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ffman1985
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ffman1985 last won the day on February 9
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The enhancement in the arranged soundtrack in street fighter alpha 1,2 are not so big as compared to the difference between neogeo cd and rom. The most clear track to notice the difference is chun li theme. I know the existence of the ast because i played these games in sega saturn when i was young. I think Tux has done an amazing work in the sound association function and I hope more people should know about this, that’s why i share my list here. (Unfortunately, it seems not many people interested.)
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The king of fighter 94 team edit (kof94te) has released the final version before. The author stated that:The hack is complete with no planned additions, 1.4.2 is the final version. So, it is a good time to add support in raine. https://github.com/city41/kof94te
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Hello, Raine has fixed the sound association function for the CPS2 Games in 2023, I am so sorry that I didn't test it until now as I am the one who requested this. Now, I would like to share a sound association list for the CPS2 games. In fact, there are only Street Fighter games in the list, because they are the only CPS2 games with the official arranged soundtrack. Rom included: sfa, sfzalj, ssf2, ssf2t, hsf2 https://drive.google.com/file/d/1Z7qNv0aek7Cz77jvndAN0rtRgpIk22IK/view?usp=sharing Tutorial: Part 1: Downloading the music To apply my list easily, you are encourage to download your mp3 from khinsider (which is a famous site for game music), so that the file name will be the same as that of my list. Here is the albums to download: 1. Street Fighter Alpha (PS1 Gamerip)(ignore the tracks marked with original) 2. Street Fighter II Movie Original Soundtrack (Just download track 5, and name it to "Of the Beloved, Of Sadness, Of Responsibility.mp3" and put it in the folder of Street Fighter Alpha, this is a special track used in the Japanese arcade ver. in the Dramatic Battle, even PS/SS don't have this track) 3. Street Fighter Alpha 2 Gold (PS1/SS Gamerip) (Track 48 should be renamed to "48. Ending ~M. Bison.mp3" because it is not shin akuma. And I renamed Track 2 to "02. Opening (edit).mp3" because the vocal in the last part of this track should be cut.) 4. Hyper Street Fighter II: The Anniversary Edition (Just download the tracks of CD3, all marked with arrange.) Part 2: Editing the list 1. In the first line of the sound list of each game, there is the rom name. You may need to change it, as you may not play the same ver. as me. For example, I play the japanese ver. of Street Fighter Zero 2 Alpha (sfz2alj), so the first line of the line is [sfz2alz:assoc]. If you play the english ver., the rom is sfz2al, so you must change the rom name and become [sfz2al:assoc]. 2. Directory of the music files are different for all people. But, don't worry, you don't have to change it one by one. For example, my muisc of street fighter alpha is in "D:\Games\Capcom AST\Street Fighter Alpha", assume yours is "D:\Music\Capcom\Street Fighter Zero". In Notepad, open the "Replace " function (in the Edit tab, or by pressing CTRL+H). On the upper box paste "D:\Games\Capcom AST\Street Fighter Alpha" and on the lower box paste "D:\Music\Capcom\Street Fighter Zero" and finally press the Replace All button. Repeat the step for all other game, and save the file. Part 3. After editing the whole list, copy all the text to "game.cfg" under the "config" folder in Raine. "game.cfg" can be opened with the Notepad. Part 4. You may find the music are too loud as compared to other sound effect or character voice. So, go to the Raine menu, select Sound options and adjust the Music volume. I set it to 20 or 30 for the street figher music from khinsider. Alternatively, you may edit the volume of all mp3 file using software like Goldwave or Audacity. P.S. Although the list don't inlude the original street fighter alpha 2 (zero 2), I believe it shares the same music as its enahnced ver. If you have the game, copy the list for sfz2alz, and then change the rom name.
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Hello, mojavehunter, thank you for your interest to the topic. I had already found the correct way to bypass the gui. E.g. for kof96, the command is: D:\Games\raine64\raine.exe -nogui kof96 The loaction of the rom is not included in the command. Just to make sure that the rom should be placed in the accepted rom directory. The rom can either be zip or unzipped. One of the advantage of unzipped format is that, if it is a hack rom, no "wrong crc" message will appear.
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Hello, i have some new thought about the ips function. Although i have no opinion whether it should be included in the main menu or not, i think it should not be the first choice of the main menu. The reason is that many people not using ips. Even using ips, they may not need to enter the ips menu every time since the setting is saved. (For me i apply the boss hack ips once only). The load rom option on the first choice should be convenient to most users.
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Hello, I don’t have opinion about the menu for ips.
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The neogeocd controller may not be the best choice for fighting games, i prefer the neogeo stick more, but it does not have a newer release which supports the xinput. Also, bear in mind that the 2018 release of the ngcd style controller did not follow the design of the click-style joystick of the original controller, plus the button layout is switched. So, even of its low price, neogeo fans should not buy that. However, for the 8bitdo one, it officially states that “Featuring the iconic classic click-style joystick”. So, it will be sth totally different from the 2018 one, i am very confident to this one according to my experience on its other classical controllers, it always try to follow the design of the original.
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Finally, we can play using the ngcd controller on pc. A very good news for ngcd fans. https://automaton-media.com/articles/newsjp/20230706-254744/ It is perfect on game like Windjammers.
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Hello, Tux and mer-curious. I cannot trigger the green screen bug in 0.95.4d when opening the association list with green mark for loop. My PC is windows 11 64bit, and my laptop have an AMD igpu and the intel gtx 1660 ti max q (with a driver in May 2023), I think the AMD igpu is used when raine is operated. Also, I didn't make any change regarding the video except for the full screen.
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Although I don’t know the way to change the region by rom hack, you can use xcopy to decrypt the rom which i believe is accurate. I use this when i have to translate my script (which have rom hack part) for other region. Also, thank you for fixing the resolution problem for the neogeo game. Can’t believe that i cannot notice this.
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Hello, Tux and mer-curious. i think i know the reason why the sfa3 reboots if the region is changed to japanese. But in my case, it is rebooted after selecting the ism. The reason is that this game does not included all languages in the rom. The sfa3.zip only have the english text, so when you changes the region and go to the part where texts are displayed (like the story introduction part after choosing the ism and the winner screen.), the game cannot load the text and reboot (unlike the phoenix edition which have empty text.). You can test it in the 2-players game where there is no story induction part and hence not reboots here but still reboots in the winner screen. (My script does not work when switching region, so press the start button to go to the 2-player game.) Therefore, i don’t recommend to switch region in this game, and so i made the script for both sfa3 and sfz3jr2. p.s. It is tested in 0.95.4b
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Script for Street Fighter Alpha/Zero 3 (sfa3, sfz3jr2) It is already included in Raine 0.95.5c. I makes the script for the parent rom and a japanese rom because this game have missing text when switching region. Console mode script - the menu screen follows the ps2 style - all hidden modes are selectable in the menu Enable hidden characters - hold start on Bison and press any button for Final Bison - the music for Final Bison is playable on vs and training mode for other hidden characters, go to the ?box on the upper part: - hold start button for Barlog - hold up button for Juli - hold left button for 1p side or hold right button for 2p side for Juni
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Script for Super Street Fighter 2, 2X (turbo) and Hyper Street Fighter 2 (ssf2ud, ssf2xjd, ssf2xj, hsf2d) It is already included in Raine 0.95.5. But sorry that we forget to include the scripts for the parent roms, may be in the next version. Console Mode Script: - for Super Street Fighter 2 & 2x (turbo), the menu screen follow the 3DO style. Whereas for Hyper Street Fighter 2, the menu follows PS2 style. Enable Akuma/Gouki Script: (only for the Super Street Fighter 2x (turbo) & Hyper Street Fighter 2) - Press the three punch buttons together on Ryu to select. In VS and Training Mode, the Ryu's stage is for Akuma's stage, but with Akuma's theme. Select the same character Script: (only for Hyper Street Fighter 2 when both side select the SF2 mode) - Press coin button to select the character occupied or selected by the other side Alternative Character Select BGM Script: (only for the Super Street Fighter 2x (turbo) & Hyper Street Fighter 2) - either the classical character select bgm or the world warriors theme. You may not need this if using the sound association function.
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Update for X-men Children of Atom (Phoenix Edition, xmcotar1d.zip): - allows pressing start button to skip opening. - a new menu screen with sound effects which look like the ss/ps version. - option (test menu) is forced to show English regardless of region, and return to menu screen when leaving. - the auto-block selction is fixed (it was my fault when I change the way of chosing the background in the old version.) - add the ability to memorize previous fight characters in vs & training mode. If you play as boss, it will load the characters where you press down button to select the boss. This script already included in the new version of Raine (0.95.4). Thank you Tux for enhacing the script system, it uses much less cpu resource now (obvious in the new type of menu screen in my console mode scripts). And, I can make more complex script i the future.
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Happy to hear that you find the way to modify the for loop function which make is so fast now. But there is problem in compiling (check pm), I will test it afterward. For xmcotar1d, it was a script made in early Feb, there was many new skills not used in that time (like press start button to skip the opening). But the good news is, there will be a update very soon. P.S. The following script should not break anything, it just removes text. script "Remove 'Press Start' text"on: for counter=0 counter<=$C0 counter=counter+8 poke $924005+counter $00