourcemode) command. Debugger: Commands can now be queued to run when an EXE loads or runs. Debugger: Source line breakpoints can now be set prior to line debug information being available. Debugger: A matching .atdbg file is now processed when an executable loads. Debugger: startup.atdbg in the program directory is now processed on startup if present. Debugger: Ctrl+Up/Down from output window command line now scrolls log pane by single lines. Debugger: Added fill (f), search (s), and move (m) commands. Debugger: Register ® command can now set individual flags. Debugger: Improved output of .pia command. Debugger: Call, loop, and interrupt collapsing in history window can now be toggled. Debugger: History window can now show timestamps in cycles, unhalted cycles, and microseconds from an anchor point. Debugger: Extended memory syntax now allows access to hidden RAM (r: prefix). Debugger: Added .tape and .tapedata commands. Disk: Added support for Write PERCOM Block command. Disk: Added option to auto-detect firmware overrides of disk accesses and automatically disable SIO patch for those drives. Disk: Live disk images can now be explored directly from the disk drive entry rather than requiring an unmount and remount. Disk: Disk explorer shows timestamps. Disk: .ARC compressed archives can now be explored. Disk: Fixed a couple of bugs with DCM disk image decoding. Cartridge: Added another Atrax 128K cartridge variant used for SpartaDOS X. Cartridge: Added support for OSS 8K, Blizzard 4K, AST 32K, Atrax SDX 64K, Turbosoft 64K, and Turbosoft 128K types. Cartridge: Added support for newer MaxFlash 1MB cartridges that power up in bank 0 instead of bank 127. Cartridge: Added support for 1M Megacart (different type with similar name). Cartridge: Added support for a 5200 64K cartridge with 32K banks. Input: MultiJoy8 support. Input: CX-80 and 5200 trackball support. Input: 1200XL F1-F4 keys can now be enabled in keyboard options. Input: ~ key is now an alternate mapping for the inverse key. IDE: KMK/JZ IDE / IDEPlus 2.0 emulation support. IDE: Initial SIDE emulation support. IDE: Solid-state mode supports up through PIO mode 6. IDE: Read-only physical disk access. GTIA: SECAM support. GTIA: Optimizations to mode 9 and mode 10 rendering. MMU: Added 800 8K/24K/32K/40K configurations. MMU: Added 320K and 576K Compy Shop configurations. MMU: Sped up extended bank switching. Simulator: Added XEGS support. SoundBoard: Multiplier support. POKEY: Rewrote sound core to defer repeating events whenever possible for extra speed. [bugs fixed] ANTIC: Added emulation of bus data displaying at the very right border of a wide scrolled playfield. ANTIC: Improved accuracy of mid scan line changes to HSCROL and DMACTL. ANTIC: Fixed phantom DMA data during WSYNC. ANTIC: Implemented phantom DMA artifacts along right side of wide playfield. ANTIC: Fixed NMIs not being reactivated after a write to NMIRES on cycle 7. Disk: PERCOM block is now initialized for a drive without a disk. Disk: Fixed errors in PERCOM block track and sectors per track counts. Disk: Switching a disk from R/W to VirtRW mode now clears pending flush errors. Disk: Fixed incorrect serial transfer rates for XF551 high speed Put/Write and Write PERCOM commands. Disk: Fixed H: device not handling zero-byte get/puts properly with burst I/O enabled (affected GET/PUT from BASIC). Disk: H: device now supports OPEN with AUX1=7 to fix directory listing from DOS 2.5. Disk: Disk explorer now properly increments volume sequence number when modifying SpartaDOS X images. Disk: DSKINV hook now supports writes to sectors bigger than 128 bytes. Disk: Fixed crash with very short disk images. CPU: Fixed undocumented $BB opcode using abs instead of abs,Y addressing mode. CPU: Undocumented $6B opcode now supports decimal mode. Debugger: Profiler sometimes lost track of intermediate call frames during function sampling. Debugger: Mouse wheel now uses system wheel scroll setting. Debugger: Improved parsing of MADS listings. Debugger: Fixed command escaping so that escapes are no longer processed unless enabled, i.e. \"foo\nbar". Debugger: Register ® can no longer clear bits 4 and 5 of P when unsupported by current CPU mode. Debugger: _ and . are now accepted as part of symbol names in expressions. Debugger: Fixed crash when attempting to load empty file as symbol file. Debugger: Source path matching now allows partial path matches both ways and has improved behavior with duplicate filenames in different directories. Debugger: Fixed wrapping of frame counter in history window. Debugger: Built-in kernel symbols now take priority over loaded symbols. Debugger: Fixed page scrolling in history window after enabling CPU history tracking. IDE: Added mandatory Recalibrate, Read Verify, Read Multiple, Write Multiple, Seek, Set Multiple Mode, and Initialize Device Parameters commands. IDE: Fixed response from device 1 status register. IDE: Improved response from Identify Drive command. IDE: Set transfer mode command is now supported. Cartridge: Reverted OSS 034M mapper back to original bank order and added OSS 043M mapper mode for alternate bank layout. Input: Fixed crash when activating triggers to unavailable controllers. PIA: Implemented IRQB and control bit 6. HLE: Fixed escape handling in display handler. HLE: Screen setup now matches the display list and playfield addressing of the stock OS ROM. HLE: Fixed cartridge handling so that cartridges are run after disk boot completes. HLE: Added known RTS instruction at $E4C0. HLE: CIO now allows SPECIAL commands to be issued on a closed IOCB. HLE: Boot loader now sets DBYTLO/DBYTHI to $0400 before launching. HLE: Fixed crash in CIO on OPEN command with unknown device. HLE: S: now supports the Get Status, line, and fill commands. UI: Disk sector display was incorrect for accelerated writes. UI: Fixed crash if DirectX 9 is not installed. UI: Display window can no longer be undocked in full screen mode. UI: Adjusted default NTSC color preset. The old preset is still available. UI: Command-line processing now better matches standard VC++ escaping rules. UI: Direct3D9/OpenGL rendering now works over Remote Desktop with Windows Vista/7. SoundBoard: Restricted $D5/D6xx mapping to $D500-D53F and $D600-D63F. POKEY: Fixed incorrect latching on IRQST bit 4 (serial output ready IRQ). POKEY: Fixed deassert timing for IRQST bit 3 (serial output complete IRQ). POKEY: Added partial emulation of SKSTAT bit 4 (direct input) during disk transfers. Cassette: Fixed data blocks being silently dropped when reading some .cas files. Cassette: Fixed inaccuracy in data rate produced from loading .cas files. GTIA: Fixed incorrect color for %%1000 pattern in mode 10 with lores ANTIC input. VBXE: Warm reset no longer resets all registers like a cold reset.
  19. Get it here --> http://www.geocities.jp/pasofami77/download.htm
  20. Welcome back Dr. Gryph!
  21. I've heard it comes with some roms (the ones that Mamedev distribute legally). But it was done without permission. Don't know if it's actually any good though.
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