Hi! Thanks for the update, shaders (3X scanline) work like a charm now on my GTX 660 with drivers 365.19! Everything is perfect with this emulator now, except maybe 1 thing: The GUI/menu is reported by "video info" to be in 16 bit while the gaming is done in 32bit color. I can see that by the fact that as soon as I launch Raine32, my task bar switch from my regular 32 bit windows dark theme to the light blue 16 bit Windows theme. Then, when I select "play game", the screen switch back to 32 bit. As soon as I press escape to go back to the GUI, it switch back to 16 bit color again. Interestingly enough, if you switch back and forth from full screen to windowed and full screen again, it temporarily fix the issues and the GUI is in 32 bit. Until you paly 1 game and get back to the GUI, in 16 bit again. I tried to decompress the latest version of Raine32 into it's own folder and used the default configuration, just to be sure in case of a wrong/corrupted configuration. Same thing. Also, I double cheeked that Raine32 was NOT running in compatibility mode making sure "disable desktop composition" was NOT selected. It's not a huge deal, I still can play all the games in the correct 32 bit mode, but the constant back and forth from 16 to 32 bit every time I access the GUI introduce an annoying delay and screen flashing from my LCD switching from one color mode to the other. The issue is not discernible in Windowed mode, but I use Raine32 in full screen. My specs: Intel 2500K 16GB RAM GTX 660 with latest drivers 3 X LCD 1680X1050 (2 X DVI, 1 X HDMI to DVI) Windows 7 64bit, Aero ON.