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Posts posted by Weirdy
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OGM aren't bad files formats, they're the best!!!
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i just wanted to say im sorry for acting like an idiot, im sure my posts have been showing some rage/pissyness. Im under alot of stress right now and tend to get pissed off at the slightest things, my dad got this new job and we might be moving, i have 3 HUGE 300 point assignments due, I have a 12 page essay to write, and im out of a job and looking for some work.
It really blow..and i hate it, i hate everything right now...whatever..
just saying sorry for acting stupid which ive probably been doing
actually, I don't think anyone minds besides Gamecop. He sent you a PM about that huh?
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actually, thats cause MAME doesn't allocat memory from your graphics card, nono, it gets it from you cpu. Thats why ppl complain that all mame does is suck cpu. Anyways, yeah, the min. requirements for Zn games on MAME should at least be less than it is for MK games
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how the hell can you tell. None of the Zn games boot up even with the BIOS due to heavy encryption(for the time being). The only ones that boot up are Tekken, Tekken 2, and Tekken 3
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the characters looked really stupid, the controls have crappy responsiveness, bad graphics, bad sound quality, etc.
I memmer playing it and saying..."wtf is this, why the hell did they make 4 games for its the same crap?!"
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I think the point is, is that its already old enough to be on MAME hack or no hack
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hey, anybody go back to play World Heroes Perfect, and notice how solid it is (engine, balance sorta, move lists), especially compared to its predecessors?? It's almost competitive!!
And the characters have always had a charm... and the ideas and implementation of them were kinda groundbreaking for their time (all of em)!
a "perfect" world heroes would've had death matches, though..
umm...no...seriously man, this game sucked all the way
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you can always serve from your own computa
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the button 6 on player two does not work on ZiNc
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yeah dude, its on the new mame source now..officially..
0.80 General Source Changes ---------------------- Large Namco Update [Nicola Salmoria] - pacland: fixed sprite RAM, it was too big and included normal program RAM, causing sprites to be drawn twice. - pacland: fixed irq enable - pacland: fixed tilemap scroll offsets and sprite positions - pacland: accurate emulation of tile/sprite priority (including fix of bugs introduced when the driver was converted to tilemaps) and sprite visibility area - pacland36b16 is not a bug - colors match the real game - added SOUND_NAMCO_CUS30 for better documentation (alias for the standard SOUND_NAMCO) - drgnbstr36rc2gre - skykidd works with a patch (a dump of the CUS60A internal ROM is needed to do without the patch) - metrocross: fixed irq enable, this fixes inputs in service mode - baraduke060gre - baraduke36rc2gre, it is improved, there are still gaps left but this is correct behaviour verified on the real board - baraduke, system86: understood how sprite RAM buffering works, this fixes sprite lag but causes a glitch in rthunder (which might be correct behaviour) - system86: totally rewritten the 63701X emulation and moved it to a separate module. Fixed silence compression, this improves quality in some samples; supported volume control. -genpeitd067gre - rthundro37b14red I think is fixed; but the game still sometimes crashes when you die - rthunder, genpetid: fixed watchdog emulation, this allows entering service mode without resetting Various ST-V Improvements (brightness controls) [Angelo Salese] Various Hyperstone core improvements [Pierpaolo Prazzoli] Misc Fixes [Nathan Woods] src/cpu/hd6309/6309ops.c: - Fixed the ABCD opcode src/sndintrf.c: - Fixed a small typo in the DMADAC interface line src/sound/tms5220.c: - Added a security margin in the estimate of the delay for speech synthesis ready line to come low (needed for a MESS side bug fix) src/chdman.c: - Added some completion messages, and fixed the code that was falsely assuming that progress() was a function pointer src/windows/window.c: src/windows/window.h: - Changed video_window_proc() to win_video_window_proc() and made non-static so that MESS's window proc can call it. - Changed win_init_window() to use MESS's window proc (within #ifdef MESS of course) - Added a win_suspend_directx global variable to temporarily turn off DirectX usage (used in MESS) - Added a few minor MESS specific #ifdefs src/rules.mak: src/cpuintrf.c: - Added an entry for the TMS99100 processor src/cpuexec.c: src/cpuexec.h: - Introduces cpu_getscanlinetime_mt() and cpu_getscanlineperiod_mt(); variants on their namesake calls except they return mame_time instead of double Improved 053260 and NES APU emulation [Oliver Achten] Various Gaelco3D Improvements [Aaron Giles] ZN Cleanups [smf] Misc 32010 related updates [Quench] TMS32010 CPU core - Added internal Data memory map - Fixed Overflow on the ADDH instruction Twin Cobra / Wardner - Converted to Tilemaps - Corrected Savestate setup - Little cleanups to the Machine code - Adjustments for TMS32010 internal data map Toaplan1 - Corrected Savestate setup - Adjustments for TMS32010 internal data map HardDrivin - Adjustments for TMS32010 internal data map Fixed Vector clipping bug in mhavoc [Alex Eddy] Fixed some GCC warnings [Lawrence Gold] src/vidhrdw/rallyx.c: In function `plot_star': src/vidhrdw/rallyx.c:395: warning: ISO C89 forbids mixed declarations and code src/vidhrdw/ksayakyu.c: In function `draw_sprites': src/vidhrdw/ksayakyu.c:92: warning: ISO C89 forbids mixed declarations and code src/drivers/system32.c: In function `sonic_level_load_protection': src/drivers/system32.c:539: warning: ISO C89 forbids mixed declarations and code src/drivers/madalien.c: In function `video_start_madalien': src/drivers/madalien.c:273: warning: ISO C89 forbids mixed declarations and code src/machine/am53cf96.c:46: warning: comma at end of enumerator list src/drivers/vmetal.c: In function `varia_drawsprites': src/drivers/vmetal.c:124: warning: ISO C89 forbids mixed declarations and code Discrete Sound Updates [Derrick Renaud] Discrete Sound Changes ====================== * fixed/added more documentation of functions at top of discrete.h * DISCRETE_555_ASTABLE - changed to use common options with DISCRETE_555_CC. * DISCRETE_TRANSFORMx - fixed bug that preformed math in the wrong order. Also added more math functions. New Discrete Modules Added ========================== * DISCRETE_555_CC - Constant Current based 555 VCO with 8 main configurations, that automatically configure from components used. * DISCRETE_566 - NE566 simulation. * DISCRETE_COMP_ADDER - Multiple parallel capacitor/resistor circuit. * DISCRETE_DAC_R1 - R1 Ladder DAC that automatically configures from components used. * DISCRETE_MIXERx - Resistor/Op Amp mixer stage with filtering that calulates proper gains & filtering. It automatically configure from components used. * DISCRETE_SCHMITT_OSCILLATOR - VCO based on a Schmitt Inverter. Game Driver Changes =================== * poolshrk - Converted to new component value only code. * firetrk, montecar, superbug - Converted to new component value only code. Pulled discrete code out and put in sndhrdw\ataridis.c. montecar still needs filtering on crash sound. * atarifb, canyon & skydiver - minor changes to work with new code. * triplhnt - added component value discrete sound, but have not figured out Shot and Bear Roar video memory locations. These are needed to make sound effects work. New Games supported or promoted from GAME_NOT_WORKING status: ------------------------------------------------------------- Radikal Bikers [Aaron Giles] Surf Planet [Aaron Giles] Wiggie Waggie [David Haywood] Zintrick (hack / bootleg) This was thought to be a prototype but actually appears to be a from an unofficial bootleg made from the CD version (see notes in driver), supported for reference incase a real prototype shows up one day. New Non-Working games / clones supported ---------------------------------------- Lethal Enforcers [R.Belmont] Hardware is an ugly kludge with an 8-bit CPU using 16-bit video chips, as a result there is a lot of strange banking going on making it very difficult to emulate.
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Ranma ½, Yawara (this has not been licensed in the u.s, but basically most of the cast from Ranma ½ does most of the voices, only the chick who does Yawara's voice is the same chick who does Akane's voice), and...I don't know about any other Martial Arts anime
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yeah, NAOMI is the one that uses cd's, notice I never said the word NEOWAVE
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I've gotten all of my anime from Kazaa and I have a shitload of them. Lately, I've started to use BitTorrent though.
yeah man, bit torrent is the best. Especially since encoding groups are releasing animes that they have released in the passed(dvd rips), but with dual audio. So you can change the audio from english to japanese, vice versa, or turn the subtitles on and off.
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dual shock is my most favorite of all time. I remember I always hated those stupid 8 way direction buttons and this one was easy to use cause it has 4 and its really simple. Unlike the xbox and dreamcast controller where its all big and sh¡t
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if NAOMI where to get cracked, I bet you guys wouldn't even have enough disk space to hold all the possible chd's MAME or another emu would use
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well..I use Bit Torrent for my anime. Want me to pm you some sites? And a link to the best Bit Torrent client?
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I know where to find a sh¡t load of anime, kazaa is the worst place to find stuff with good quality
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"hack" is such a dirty word. How come every time something goes open source, ppl make their own features and modify ppl label it as "hacked"? It is not "hacked" its customized. If you wanna know what hacking would be go try kawaks or nebula with a loader
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or the best one of all..which is.gif
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I think shoutcast is the only one. Unless your isp offers something like that
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omfg!!! there's a guide in the source code
.....its called MingW.txt or something...it explains what you need
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Jack(off) in the Box is the best
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How hard are they to understand? I REALLY, REALLY want to get GunGrave OverDose, but it is currently only slated to be released in Japan.
Is it really that difficult to understand a game in Japanese? I know that most games have english menus anyways, but still...?
Anon.
this site also sells japanese imports..ones that might probably interest you too. The only difference in price is that japanese games cost 10$ more, but worth it.
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Ffdshow is a really good codec, but I think mp4 and ac3 beat it at compression ration and quality from the compression. Xvid is coming up too, but it will be a while before it achieves true greatness...
Anyway, this is a dicussion on media players, not codecs... which if you need to play any type of codec, use Media Player Classic! (I shoot myself in head for HORRIBLE shameless plug)
Anon.
different videos need different codecs, not so much a different media player. Actually, for mp4, the best thing is coreaac codec, ac3 is good, but buggy and annoying
The One and Only 1Emulation Online Arcade Thread
in Gossip Café [/offtopic]
Posted
dude man, after a while Space Invaders got all boring. I died on purpose