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James

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Everything posted by James

  1. What bios are you using ? looks like that gfx problem with UNI-BIOS 1.2. Looks ok here
  2. Does not work in Mame Topic now closed !!
  3. Please stay with the topic thanks
  4. EDIT: This post contained a ROM link. I dutifully removed it using my moderating powers. Even though the link I just edited was not a working one, I found it necessary to remove otherwise the world would explode because of ROM links. I don't want to be responsible for the world exploding so I got rid of it.
  5. Mame driver here http://dream-emulation.com/PHP/Discuz!...ad.php?tid=1038 S rom here Deleted Not same crc seen at romshare but works. Ah ok hehe.
  6. Have you seen the proper kof2003 in the Arcades ? From what I understand the data to get this new S rom was taken from the C roms of kof2003 PCB which is in the kawaks dev which uses no s rom
  7. Oh there is a Beta english version as well.
  8. I think it is good to have it like it is in the Arcades. and not limited to using the Kawaks dev emulator. Nope it is in the new S rom .
  9. nebula040404.... does anybody here have there hands on that emulator.. please share Yes I like to know as well.
  10. you have a few roms wrong. thats why it crashes Kawaks dev !
  11. The bootleg kof2003b now has transparencies which works in FBA and Mame.
  12. If people have good cpu specs could try my Mame it plays samsho5 kof2003 kof2004 hero etc with no problems.
  13. Boo Never heard of it.
  14. It's on a Sunday, so most people should be able to tune in. Your Sunday is my Monday
  15. http://www.mame.net/downmain.html 0.84 ----- MAME Testers bugs fixed (there are probably more) ----------------------- mouja059yel [Hau] rimrockn057yel [Aaron Giles] Driver Improvements: -------------------- - Improved sound in the Metro games. [Hau] - Correct clock speed for Head On (Irem). [Guru] - Fixed intro in Gaiapolis. [R. Belmont] - Fix Red Robin [MASH] - ZN updates [smf] added japanese translations of magical date title. fixed sfchamp/sfchampj parent/clone relationship emulates taitofx1 watchdog properly fixed system 11 nvram hookup added a kludge to start sonic wings ltd in attract mode fixed some issues with vertical display start/end registers added horizontal start/send register emulation fixed sound in qsound games - Added vertical flip to the sprites in Dragon Bowl. [Pierpaolo Prazzoli] - Some cleanups/renaming in the PGM driver. [David Haywood] - Cleaned up the itech8 driver, now using new memory maps and standard VIA support. [Aaron Giles] - Factored machine/turbo.c into two parts, one containing all the sound code. Includes some very crude attempts at making the beeps discrete. [Aaron Giles] - Added some newly discovered PIC IDs to the Seattle driver. [Aaron Giles] - Fixed the Speaker Puncturing Unit in the PSX games. [darkcoder] - Fixed the SPU/CDDA volume balance in the konamigv games. [R. Belmont] - Fixed sound clock frequency for Zero Point 1. [El Condor] - Added missing SHA1 checksums to several ROMsets. [Logiqx] - Fixed Super Pacman DIP switches. [Pierpaolo Prazzoli] - Fixed improper use of memcpy in the Sega C2 driver. [Andrea Mazzoleni] - Added cocktail support to Super Stingray and Kyros, and coin counters to The Next Space. [Pierpaolo Prazzoli] - Fixed the trackball & tidied up the flash load/save in Simpsons Bowling. [smf] - Some minor NeoGeo and Super Kaneko Nova rendering speedups. [Carlos Santillan] - Many improvements to Jackie Chan, but still not playable. [sebastien Volpe, David Haywood] - Several PSX SPU improvements. [smf] added pio spu ram writes. fixed status register read/write. internal mixer clamps output to 16 bits to fix distortion. state saves all registers. removed the need for casts by making the decoded sample buffer signed. dma read/writes are limited to the spu ram - Improved DIP switches in LSA Squad, Whizz, Chase HQ, and SCI. [brian Troha] - Fixed save/restore crash in the YM2610 emulation. [blip] - Improved DIP switches in Rim Rockin' Basketball. [brian Troha] - Fixed several endian issues in the PSX-related drivers. [R. Belmont, smf] - Improved PSX root counters. [smf] - Improved YMF271C sound quality. [Toshiaki Nijiura] Changes to the main program: ---------------------------- - A number of obsolete backward compatibility macros have been removed. [Aaron Giles] See this list for the equivalents if you have a driver that is using them: cpu_set_reset_line -> cpunum_set_input_line cpu_set_halt_line -> cpunum_set_input_line cpu_set_irq_line -> cpunum_set_input_line cpu_set_irq_line_and_vector -> cpunum_set_input_line_and_vector timer_suspendcpu -> cpunum_suspend/cpunum_resume timer_holdcpu -> cpunum_suspend/cpunum_resume cpu_getstatus -> cpunum_is_suspended timer_get_overclock -> cpunum_get_clockscale timer_set_overclock -> cpunum_set_clockscale cpu_gettotalcycles -> cpunum_gettotalcycles cpu_gettotalcycles64 -> cpunum_gettotalcycles64 keyboard_name -> code_name keyboard_pressed -> code_pressed keyboard_pressed_memory -> code_pressed_memory keyboard_pressed_memory_repeat -> code_pressed_memory_repeat keyboard_read_async -> code_read_async install_mem_read*_handler -> memory_install_read*_handler install_mem_write*_handler -> memory_install_write*_handler install_port_read*_handler -> memory_install_read*_handler install_port_write*_handler -> memory_install_write*_handler memory_install_read*_handler_mirror -> memory_install_read*_handler memory_install_write*_handler_mirror -> memory_install_write*_handler READ_HANDLER -> READ8_HANDLER WRITE_HANDLER -> WRITE8_HANDLER - Miscellaneous cleanups and refactorings done primarily to support a new MESS specific feature. Also removed some '#if 0' code. [Nathan Woods] - New input port definitions, similar to the new memory map definitions. You can continue to use the old PORT_BIT, PORT_BITX, and PORT_ANALOG macros for now, but it is preferred going forward that all ports use only PORT_BIT, and append all other flags and options using the new macros. See pacman.c for an example of the new format. The new input ports also support tagging for easier tracking of ports, and the ability to import port definitions from another set. [Nathan Woods] - Two minor fixes to xml2info so that 'mame -listxml|xml2info' matches 'mame -listinfo' exactly. [Logiqx] - New option in the Windows version: -wavwrite to save sound output to a WAV file. [smf] - Removed -listinfo option now that xml2info produces fully correct output. [Aaron Giles] - Added ADSP2181 variant to the ADSP21xx CPU cores. [Aaron Giles] - Added support for many more instruction forms in x86drc.h. [Aaron Giles] - Added consistency checking for the year field. [Nathan Woods] - Removed some silly 6502 speedups in the Atari games. [Aaron Giles] New Games supported or promoted from GAME_NOT_WORKING status: ------------------------------------------------------------- Hangman [Pierpaolo Prazzoli] Dragon Bowl [Pierpaolo Prazzoli] Knightmare (prototype) [Pierpaolo Prazzoli] Many new sets of Grayhound Trivia [Pierpaolo Prazzoli] Psychic Force EX [smf] Double Point [David Haywood] New Clones supported or promoted from GAME_NOT_WORKING status: -------------------------------------------------------------- Puchi Carat (World) [brian Troha] Dragon World II (ver. 110X, Export) [David Haywood] Vapor TRX (prototype) [Aaron Giles] Street Drivin' (prototype) [Aaron Giles] Empire City: 1931 (US) [David Haywood] Final Blow (US) [David Haywood] Gold Medalist (alt) [Pierpaolo Prazzoli] Saboten Bombers (set 2) [David Haywood] Mega Zone (3 alternate sets) [David Haywood] Street Fight [David Haywood] Fantasy Land (set 2) [MASH] New Non-Working games / clones supported ---------------------------------------- Idol Janshi Su-Chi-Pi Special [Pierpaolo Prazzoli] The Killing Blade [David Haywood] Squash (Ver. 1.0) [Pierpaolo Prazzoli] Thunder Hoop [Pierpaolo Prazzoli] Pocket Gal Deluxe [David Haywood] Diet Go Go [David Haywood] Double Wings [David Haywood] Boogie Wings [David Haywood] Osman [David Haywood] Chain Reaction [David Haywood] Magical Drop [David Haywood] Magical Drop Plus [David Haywood] Charlie Ninja [David Haywood] Joe & Mac Returns [David Haywood] Ganbare! Gonta!! 2 [David Haywood] Heavy Smash [David Haywood] World Cup Volley '95 [David Haywood] Backfire! [David Haywood] Space Lords (2 new sets) [Aaron Giles] Moto Frenzy (3 new sets) [Aaron Giles] BMC Bowling [David Haywood] Meijinsen [David Haywood] Mahjong Block Jongbou (Japan) [Pierpaolo Prazzoli] Gals Panic 3 [David Haywood, Sebastien Volpe] Tornado (2 sets) [David Haywood] Street Fighter Alpha: Warriors' Dreams (Euro 950605) [Razoola] Street Fighter Zero 2 (Oceania 960229) [Razoola] Marvel Vs. Capcom: Clash of Super Heroes (Brazil 980123) [Razoola] Street Fighter Alpha 3 (Brazil 980629) [Razoola]
  16. Not really sure what it is...
  17. Tried that still has the same problem.
  18. No i have Lib , src , prj folders I also have a file called config.def Two batch files ENV , IENV and also have the normal html file that comes with mame32 plus.
  19. I have done allready , and I am not sure what is the problem is.
  20. C by default for mingw = C:\mingw3 the reason for this as i have two other mingw which are for normal mame and fba. for src = C:\mame32m-0.83b-src
  21. no such thing as hacked Mame ,if it plays newer games that are not in the offical just means the drivers have been added. Topic now closed.
  22. Help me Please
  23. Yes all src files are from Mame32 plus homepgae,I have issues somewhere.Might be when i set the path.Never had this problem with normal Mame32. I think i need this explained step by step.Compiling Mame32 plus has allways been a problem for me.
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