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Robert

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Everything posted by Robert

  1. I've had this trouble on other forums. The best thing is to ban entire countries: Poland, Russia, and the former members of the Soviet Union. Nothing good ever comes from those places; only spammers and hackers.
  2. This is a frontend, you can get it here --> http://emuloader.mameworld.info/ Fixed Minor cosmetic fixes in the user interface Events of several buttons and components in "MAME Settings" screen were missing (folders tabs). Not a single bug report about this either :_( Status bar not updated after single game scan (audit) The folder for SEGA Model 2 Emu config file could not be located, as the folder was not being properly set. That means NO ONE could run games with the frontend! Sadly, nobody reported this :_( Minor bug that was not properly adding merged clone "names" into "arcade\mame_merged.ini" Changed If option "Set All Games Available", only the games from the selected "scan games" option will be updated (not the entire games list). But the "arcade\system_name.miss" file will not be updated Selection bar updated Big core change 1! From now one, the entire ROMs database is loaded in RAM for easier and faster access. You must re-create the games list for all systems! - ROMs database changed again ("\arcade\systemname_roms.el" files). Used by following features: "scan games (audit)", "scan results" and "game details" - no more "baddump" / "nodump" tags detection (this is not a ROM manager), although "nodump" is set if the checksum is empty - entries "gmtitle", "cloneof", "biosname" removed since they're not needed anymore - an addition of 3 seconds to load the ROMs database, when loading the games list Features "Scan Games (Audit)" and "Scan Results" updated to use the new ROMs database format. The data needed (game info and ROMs list) are read directly from the games list - code 0 -> available game - code 1 -> missing ROMs/CHDs - code 2 -> missing (no .zip file found) Code cleanups Removed The following "selection bar" settings were removed (preferences screen, "Selection Bar" frame box) - "Full Item Paint" -> it's always enabled anyway - "Gradient Bar" -> gradient selection bar is always enabled now Added New scan games option: audit multiple selected games at once - only games from ONE system will be scanned (based on the first selected game) - option located below "Selected Game [shift+F5]", called "Selected Games (Multiple)"... games popup menu, "Scan Games (Audit ROMs)" sub-menu or just use the hot-key "Shift+F6" New selection bar option: "Round Corners". Enable or disable the rounded corners in the selection bar (preferences screen)
  3. Get it here --> http://code.google.c.../downloads/list 0.044 joystick test (1/9/2012) - Added preliminary joystick support (thanks to Zlika) To use this, the lib folder must be extracted in the same location as halfnes, and also the program must be run from the "run.bat" file. The first detected gamepad will be used as Controller 1, and the second will be Controller 2. Currently the buttons used are not configurable. - Also improved the NTSC filter, color is perfect now and it looks better than Blargg's. (Sadly, the speed has taken another hit; I think the problem is cache churn due to the order I operate in?)
  4. This is MESS in a nice front-end. Get it here --> http://messui.the-chronicles.org/ Here is the changelog: Fixed a reported problem with the Vertical Refresh selection. [Calamity (MAMEUIFX forum)] Updated to work with core astring changes.
  5. This emulates many computers and consoles. Get it here --> http://mess.redump.net/downloads 0.144u5 New System Drivers Supported: ----------------------------- - Palm Z22 [Tim Schuerewegen] - Mini2440 [Tim Schuerewegen] - Mera-Elzab Meritum I (model 2) [Miodrag Milanovic] - RM-380Z [Gabriele D'Antona] Systems Promoted from GAME_NOT_WORKING: --------------------------------------- - SLC1 [Robbbert] Skeleton drivers: ----------------- - Axel AX-20 - Didaktik M 92 - Mera 79152PC - Mera Konin - Siemens PC-D [rfka01] - NCR Decision Mate V [rfka01] - DEC Rainbow 100B [rfka01] System Driver Changes: ---------------------- -poly1: Added Terminal roms [Andrew Trotman] -Fix for a400, a800 and clones which caused a crash navigating the Input menu. [hap] -a5105: Implemented memory banking. [sandro Ronco] -mac: Cuda device talks to the 680x0 properly; Color Classic now shows something. [R. Belmont] -mac: Fixed Cuda timer interrupt ack and default PRAM for Egret and Cuda [R. Belmont] -victor9k: Fixed keyboard MCU clock. [Lord Nightmare] -nc: Added v1.02 Danish and v1.02 German bios variations of the NC100. [Roberto Carlos Fernandez Gerhardt] -cbm: Added ICT Mini Chief hard disk ROMs. [Curt Coder] -mac: add preliminary support for LC520 (not working yet) [R. Belmont] -pet: Added skeleton for SSE SoftBox IEEE-488 peripheral. [Curt Coder] -macpci: new driver to support PCI-based Old World Macs, including Pippin [R. Belmont] -c64: Added skeleton for Serial Box IEC peripheral. [Curt Coder] -mac: Added skeleton device for low-level emulation of the original Mac keyboard [R. Belmont] -ip22: Made the SGI Indy driver about 130% faster on my machine (from 50% speed to 115% speed on a 3.2GHz i7) by commenting out debug logging wholesale rather than leaving in an inline do-nothing if(). [MooglyGuy] Software Lists: ---------------- -coleco.xml: added an earlier dump of dkong. [k1w1] -rainbow.xml: DEC Rainbow 100 Softlist [Kaylee] Source Changes: ---------------- -pc_cga.c: Fixed selection of mc6845 input clock. [Wilbert Pol] -floppy: Add media type and write splice information to the internal representation, and start handling HD [O. Galibert] -8530scc: Modernize. Hopefully nothing broke [O. Galibert] -floppy: Add an "unknown" form factor and use it to fix floptool [O. Galibert] -mcs48: Fixed I8021/I8022 clock divider. [Curt Coder] -i386: Patch for i386 helps booting Phoenix bios [Carl] -scsibus: Increment command index on acknowledge instead of data read, since Visual 1050 BIOS skips the message byte read and just acks it. [Curt Coder] -Fix four spc700 opcodes which didn't disassemble correctly [kevtris] -scsibus: Added group 6 (vendor specific) command length. [Curt Coder] -scsibus: Implemented SASI group 6 command 00 (C0, Physical Device ID). [Curt Coder] -scsibus: Sector size is now configurable in init_scsibus. [Curt Coder] -scsihd: Get sector size from CHD metadata to support old 256 bytes/sector SASI drives, and allow hard disk image subdevices. [Curt Coder] -uiimage/diimage: Dumbify the menus and add a control layer [O. Galibert] -floppy: Add diskferret format support, and a minimal pc support [O. Galibert] -First draft of i8279 device. Hooked up to mmd2, which now nearly works [Robbbert] -softlist: Fix entry count tracking issue [O. Galibert]
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  6. The source update can be downloaded from here --> http://mamedev.org/updates.html SDLMAME (for OSX 10.6+) --> http://sdlmame.parodius.com/ MAMEinfo.dat --> http://mameinfo.mameworld.info/ 0.144u5 ------- MAMETesters Bugs Fixed ---------------------- - 04594: [sound] All sets in wiz.c: Missing Sound and/or Music (Darq) - 04590: [sound] firebarr: Music randomly blocks on the last sound and plays it forever (Alex Jackson) - 04589: [Crash/Freeze] mstworld: Access Voilation before OK (hap) - 04573: [Gameplay] spangbl: Die too quickly during attract mode (timing) (hap) - 04584: [Crash/Freeze] Various sets in namcob1.c: Failure to boot past post or disclaimer screen (hap) - 04582: [Gameplay] bkrtmaq quiztou numanath swcourt swcourtj exvania exvaniaj: some games fails to pass selftest or freeze after copyright information (hap) - 04301: [sound] cobram3: Game plays using Mach 3 sound effects instead of Cobra Command ones. (Mariusz Wojcieszek) - 04581: [Gameplay] brapboys: game loops on crc check (hap) Source Changes -------------- Fix for inverted RON / REACH buttons in kiwames [Angelo Salese, Fujix] Ported PC CGA device emulation from MESS to MAME, and updated Filetto and Tetris (KR) to use it accordingly [Angelo Salese] Added proper background hook-up for Tetris KR [Angelo Salese] Added preliminary superimposing flag for CGA, and implemented for Tetris KR, now it properly mixes between CGA graphics and external background [Angelo Salese] Added 'buzzer' sound to Filetto and Tetris KR [Angelo Salese] CPS-1 update [Team CPS-1]: * Dumped and added MB63B.1A PAL to slammast and clones (Kold666) * Fixed mbomberj, mbombrd, mbombrdj Q-Sound ROMs labels and locations, added Q-Sound PALs Worked around 0x3d8 VGA reading, and fixed California Chase in using the right VGA card [Angelo Salese] Hooked up a proper VGA card for Psychic Force 2012 (waiting for further info about the VGA card used) [Angelo Salese] Added Tourvision bios ver. 52 [f205v, Corrado Tomaselli] Fixed Atari logo bad colors at POST in Area 51:Site 4 [Angelo Salese] Change 'screen' parameter in SCREEN_UPDATE and SCREEN_EOF callbacks to a reference. Remove redundant machine parameter from SCREEN_EOF. Remove old vestiges of driver_device video_eof override since it wasn't being used. Update all multi-screen games to use separate functions for each screen (calling into common code where appropriate). [Aaron Giles] i8251: Implemented transmit and receive data callbacks [barry Rodewald] arm7: implemented MMU permission faults [Tim Schuerewegen] arm7: return correct MMU ID Code register values for ARM920T/ARM7500 [Tim Schuerewegen] s3c24xx: lots of changes for future Happy Fish 302-in-1 and Palm Z22 (mess) drivers [Tim Schuerewegen] chdman: fixed -extractcd of images with postgaps. CHDs do not need reconversion, this was an -extractcd problem only. [R. Belmont] Implemented every single documented x87 co-processor opcodes in 386+ CPU cores [Angelo Salese] Converted bitmap_t and rectangle into proper classes. Replaced BITMAP_ADDR* macros with bitmap->pix* functions, and moved bitmap_fill() to bitmap->fill() among other similar changes. Bitmap fields now only available via accessors. Replaced sect_rect with &= and union_rect with |= operators for rectangle classes. Some general cleanup as a result of these changes. [Aaron Giles] Implemented generic functions for RDMSR and WRMSR opcodes in Pentium CPU core (i.e. no MSR is actually hooked up so far) [Angelo Salese] Hooked up device in Savage Quest, dies at floppy error [Angelo Salese] Hooked up devices for X-Tom 3d, gets to BOOT error if you soft reset once [Angelo Salese] segae.c: Updated driver to use the implementation from src/emu/video/315_5124.c and modernized driver. [Enik Land, Wilbert Pol] Bulk converted cliprect * to cliprect & across the system. This makes cliprects mandatory everywhere. In general, cliprects were being correctly passed through the video side of most drivers already, so it is mostly a semantic change. Note that with my previous change, bitmaps have cliprects, so if you just want to clip to the bitmap's boundaries, pass bitmap->cliprect() instead of NULL (which is no longer permitted). [Aaron Giles] 68HC05: CLR instruction should not affect the carry flag. Verified with Freescale programmer's manual. [R. Belmont] Hooked up basic devices in Queen and Midway Quicksilver HWs [Angelo Salese] mcr.c: added twotiger stereo 8-track tape sample playback [italie, Mr. Do, hap] Bulk conversion of bitmap_t * to bitmap_t & . With this change the parameters for the global SCREEN_UPDATE callback match the parameters for the driver_device version. Added allocate() and deallocate() methods to bitmap_t to permit cleaner handling of bitmaps in drivers and modern devices. [Aaron Giles] m680x0: fix case where the MMU trashed memory [R. Belmont] Removed machine.generic.tmpbitmap, VIDEO_START(generic_bitmapped), and SCREEN_UPDATE(generic_bitmapped). In their place, each screen_device now maintains a default bitmap which is automatically copied to the screen on each update if no SCREEN_UPDATE function is provided and if no driver_device::video_update override is present. This bitmap can be found by querying the screen's new default_bitmap() method. [Aaron Giles] Hooked up devices and flash loading for Funky Ball, game currently dies at a Voodoo color DAC register check [Angelo Salese] Removed old C-based interface to astrings. astring exists only as a class now. Updated all stragglers (mostly tools) to use the class form. [Aaron Giles] [MCS48] Fixed I8021/I8022 clock divider. [Curt Coder] CPS-3 update [Team CPS-1]: * Dumped and added Street Fighter III 3rd Strike Euro BIOS, unlocked 2 new sets * Reordered all sets per release date * Minor fixes ARM7: Fixed 39-in-1 booting. [Tim Schuerewegen] aquarium.c: removed region hack, fixed offtune music, fixed testmode [hap] chdman: don't be case sensitive on the input type extension [R. Belmont] OS/2 updates [KO Myung-Hun] Fix four spc700 opcodes which didn't disassemble correctly [kevtris] i386: Moved stack changes to be after protection checks in RETF and IRET Made ARPL protected mode only Added protection checks when MOVing to a segment register. [barry Rodewald] Added delayed interrupts in idectrl to enable booting on some older bioses [Carl] scsihd.c: Get sector size from CHD metadata to support old 256 bytes/sector SASI drives, and allow hard disk image subdevices. [Curt Coder] started converting steppers to simulate actual behavior in a more logical way, rather than using hardcoded tables [J. Wallace] PGM driver cleanups. [David Haywood] Rainbow Island driver cleanups + rename to avoid mess conflict [David Haywood] Improved puzzli2 protection simulation [iq132] uiimage/diimage: Dumbify the menus and add a control layer [O. Galibert] New games added or promoted from NOT_WORKING status --------------------------------------------------- Quizard 1.8 [Klaus Sommer, Team Europe, The Dumping Union] Quizard 2.3 [Klaus Sommer, Team Europe, The Dumping Union] New clones added ---------------- Rival Schools: United By Fate (Euro 971117)[Corrado Tomaselli, The Dumping Union] Street Fighter III 3rd Strike: Fight for the Future (Euro 990608)[Layne, Smitdogg, The Dumping Union] Street Fighter III 3rd Strike: Fight for the Future (Euro 990512)[Layne, Smitdogg, The Dumping Union] New games marked as GAME_NOT_WORKING ------------------------------------ USA Pro Basketball (Tourvision PCE bootleg) [Clawgrip] Thunder Blade (Tourvision PCE bootleg) [Clawgrip] Power League IV (Tourvision PCE bootleg) [Clawgrip] Rastan Saga II (Tourvision PCE bootleg) [Clawgrip, AUMAP] Quizard 3.4 [Klaus Sommer, Team Europe, The Dumping Union] Virtuality SU2000 [Phil Bennett, SailorSat] 7 Smash [Yohji, Smitdogg, Charles MacDonald, The Dumping Union]
  7. This emulates early Apple computers and clones. Get it here --> http://sourceforge.net/projects/agatemulator/files/
  8. Haha, welcome
  9. Emulates old PCs. Get it here --> http://bochs.sourceforge.net/
  10. This emulates the Atari Jaguar console. Get it here --> http://icculus.org/virtualjaguar/ Virtual Jaguar v2.0.2 GCC/Qt ---------------------------- * Fixed problem on OP with 24BPP bitmaps. [shamus] * Cosmetic GUI fixes. [shamus] * Switched to UAE 68000 CPU core. [shamus] * Fixed some RISC STORE and LOAD alignment issues. Still need to verify against real hardware. [shamus] * Fixed video frame timing for both NTSC *and* PAL. [shamus] * Improved OP logging, added emulation of OP bug. [shamus] * Fixed addressing bug with UAE 68000 core. [shamus]
  11. Welcome ROB
  12. np, enjoy your time here. I also hope the attack system comes back..
  13. You could try Trixx_07 or Trixx07
  14. This emulates the Nintendo SNES console. Get it here --> http://byuu.org/?page=bsnes&bg=3 bsnes v085 released2012-01-02 A new release for the new year. Changelog: fixed Justifier polling code; Lethal Enforcers should be fully responsive once again rewrote SNES S-SMP processor core (~20% code reduction) fixed Game Boy 8x16 sprite mode; fixed some sprites in Zelda: Link's Awakening created far faster XML parser; bsnes can now load XML files once again updated to mightymo's most recent cheat code database internal color calculations now performed at 30-bits per pixel gamma slider now acts as fine-tuned gamma ramp option Linux OpenGL driver will output at 30bpp on capable displays Linux port defaults to GTK+ now instead of Qt (both are still available)
  15. RPCEmu emulates the Acorn Risc PC and A7000 Get it here --> http://www.marutan.net/rpcemuspoon/ Version 0.8.9 - 1/1/2012 Changes in this build All Platforms Add support for emulation of 256 MB of RAM - the maximum possible in the Risc PC and A7000 architecture. A two-button mouse mode, for use on laptops and similar: this menu option swaps the right and middle mouse buttons, allowing the more common RISC OS use of Select and Menu on two-button mouse systems such as laptops. Several fixes to the "Follow host mouse" feature, which should make it more reliable: Correctly interprets OS_Byte 106 and handles pointer/cursor linking. SWIs are now intercepted even when called using CallASWI, based on a patch by Alan Buckley. This further improves the reliability of the "Follow host mouse" feature. Resolved ARM bug where rotate could set C flag incorrectly. A possible crash in the Dynamic Recompiler has been prevented by a fix from Tom Walker. RISC OS 4.02 with no VRAM configured now boots in Risc PC emulation. Workaround ADC issue on 64bit recompiler which prevented RISC OS 5.17 from booting. Refactoring of code, particularly relating to RAM and IOMD. [*]Windows The window size is now taller by one pixel. Previously it was too short, and the very bottom row of the display was missing. A potential freeze when choosing "File->Exit" has been fixed. An improved icon, which includes high-resolution variants for Windows Vista and later. [*]Linux Some improvements to the GUI, including improving the layout of the "Configure" window.*
  16. This emulates the Atari ST computer. Get it here --> http://download.tuxf...g/hatari/1.6.0/ 2012-01-01: Version 1.6.0 Hatari 1.6.0 "Happy New Year 2012" has been released. More accurate microwire clock emulation SCSI class 1 (ICD) command support for drives > 1 GB Improve shifter (add another method to do 4 pixel hardware scrolling, better emulation for 0 byte blank line) Better filters and model for sound emulation Correct VBL timings in TT monochrome (double clicking works now) More cycle accurate Falcon DSP CPU emulation. All the demos that needed 32Mhz CPU with the old CPU core in Hatari v1.5, work now at correct 16Mhz with the WinUAE CPU core 030 MMU emulation with the WinUAE CPU core Debugger improvements : "history" command to list instructions executed before entering debugger Fixed behavior of the Caps Lock key
  17. This emulates the Atari 7800 console. Get it here --> http://emu7800.sourceforge.net/ v1.0 Small performance optimization by using 32-bit integer arrays over byte arrays for framebuffer data. Fixed: Broken Key Binding functionality in certain scenarios. DirectX: Eliminated synchronization with vertical retrace to make UX acceptable on a wider range of systems. DirectX: Now runs when there is no system audio device available. Introduced lightweight WebInstaller (ClickOnce) option to prepare for future deprecation of the .msi installer. Upgraded Silverlight version to Silverlight 5. Initial Windows Phone release to Windows Phone Marketplace. More games added to the Silverlight distribution. Added: ROM entry for Pac-Man Collection (an Atari 7800 Homebrew.)
  18. Then they wouldn't be private.
  19. Arcade emulator. Get it here --> http://www.barryharris.me.uk/fba.php To celebrate New Year, here is a new FB Alpha release. Added driver for Lemmings [iq_132] Added support for trackball in Lemmings [barry] Added driver for Pac-Land [iq_132] Added driver for games on Psikyo4 hardware [iq_132] Added driver for games on Rabbit Punch hardware [iq_132] Added a preliminary driver for SNES hardware, enabled in debug builds only [kev] Changed CPS-3 driver to use MAME flash dumps, and added verification for CPS-3 driver back to ROM_VERIFY dat [barry, suggested by Haze] Added preliminary Puzzli2 protection simulation and removed the patches from the PGM driver [iq_132] Delayed the VBlank IRQ in the CPS-2 driver to part through the VBlank period, fixes disappearing text in the Dungeons & Dragons games [barry] Added sound to fantzonep in the Sega System 16A driver [barry] Improved IRQ timing in Sega System Y driver [barry] Reduced the volume of some CPS-2 games that were too loud [barry] Fixed sound in Konami drivers which weren't generating enough IRQs per frame to drive the sound [barry] Fixed a bug in the K052360 sound core, fixes Parodius booting [barry] Fixed inputs in Dream Land in the Bubble Bobble driver [barry] Fixed Rambo III in the Taito B driver [barry] Fixed default dips in Yes/No Sinri Tokimeki Chart in the Taito F2 driver [barry] Tidied the CPS-1, CPS-2, Galaxian, Irem, Konami, Neo Geo, Sega and Taito drivers [barry] Changed the Zet interface to initialise a single CPU at a time, updated all affected drivers [iq_132] Made sure the BurnYM2151 handlers are NULLed on exit [barry] Incorporated endian fixes from FBANext for various CPU cores and interfaces, as well as the CPS-3, Neo Geo, Psikyo, Sega, Taito and Toaplan drivers [barry, FBANext by Lantus] Added support for various MAME graphics decoding macros [iq_132] Added some Unicode titles to the PGM driver [JacKc] Fixed various localisation issues [barry, reported by Benjamin Siskoo] Changed default of the "Don't change Num Lock status" option to on [barry] Added SDL audio, input and video plugins so I can re-port to SDL [kev] Moved the burner/win32 folder to burner/platform/win32 [kev] Changed interface directory layout [kev] Changed the path handling to be more portable (changed // to \) [kev] Updated unzip.c to the latest version [kev] Improved the gamelist filter functionality and added support for Capcom (Other), Data East, Seta, SNES and Technos filters, updating relevant drivers [barry] Moved any Irem, Kaneko, Sega, Taito or Toaplan drivers in the misc filters to the relevant filter [barry] Moved Konami drivers from misc to the Konami filter [iq_132] Added defines for _XBOX headers and plugins in the burner and interface folders [barry] Reduced the optimisation levels for GCC 3.4.5 to match other GCC builds, fixed some warnings that are now generated by GCC 3.4.5 [barry] Matched all sets to MAME 0.144u4 [barry]
  20. Stella emulates the Atari 2600. Get it here --> http://stella.source...t/downloads.php December 29, 2011 Stella release 3.5 for Linux, MacOS X and Windows is now available. Stella is now DonationWare! Please see the DonationWare link on the main webpage for more information. Added several improvements to the joystick management code. Joystick event mapping is now saved per device, meaning that if you map events to a certain joystick device, remove the device and then later insert it again, Stella will remember the original mapping. Added 'mcontrol' commandline argument, which can specify to use each mouse axis as a separate paddle. The old (and default) behaviour can be activated by setting this argument to 'auto'. Related to this, removed redundant 'usemouse' argument. Huge restructuring of the OpenGL code, making it compatible with OpenGL 2.x+ features (such as vertex buffer objects), while at the same time keeping compatibility with OpenGL 1.5 / OpenGL ES. Because of the required changes, TV effects were removed (they will be added again for the next release). Improvements to audio handling, particularly for certain cases of Windows, ATI video cards, and OpenGL mode. The sound device is now opened only once when Stella starts, and is paused between loading different ROMs. This fixes a problem whereby sound could possibly not be functional after loading the first ROM. Related to this, removed the 'audiofirst' commandline argument as it's now redundant. Added logging facility, whereby the output of the application is available within Stella itself. This can still be printed to the console, or also saved to a file. Add the 'loglevel' and 'logtoconsole' commandline arguments which control these settings, and removed the 'showinfo' argument as it's now redundant. Updated DPC+ bankswitching scheme to latest code provided by SpiceWare. Added MAMCR handling to the Thumb ARM emulation code. Note that MAMCR isn't actually emulated, it is just ignored for now. This fixes a bug whereby accessing MAMCR would crash the ARM emulation. Updated default snapshot directory to be much saner and easier to find. For most systems, it now defaults to the users 'Desktop'. Note that the commandline argument has changed to 'snapdir'. The debugger 'print' command now indicates "special" addresses if they are read-only ®, write-only (W) or read-write (R/W). Fixed a bug where scrolling the mouse-wheel in certain debugger UI items would cause the program to crash; scrolling now works as expected. Fixed compile issues in the latest versions of Ubuntu and Debian, and fixed UNIX desktop file so that Stella will launch with a ROM when selected from its icon. Thanks go to Stephen Kitt for this code. Updated included PNG library to latest stable version. Updated the credits list in the documentation, listing people that have donated hardware to the Stella team.
  21. Takeda has created a number of emulators for various Japanese computers. Get the package here --> http://homepage3.nif...shiya/main.html What's new (12/31/2011): ePC-9801VM and ePC-98DO are newly released. [PC9801VM] support NEC PC-9801VM support NEC PC-98DO ePC-9801 and ePC-9801E are updated. [PC9801] support 320KB floppy drives eQC-10 is updated. [QC10] fix the issue that CP/M Plus does not boot correctly eJ-3100GT and eJ-3100SL is added. [J3100] support TOSHIBA J-3100GT/SL (not work) Common Source Code Project is updated. [EMU] support to change the frame timing by virtual machine support multiple event manager [VM/DISK] support to detect the disk ejection support multiple cpus with different clocks [VM/HD46505] fix typo support word transfer [VM/I8259] fix to wait a few time to raise irq that imr is cleared support PC-80S31K floppy drives [VM/UPD765A] support non dma mode fix to clear irq signal when result pahse is finished [VM/UPD765A] support irq/drq mask signals support to detect the disk ejection [VM/Z80] support NOP in IM0 interrupt set correct sub cpu clock [MZ800] reset virtual machine when boot mode is changed [MZ2500/SASI] refine code
  22. Get it here --> http://www.winehq.org/ Wine 1.3.36 Released December 30, 2011 What's new in this release: UDisks backend for the dynamic device support. JScript now compiles entire functions. Improved support for vertical fonts. A few more scripts in UniScribe. A bunch of ctype functions implemented in MSVCP. Various bug fixes.
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  23. Glide64 is a graphics plugin for N64 emulators such as Project64, 1964 and Mupen64. Get it here --> http://glide64.emuxhaven.net/ Since this is the last release, the author did not post a changelog.
  24. The Land of Oz wishes everyone a fantastic New Year !
  25. NES emulator. Get it here --> http://code.google.com/p/halfnes/downloads/list 0.043 - Fixed more file loading bugs - Fixed crash due to a race condition that only occurred on Linux - Improved sprite rendering code, sprite 0 hit is more accurate, battletoads snake pit level shouldn't shake any more. 0.042 - Added video smoothing option - Updated NTSC filter (use with the video smoothing on for best results) - Fixed sound bug for VRC6 games - Fixed crash when loading corrupt .nes files
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