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MeGaBiTe1

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  1. What is a free tool I can use to run ther makefile to compile DSemu? Everything I try brings up errors with the makefile like: What are ya'll using to compile that works?
  2. I don't think he uses Visual C++ 6 to code DSEmu
  3. You can just cd to the directory with the DSemu makefile and issue the nmake command.
  4. It comes with a makefile, so use that. I use nmake (which came with MS Visual C++, I believe) for the makefile, but you could also use a port of GNU make or numerous other programs.
  5. Most emulators are opensource. Visualboy advance is for sure.
  6. If he has, I don't think it's been released publicly. I tried using a Win32 port of GNU make, but I get the same issue. I guess I'll get a hold of VC7. nmake actually isn't an IDE, it's a command line tool that comes with Microsoft Visual C++ 6.0
  7. You can use Darkfader'sndstool to extract and mike260's model viewer to look at the game models. I think he may. From his website: I read on gbadev that someone has offered to send him a copy of Mario DS.
  8. Emulator version: dsemu-0.0.1d System: WinXP Home The binary of the emulator that comes in the package works fine for me. It's just that when I run the makefile, the executable I get doesn't function corectly. It says Running and New ROM Loaded in the bottom bar, but the frames per/sec tab doesn't load. Then it just stays frozen like this, until I try to close the emulator and it crashes.This happened with every test ROM I tried. I've just been using nmake to compile. Should I use something else?
  9. For some test ROMs the screen is just black, because there are no graphics. The sole purpose of the ROM is to test a particular function. ROMs like testdiv, testadd, testemul, etc. But afire.gba is meant to be a graphical test. I don't know what's up. Do you not see graphics on any test ROMs?
  10. Did you go to the Debug dropdown and hit Run? Only report bugs in this thread, like GryphonKlaw said.
  11. I know. I've seen that. What I'm saying is that the ROM you are running is a FAKE. The only real DS ROM available as of right now is the Metroid demo that DarkFader dumped.
  12. As far as I know a Mario DS ROM does not exist. DarkFader, I believe, is the only dev with a card reader that can dump a ROM (another one is in the works here). Plus, isn't it impossible that DSEmu could emulate a DS game since I don't think any support for the ARM9 has been coded? In short, that is not a real dump of Mario.
  13. The majority of ROMs you test won't work. DSEmu doesn't have support for sprites I don't think, so that rules out a lot of ROMs.
  14. Two9A: Could we have a Changelog included in the zip archive to show what's been updated? That may be tough though, since updates are made in between version releases.
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