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Everything posted by James
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Need Driver For Mame Mslug5 - Kawaks Dev Rom Set
James replied to James's topic in Arcade Emulators [/pc/arcade]
Nothing really , It's closer to being the correct dump. -
Need Driver For Mame Mslug5 - Kawaks Dev Rom Set
James replied to James's topic in Arcade Emulators [/pc/arcade]
-Bump- Any news on a driver yet ? -
This is a FBAX problem right ?
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I have the same loader and the reason why you have to change it to work as if it was 95 because you did not bother to change what I said above. I said this Change this --> System: Neo to this --> System: NEO I never had to right click on any laoder and change it to win 95 simply because I did that above. I use windows XP and have no problems with the loader and never had to do any stupid right clicks.
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Cannot be used in Kawaks DEV... Try looking for kawaks 1.46p.
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Ok , Maybe he should post the exact error he is getting when he tries to compile FBA. So please K`dash what are the errors you get when you try to compile.
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Where it says : System: Neo RomName: svcplus Game: Snk vs Capcom Chaos Change it to : System: NEO RomName: svcplus Game: Snk vs Capcom Chaos
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In what way does the dip have to be changed ?
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Use this to make a dat for your rom, which then you copy to your asr.dat RomData_Maker.zip
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No doubt you are missing code thats needed for kof2003b (FBA)
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I have Updated my Kof2003 drivers for FBA. @Prican25 Good news that you have it working. Please note the 271-s1bl.bin for kof2003b is scrambled, Code is needed so if you have a better S rom then use that, If you need the code please PM me thanks // The King of Fighter's 2003 (Bootleg set 1) static struct BurnRomInfo kof2003bRomDesc[] = { {"271-p1bl.bin" , 0x400000, 0x92ed6ee3, 0x10}, // 0 68K code {"271-p2bl.bin" , 0x400000, 0x5d3d8bb3, 0x10}, // 1 68k code {"271-s1bl.bin" , 0x020000, 0x3ba05252, 1}, // 2 Text layer tiles {"271-c1d.bin" , 0x1000000, 0xc29acd28, 1}, // 3 Sprite data {"271-c2d.bin" , 0x1000000, 0x328e80b1, 1}, // 4 {"271-c3d.bin" , 0x1000000, 0x020a11f1, 1}, // 5 {"271-c4d.bin" , 0x1000000, 0x991b5ed2, 1}, // 6 {"271-c5d.bin" , 0x1000000, 0xc2de8b66, 1}, // 7 {"271-c6d.bin" , 0x1000000, 0x3ff750db, 1}, // 8 {"271-m1d.bin" , 0x080000, 0x0e86af8f, 0x10}, // 9 Z80 code {"271-v1d.bin" , 0x1000000, 0x2058ec5e, 2}, // 10 Sound data }; STDROMPICKEXT(kof2003b, kof2003b, neogeo); STD_ROM_FN(kof2003b); static unsigned short kof2003b_tbl[0x1000]; unsigned char __fastcall kof2003bReadByteBankSwitch(unsigned int sekAddress) { return *(((unsigned char *)kof2003b_tbl)+((sekAddress^1)-0x2fe000)); } unsigned short __fastcall kof2003bReadWordBankSwitch(unsigned int sekAddress) { return kof2003b_tbl[(sekAddress-0x2fe000)/2]; } static void kof2003bWriteBankSwitch(unsigned int sekAddress,unsigned short wordValue,unsigned short valueMask) { int address=(sekAddress-0x2fe000)/2,bankaddress; kof2003b_tbl[address]=(wordValue&valueMask)|(~valueMask&kof2003b_tbl[address]); if(address!=0xff8 && address!=0xff9 ) return; bankaddress=(kof2003b_tbl[0xff8]>>8)|(kof2003b_tbl[0xff9]<<8); *(((unsigned char *)kof2003b_tbl)+0x1ff0)=0xa0; *(((unsigned char *)kof2003b_tbl)+0x1ff1)&=0xfe; *(((unsigned char *)kof2003b_tbl)+0x1ff3)&=0x7f; SekMapMemory(Neo68KROM02+bankaddress,0x200000,0x2fdfff,SM_ROM); Neo68KROM01[0x58196]=kof2003b_tbl[0xff9]&0xff; } void __fastcall kof2003bWriteWordBankSwitch(unsigned int sekAddress, unsigned short wordValue) { unsigned short valueMask=0xffff; kof2003bWriteBankSwitch(sekAddress,wordValue,valueMask); } void __fastcall kof2003bWriteByteBankSwitch(unsigned int sekAddress, unsigned char byteValue) { unsigned short wordValue=0,valueMask=0xff; if(!(sekAddress&1)) { wordValue=byteValue<<8; valueMask<<=8; } else{ wordValue=byteValue; } kof2003bWriteBankSwitch(sekAddress,wordValue,valueMask); } void kof2003b_RomExchange() { memcpy(Neo68KROM01+0x100000,Neo68KROM01,0x600000); memcpy(Neo68KROM01,Neo68KROM01+0x700000,0x100000); memset(Neo68KROM01+0x700000,0,0x100000); } static void kof2003bMapHandler() { // Install BankSwitch handler SekMapHandler(5, 0x2fe000, 0x2fffff, SM_READ); SekSetReadWordHandler(5, kof2003bReadWordBankSwitch); SekSetReadByteHandler(5, kof2003bReadByteBankSwitch); SekMapHandler(5, 0x2fe000, 0x2fffff, SM_WRITE); SekSetWriteWordHandler(5, kof2003bWriteWordBankSwitch); SekSetWriteByteHandler(5, kof2003bWriteByteBankSwitch); } static int kof2003bInit() { int nRet; memset(kof2003b_tbl,0,0x2000); nTextBankswitch=1; pNeoInitCallback=kof2003b_RomExchange; nRet=NeoInit(); if(!nRet) kof2003bMapHandler(); return nRet; } struct BurnDriver BurnDrvkof2003b = { {"kof2003b", "The King of Fighters 2003 ( Bootleg Set 1)", "SNK", "SNK Playmore Corporation", "Neo Geo", "2003", NULL, "neogeo"}, BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_NEWBANKSYSTEM, NULL, kof2003bRomInfo, kof2003bRomName, neogeoInputInfo, neogeoDIPInfo, kof2003bInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette, nNeoScreenWidth, 224, 4, 3 }; // The King of Fighter's 2003 (Bootleg Set 2) static struct BurnRomInfo kof2003aRomDesc[] = { {"271-p1bl.bin" , 0x400000, 0x92ed6ee3, 0x10}, // 0 68K code {"271-p2bl.bin" , 0x400000, 0x5d3d8bb3, 0x10}, // 1 68k code {"271t-s1.bin" , 0x080000, 0x4fb43ddf, 1}, // 2 Text layer tiles {"271-c1d.bin" , 0x1000000, 0xc29acd28, 1}, // 3 Sprite data {"271-c2d.bin" , 0x1000000, 0x328e80b1, 1}, // 4 {"271-c3d.bin" , 0x1000000, 0x020a11f1, 1}, // 5 {"271-c4d.bin" , 0x1000000, 0x991b5ed2, 1}, // 6 {"271-c5d.bin" , 0x1000000, 0xc2de8b66, 1}, // 7 {"271-c6d.bin" , 0x1000000, 0x3ff750db, 1}, // 8 {"271-m1d.bin" , 0x080000, 0x0e86af8f, 0x10}, // 9 Z80 code {"271-v1d.bin" , 0x1000000, 0x2058ec5e, 2}, // 10 Sound data }; STDROMPICKEXT(kof2003a, kof2003a, neogeo); STD_ROM_FN(kof2003a); static int kof2003aInit() { int nRet; memset(kof2003b_tbl,0,0x2000); nTextBankswitch=0; pNeoInitCallback=kof2003b_RomExchange; nRet=NeoInit(); if(!nRet) kof2003bMapHandler(); return nRet; } struct BurnDriver BurnDrvkof2003a = { {"kof2003a", "The King of Fighters 2003 ( Bootleg Set 2 )", "SNK", "SNK Playmore Corporation", "Neo Geo", "2003", "kof2003b", "neogeo"}, BDF_GAME_WORKING | BDF_CLONE, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_NEWBANKSYSTEM | HARDWARE_SNK_ALTERNATE_TEXT, NULL, kof2003aRomInfo, kof2003aRomName, neogeoInputInfo, neogeoDIPInfo, kof2003aInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette, nNeoScreenWidth, 224, 4, 3 };
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Great Topic now closed.
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How about Mine I think you need the P rom called pmame. // The King of Fighter's 2003 (Bootleg) static struct BurnRomInfo kof2003bRomDesc[] = { {"271-p1bl.bin" , 0x400000, 0x92ed6ee3, 0x10}, // 0 68K code {"271-p2bl.bin" , 0x400000, 0x5d3d8bb3, 0x10}, // 1 68k code {"271-s1.bin" , 0x080000, 0x4fb43ddf, 1}, // 2 Text layer tiles {"271-c1d.bin" , 0x1000000, 0xc29acd28, 1}, // 3 Sprite data {"271-c2d.bin" , 0x1000000, 0x328e80b1, 1}, // 4 {"271-c3d.bin" , 0x1000000, 0x020a11f1, 1}, // 5 {"271-c4d.bin" , 0x1000000, 0x991b5ed2, 1}, // 6 {"271-c5d.bin" , 0x1000000, 0xc2de8b66, 1}, // 7 {"271-c6d.bin" , 0x1000000, 0x3ff750db, 1}, // 8 {"271-m1d.bin" , 0x080000, 0x0e86af8f, 0x10}, // 9 Z80 code {"271-v1d.bin" , 0x1000000, 0x2058ec5e, 2}, // 10 Sound data }; STDROMPICKEXT(kof2003b, kof2003b, neogeo); STD_ROM_FN(kof2003b); static unsigned short kof2003b_tbl[0x1000]; unsigned char __fastcall kof2003bReadByteBankSwitch(unsigned int sekAddress) { return *(((unsigned char *)kof2003b_tbl)+((sekAddress^1)-0x2fe000)); } unsigned short __fastcall kof2003bReadWordBankSwitch(unsigned int sekAddress) { return kof2003b_tbl[(sekAddress-0x2fe000)/2]; } static void kof2003bWriteBankSwitch(unsigned int sekAddress,unsigned short wordValue,unsigned short valueMask) { int address=(sekAddress-0x2fe000)/2,bankaddress; kof2003b_tbl[address]=(wordValue&valueMask)|(~valueMask&kof2003b_tbl[address]); if(address!=0xff8 && address!=0xff9 ) return; bankaddress=(kof2003b_tbl[0xff8]>>8)|(kof2003b_tbl[0xff9]<<8); *(((unsigned char *)kof2003b_tbl)+0x1ff0)=0xa0; *(((unsigned char *)kof2003b_tbl)+0x1ff1)&=0xfe; *(((unsigned char *)kof2003b_tbl)+0x1ff3)&=0x7f; SekMapMemory(Neo68KROM02+bankaddress,0x200000,0x2fdfff,SM_ROM); Neo68KROM01[0x58196]=kof2003b_tbl[0xff9]&0xff; } void __fastcall kof2003bWriteWordBankSwitch(unsigned int sekAddress, unsigned short wordValue) { unsigned short valueMask=0xffff; kof2003bWriteBankSwitch(sekAddress,wordValue,valueMask); } void __fastcall kof2003bWriteByteBankSwitch(unsigned int sekAddress, unsigned char byteValue) { unsigned short wordValue=0,valueMask=0xff; if(!(sekAddress&1)) { wordValue=byteValue<<8; valueMask<<=8; } else{ wordValue=byteValue; } kof2003bWriteBankSwitch(sekAddress,wordValue,valueMask); } void kof2003b_RomExchange() { memcpy(Neo68KROM01+0x100000,Neo68KROM01,0x600000); memcpy(Neo68KROM01,Neo68KROM01+0x700000,0x100000); memset(Neo68KROM01+0x700000,0,0x100000); } static void kof2003bMapHandler() { // Install BankSwitch handler SekMapHandler(5, 0x2fe000, 0x2fffff, SM_READ); SekSetReadWordHandler(5, kof2003bReadWordBankSwitch); SekSetReadByteHandler(5, kof2003bReadByteBankSwitch); SekMapHandler(5, 0x2fe000, 0x2fffff, SM_WRITE); SekSetWriteWordHandler(5, kof2003bWriteWordBankSwitch); SekSetWriteByteHandler(5, kof2003bWriteByteBankSwitch); } static int kof2003bInit() { int nRet; memset(kof2003b_tbl,0,0x2000); pNeoInitCallback=kof2003b_RomExchange; nRet=NeoInit(); if(!nRet) kof2003bMapHandler(); return nRet; } struct BurnDriver BurnDrvkof2003b = { {"kof2003b", "The King of Fighters 2003 ( Bootleg )", "SNK", "SNK Playmore Corporation", "Neo Geo", "2003", NULL, "neogeo"}, BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_NEWBANKSYSTEM | HARDWARE_SNK_ALTERNATE_TEXT, NULL, kof2003bRomInfo, kof2003bRomName, neogeoInputInfo, neogeoDIPInfo, kof2003bInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette, nNeoScreenWidth, 224, 4, 3 }
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This is the one I use as it works better with the uni-bios 1.3
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Well the current cab i have cost me $1.300 AUS O_o Well, I'm sure the cab turns heads at face value. Are you thinking of getting more cabs? More importantly, where would you put them? The neo Candy is smaller in size and I can sit down and play the Neo candy,I might be selling the other Cab once I got the new one. At the moment the Cab I have is in the lounge room , Once i clear out the Spare bedroom it will go in there, I am also after a Cocktail Table as Well for the older Games. @Xeon I heard there was transparencies in a bootleg version ,But I am not sure if it is true.
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Well the current cab i have cost me $1.300 AUS
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This is the Cab I am after as the screen can be rotated Neo Candy 25
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This is From N3oGh0zt and no it is not a bootleg
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Yes I know I missed an update . http://haze.mame.net/
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I never played that game all that much.
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As far as I know only the decrypted M and V roms are around ,Unless you know somthing I do not. What are the CRC for these ?
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Nice I play this on the MegaDrive (Genesis).
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Encrypted = 77.2MB Decrypted = 36.6MB There is meant to be a Encrypted SVC romset somewhere.
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Mame and Final Burn Alpha.. oh yeah Thank you