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Weirdy

1Emu Veteran
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Everything posted by Weirdy

  1. yeah, and that Wesker guy from Speksnk is as big as an a$$hole as Tim Eckel from A@H...no, I'm serious
  2. I use PSXeven, ePSXe runs my games waaay to damn fast, of course sound isn't a problem either though...perfect sound too
  3. ohh yeah oh yeah!! I know some better sites, watch..... there is of course Animesuki...but then there's also...Anime-Xtreme(dual audio dvd rips...which means, you can change the audio and subs on or off)....and Kick Ass Anime(japanese audio dvd rips) but for those two sites, I recommend you free up some disk space ..and of course this site which is updated just about ever day
  4. dude man, after a while Space Invaders got all boring. I died on purpose
  5. actually, I don't think anyone minds besides Gamecop. He sent you a PM about that huh?
  6. actually, thats cause MAME doesn't allocat memory from your graphics card, nono, it gets it from you cpu. Thats why ppl complain that all mame does is suck cpu. Anyways, yeah, the min. requirements for Zn games on MAME should at least be less than it is for MK games
  7. how the hell can you tell. None of the Zn games boot up even with the BIOS due to heavy encryption(for the time being). The only ones that boot up are Tekken, Tekken 2, and Tekken 3
  8. the characters looked really stupid, the controls have crappy responsiveness, bad graphics, bad sound quality, etc. I memmer playing it and saying..."wtf is this, why the hell did they make 4 games for its the same crap?!"
  9. I think the point is, is that its already old enough to be on MAME hack or no hack
  10. umm...no...seriously man, this game sucked all the way
  11. you can always serve from your own computa
  12. the button 6 on player two does not work on ZiNc
  13. yeah dude, its on the new mame source now..officially.. 0.80 General Source Changes ---------------------- Large Namco Update [Nicola Salmoria] - pacland: fixed sprite RAM, it was too big and included normal program RAM, causing sprites to be drawn twice. - pacland: fixed irq enable - pacland: fixed tilemap scroll offsets and sprite positions - pacland: accurate emulation of tile/sprite priority (including fix of bugs introduced when the driver was converted to tilemaps) and sprite visibility area - pacland36b16 is not a bug - colors match the real game - added SOUND_NAMCO_CUS30 for better documentation (alias for the standard SOUND_NAMCO) - drgnbstr36rc2gre - skykidd works with a patch (a dump of the CUS60A internal ROM is needed to do without the patch) - metrocross: fixed irq enable, this fixes inputs in service mode - baraduke060gre - baraduke36rc2gre, it is improved, there are still gaps left but this is correct behaviour verified on the real board - baraduke, system86: understood how sprite RAM buffering works, this fixes sprite lag but causes a glitch in rthunder (which might be correct behaviour) - system86: totally rewritten the 63701X emulation and moved it to a separate module. Fixed silence compression, this improves quality in some samples; supported volume control. -genpeitd067gre - rthundro37b14red I think is fixed; but the game still sometimes crashes when you die - rthunder, genpetid: fixed watchdog emulation, this allows entering service mode without resetting Various ST-V Improvements (brightness controls) [Angelo Salese] Various Hyperstone core improvements [Pierpaolo Prazzoli] Misc Fixes [Nathan Woods] src/cpu/hd6309/6309ops.c: - Fixed the ABCD opcode src/sndintrf.c: - Fixed a small typo in the DMADAC interface line src/sound/tms5220.c: - Added a security margin in the estimate of the delay for speech synthesis ready line to come low (needed for a MESS side bug fix) src/chdman.c: - Added some completion messages, and fixed the code that was falsely assuming that progress() was a function pointer src/windows/window.c: src/windows/window.h: - Changed video_window_proc() to win_video_window_proc() and made non-static so that MESS's window proc can call it. - Changed win_init_window() to use MESS's window proc (within #ifdef MESS of course) - Added a win_suspend_directx global variable to temporarily turn off DirectX usage (used in MESS) - Added a few minor MESS specific #ifdefs src/rules.mak: src/cpuintrf.c: - Added an entry for the TMS99100 processor src/cpuexec.c: src/cpuexec.h: - Introduces cpu_getscanlinetime_mt() and cpu_getscanlineperiod_mt(); variants on their namesake calls except they return mame_time instead of double Improved 053260 and NES APU emulation [Oliver Achten] Various Gaelco3D Improvements [Aaron Giles] ZN Cleanups [smf] Misc 32010 related updates [Quench] TMS32010 CPU core - Added internal Data memory map - Fixed Overflow on the ADDH instruction Twin Cobra / Wardner - Converted to Tilemaps - Corrected Savestate setup - Little cleanups to the Machine code - Adjustments for TMS32010 internal data map Toaplan1 - Corrected Savestate setup - Adjustments for TMS32010 internal data map HardDrivin - Adjustments for TMS32010 internal data map Fixed Vector clipping bug in mhavoc [Alex Eddy] Fixed some GCC warnings [Lawrence Gold] src/vidhrdw/rallyx.c: In function `plot_star': src/vidhrdw/rallyx.c:395: warning: ISO C89 forbids mixed declarations and code src/vidhrdw/ksayakyu.c: In function `draw_sprites': src/vidhrdw/ksayakyu.c:92: warning: ISO C89 forbids mixed declarations and code src/drivers/system32.c: In function `sonic_level_load_protection': src/drivers/system32.c:539: warning: ISO C89 forbids mixed declarations and code src/drivers/madalien.c: In function `video_start_madalien': src/drivers/madalien.c:273: warning: ISO C89 forbids mixed declarations and code src/machine/am53cf96.c:46: warning: comma at end of enumerator list src/drivers/vmetal.c: In function `varia_drawsprites': src/drivers/vmetal.c:124: warning: ISO C89 forbids mixed declarations and code Discrete Sound Updates [Derrick Renaud] Discrete Sound Changes ====================== * fixed/added more documentation of functions at top of discrete.h * DISCRETE_555_ASTABLE - changed to use common options with DISCRETE_555_CC. * DISCRETE_TRANSFORMx - fixed bug that preformed math in the wrong order. Also added more math functions. New Discrete Modules Added ========================== * DISCRETE_555_CC - Constant Current based 555 VCO with 8 main configurations, that automatically configure from components used. * DISCRETE_566 - NE566 simulation. * DISCRETE_COMP_ADDER - Multiple parallel capacitor/resistor circuit. * DISCRETE_DAC_R1 - R1 Ladder DAC that automatically configures from components used. * DISCRETE_MIXERx - Resistor/Op Amp mixer stage with filtering that calulates proper gains & filtering. It automatically configure from components used. * DISCRETE_SCHMITT_OSCILLATOR - VCO based on a Schmitt Inverter. Game Driver Changes =================== * poolshrk - Converted to new component value only code. * firetrk, montecar, superbug - Converted to new component value only code. Pulled discrete code out and put in sndhrdw\ataridis.c. montecar still needs filtering on crash sound. * atarifb, canyon & skydiver - minor changes to work with new code. * triplhnt - added component value discrete sound, but have not figured out Shot and Bear Roar video memory locations. These are needed to make sound effects work. New Games supported or promoted from GAME_NOT_WORKING status: ------------------------------------------------------------- Radikal Bikers [Aaron Giles] Surf Planet [Aaron Giles] Wiggie Waggie [David Haywood] Zintrick (hack / bootleg) This was thought to be a prototype but actually appears to be a from an unofficial bootleg made from the CD version (see notes in driver), supported for reference incase a real prototype shows up one day. New Non-Working games / clones supported ---------------------------------------- Lethal Enforcers [R.Belmont] Hardware is an ugly kludge with an 8-bit CPU using 16-bit video chips, as a result there is a lot of strange banking going on making it very difficult to emulate.
  14. Ranma ½, Yawara (this has not been licensed in the u.s, but basically most of the cast from Ranma ½ does most of the voices, only the chick who does Yawara's voice is the same chick who does Akane's voice), and...I don't know about any other Martial Arts anime
  15. yeah, NAOMI is the one that uses cd's, notice I never said the word NEOWAVE
  16. yeah man, bit torrent is the best. Especially since encoding groups are releasing animes that they have released in the passed(dvd rips), but with dual audio. So you can change the audio from english to japanese, vice versa, or turn the subtitles on and off.
  17. dual shock is my most favorite of all time. I remember I always hated those stupid 8 way direction buttons and this one was easy to use cause it has 4 and its really simple. Unlike the xbox and dreamcast controller where its all big and sh¡t
  18. if NAOMI where to get cracked, I bet you guys wouldn't even have enough disk space to hold all the possible chd's MAME or another emu would use
  19. well..I use Bit Torrent for my anime. Want me to pm you some sites? And a link to the best Bit Torrent client?
  20. I know where to find a sh¡t load of anime, kazaa is the worst place to find stuff with good quality
  21. "hack" is such a dirty word. How come every time something goes open source, ppl make their own features and modify ppl label it as "hacked"? It is not "hacked" its customized. If you wanna know what hacking would be go try kawaks or nebula with a loader
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