Hi, Tux. Thanks for the maintenance release. I’ve come across some graphics glitches in Marvel vs. Capcom. Take a look: Here’s a savestate before we fight Onslaught so that you can check it: http://www.4shared.com/file/oTi45F_Pce/mvsc.html I don’t know if it matters, but I’m using transparency effects and the SABR shader. By the way, I’m getting this message when trying to use the Curvature.OpenGL shader: When I return to the shaders options, it shows “None”, so I guess it didn’t work. Is this a problem in Raine or in the shader? Still talking about the shaders, is there a key to cycle through the shaders, showing their names? It would be a nice feature to quickly check their effects! Finally, I noticed the blend files are the only supported files which don’t have their folder created by default, no? So I’d like to know if you could add it in the next releases, maybe just to point new users where the blend files should go. It would also save us the job of creating it on a new install/unzip. And one last thing, there’s that old request left of checking the raster glitch in KOF’94’s Japan stage. I guess this is very unimportant, but if you are motivated and if you find it easy to fix, why not? Perhaps it could benefit some other game more significantly. Here’s a savestate right before the Japan Stage shows: http://www.4shared.com/file/_c_VOCX_ce/ncd_kof94.html The glitch happens when the ground becomes black at the end of the camera movement over the street (moving to the fighters’ direction) when the stage begins (it’s actually the stage animation). Here’s a screen capture: It doesn’t happen in FBA nor in the real NGCD console as you can see in this video (please skip to 24:00 to check it quickly): That’s my quick feedback for now. Thank you so much in advance for your great time and attention.