ffman1985
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Everything posted by ffman1985
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Hello, mer-curious. The cheat to change the region is useful to me, as it provides me the address to identify the region of the game, so i can update my script next time to change the name “gouki” or “akuma” in the menu according to the region selected. For the region of the game, as i know only the japanese version use the name gouki and nash, but the zero sprite use in a few version other than the japanese ver. I also test the winning quotes in the japanese ver, and there is no problem for me. Bear in mind that it is the consecutive winning quotes in which it will return to 0 (not display anymore) when losing a battle afterward. When you win a battle again, it shows “1 win”, because the previous wins are not counted.
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Hello, mer-curious, my cheat also work on street fighter zero, i mean switching the region to japanese in the phoenix edition rom. However, on the menu, the word “akuma” is not changed to “gouki” automatically. Yet, you can open the txt file and edit it yourself. Search the text #akuma/gouki# and you will find a part with comment like #$41/$47# on each line. Here deal with the menu text for akuma/gouki. The number($) on the left side of the comment is for the us version (akuma)and right side for jp version (gouki). Use these number on the poke instructions, there are totally 4 letters needed to changed. P.S. Will try to add more important information on the cheat file. P.S.2 I also prefer to play on the japanese version, as there is special bgm in the dramatic mode. But the us version seems more common…….
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Thank you for trying the cheat.
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Hello, just update the cheat for Street Fighter Alpha (phoenix edition, sfad.zip). Now, the "vs mode"," training mode"," pause" are combined into one: "Console Mode". And the "Enable Bosses" keeps seperated. (*The “console mode “ cheat does not work in free play mode in which the title screen is skipped. In my cheat, you don’t have to worry about the credit.) Features and how to use: Enable the cheat at the startup. Then the title screen becomes the menu screen. Press up or down to select the mode. There includes a few modes: Arcade, Verus, Training, Akuma/Gouki, Dramatic. Training Mode: After player 1 have chosen character, then controller 1 can use to select character of player 2 and vice versa. To change character, press the coin button first and then start putton (no more "New Challenger" screen in the update.) Versus Mode: Not rely on savestate after the update. Akuma/Gouki, Dramatic Mode: these are included in the original txt file. I just add them in the “console mode” cheat. Pause function: the coin button to pause game during battle is included in the "Console Mode" script. Enable bosses: press down button in the ?box to select the 3 bosses. It is just like the ps or ss version (after entering the codes for the first time.) Please find the download link at the first post of the topic.
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Hello Tux. I delete the hi score file and the problem is gone. Yet, I still don’t know what exactly I have done wrong to damage the hi score file (highly possible that some problems in the process of making my cheat script). I am so sorry that I waste you so much time on testing it. Thank you for your great efforts on this topic.
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Sorry, I forget to mention the game that I talk about. The problem that I am talking about is the street fighter alpha phoenix edition (sfad.zip). This phoenix edition have the function to switch the game region (press u at start up). However, no matter what region I set there is alway problem in the score (ranking) screen after the opening. To see this problem, just start the game, do not press the coin button, and see the whole opening.
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Hello, everyone. I would like to share some cheats for Raine. I am focusing on the old fighting games to make them more console-like, i.e. adding the versus mode or practice mode, etc. If there are any new cheats or update, I will upload them here. Street Fighter Alpha (Phoenix Edition, sfad.zip): (Updated on 21 Jan 2023) https://drive.google.com/file/d/1QHScJsE7SKSr5jQGSF1LaBPxBU2P0bpp/view?usp=share_link Real Bout Fatal Fury Special (rbffspec.zip): (Updated on 8 Jan 2023) https://drive.google.com/file/d/1w4Uu8jKu7heY7hiW9HR5Y17lS8Rhz7y4/view?usp=share_link
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I didnt open any cheat when testing the game. It shows glitch on the score screen after watching the full opening. If I switch the region of the game (by pressing u at the beginning) to japanese, it even crash at the score screen.
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Thank you for introducing the Phoenix Edition of the cps2 games, Tux. The poke function in the cheat script can modify the rom part of this game. However, there is some minor problem that after watching the opening, it will crash at the score screen. Anyway, I will make my cheat in the Phoenix Edition.
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Hello, Tux. Recently, I try making some cheat script which involved changing the value of the rom part by the poke function. There is no problem when dealing with the neogeo or cps1 rom. However, for cps2 rom, it seems that the poke function cannot change the value of the rom part. I try to make the following script which suppose to break the operation of the game, but nothing happened. Please advise. script "test" run: lpoke $150 $00000000 lpoke $523 $00000000 lpoke $1150 $00000000 lpoke $1250 $00000000 lpoke $5150 $00000000 lpoke $8234 $00000000 lpoke $15123 $00000000 lpoke $15234 $00000000
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I try the cps1 street fighter 2. The menu is different without clear explanation. I press all button to try, but nothing is changed in the dip switch (which can change game level and coin setting, etc)
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Just found the setting menu (dip switch) by pressing U button at the beginning, but I don't know how to make changes on this page?
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How can I access to the game setting menu for cps1 game? I mean the one which can set the cpu difficulty, etc.
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Good, without changing the actual rom file, people will feel more comfortable to use the cheat. Also, I just test my cheat in ngcd, it is not compatible (but many thing still work), as you said, the rom address $8d5d becomes some other thing in ngcd.
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However, after I run the script (which patch $8d5d), my rom file’s modification date is not changed? I assume it does not write any thing to my actual rom? (sorry, as i am new to computer programming)
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Note: when talking about patching the rom part in the cheat script, it just means to patch the rom data that loaded to the ram, but not the rom files. So, don’t worry. Am I right, Tux?
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Hello, Tux, mer-curious. Following the advice of yours, I add some comment at the bottom of the cheat screen which normal player better to know about it. For the rom part that i patch ($8d5d), is about changing the p2 input to controller 1, that why in practice mode, users can control p2 after choosing character. As i mention previously, if restarting the game or closing the cheat during that short period of time that the control of p2 is changed, it is not restored to normal until closing Raine and reloading the rom. But now this problem is solved in a new version below. The rom patched part always return to normal as starting (restart) the game or closing the cheat. Any one interested in my cheat of rbffspec, please update here: https://drive.google.com/file/d/1w4Uu8jKu7heY7hiW9HR5Y17lS8Rhz7y4/view?usp=share_link
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If there are no other bug reported within one week, i will post the similar cheat for other fatal fury games and kof94-95.
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Hello, mer-curious, thank you for trying my new cheat. You see this error in the vs mode because this script use the new function rnd() which is not supported in the public version of Raine yet, you should first update Raine through git first. If you do not use git, you can also try my older version of the script (in a older post), but that always play the music of the 1p character. Sorry that I didn’t make a clear description of my work. There are other things should be bear in mind: 1. This vs mode script (and also my future vs mode script), will make savestate using the saveslot no.9 (as I expect no one use the savestate of big no.). The savestate creates after the “how to play” screen, in other word everytime you use this script will make a savestate once. (It is actually not needed to save everytime, as the save producted should alway the same, provided that you don’t go to the option to make change. I can modify the script to remove the autosave part, but I think it will be not user-friendly for other user as they may not know they should make a savestate in slot 9 in advance.) 2. All of my script (include my future work) are expected to enable early (on or before the how to play screen). 3. Sometime my work includes the change of the input. Eg. In practice mode, after 1p selected character, the 1p controller will control p2 side until p2 selected character. In this short period of time don’t restart Raine (by pressing f1), otherwise the control in p2 is not restored to normal. If this is the case, don’t worry, simply close Raine and load the game again. 4. I am using the neogeo unibios v.4 japanese console mode in creating my script. (But i guess it is no problem even using other bios or mode) 5. The vs mode script and practice mode script should not enable together. So remember to close the unuse one and restart(f1) when switching other mode.
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Just use the new rnd() function on my vs mode cheat of rbffspec, it nows have equal chance of playing the bgm from p1 character and p2 character (unlike the old version which only play the bgm from p1 character since loading from a savestate.). Here is the updated file: https://drive.google.com/file/d/1Jl1Il-bQaibfx5Mf05y6eAXctszJh5CA/view?usp=share_link Again, thank you Tux for making those new functions for the cheat script.
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Hello, Tux, appreciate for making this new function for me and also the fixing of the CPS2 Save function. I am so sorry that I have requested so much in a short period of time. (No next time). With the three new functions for cheat scripts, it allows to do something extra and more complex. I hope I can make sth useful and share here in the future.
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I am not using that for cheating. I use the script to make a vs mode for some older fighting game. I want that 50/50 probabilities function, because i want to set that 50% chance playing the battle music of the 1p character and 50% chance playing that of 2p character.
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I just tested on a very old version (0.92), the problem does not exist. Maybe I use this version for now.
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When loading a savestate of cps2 games the emulator will freeze. But it is ok to create the savestate. It is tested on the latest and a 2 months old version. Thank you for the attention.
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Also, can I use any random number function (eg between 1 to 100 or 0 to 99) in the script? If yes, what is the syntax of it? I want this because I want to control the probability of the cases to happen, something like the following: if RND<50 poke $12345 $ab else poke $12345 $cd endif