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James

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Everything posted by James

  1. it does fully work. i doubt there is music in it considering its a prototype. here is dat System: NEO RomName: Zintrick Game: Zintrick (Prototype) [Program] zin_p1.rom,0,100000,6C8FCA7,0 [Text] zin_s1.rom,0,20000,A7AB0E81,0 [Z80] zin_m1.rom,0,20000,FD9627CA,0 [samples] zin_v1.rom,0,200000,C09F74F1,0 [Graphics] zin_c1.rom,0,200000,76AEE189,0 zin_c2.rom,1,200000,844ED4B3,0 [system] CartridgeID: 211 GfxCrypt: 0 GfxKey: 0 ButLayout: 9 Fix: 0
  2. rename your marti.zip too matrind.zip rename your samsho5.zip too samsho5n.zip as for the others i am not sure unless you have AIM
  3. it will only work on that nrx kof2k3.exe no others also there are mssing sounds i know it uses the same s and m roms from mame as they worked in it.
  4. is any of those in that pic you ?
  5. Well i am a coolest dude then. hehehehehehehe J/K
  6. they do not update there roms thats why they work (meaning there roms are not fixed ). but after all you get what is best for you. maybe if you asked me for help i might of helped you.
  7. No that was not me someone kept posting links to hacked emu's
  8. Please keep all kawaks related topics to the kawaks thread http://www.1emulation.com/forums/index.php...?showtopic=5061 thank you
  9. Hello. who are you ? hehehe
  10. your roms need to have the same rom name and crc if they do not match it will not work.
  11. <<<<Bump>>>> I live at Newcastle New South Wales Australia
  12. why i said that was because i reading the fba forums and someone asked about fbax and were told not to ask about that at there forums as it was not supported. and were not talking about the unsupported games.
  13. DUH yes we know that. and also it's not supported by the offical FBA
  14. hehe i could not link it to my hard drive thats where the text came from.
  15. i just used clrmame and it fixed the changed neogeo roms so i do not need to download them.
  16. no it is not working. plus i am sure it says so when you try to play the game. since there is no such thing as test drivers you will see non working games in mame now.
  17. That site has not got all the neogeo roms that were changed. oh well i know where to get them once they have uploaded them.
  18. -------------------------------- ZIPs Removed --------------------------------- No ZIPs removed. -------------------------------- ZIPs Changed --------------------------------- 3countb.zip - Neo-Geo 3 Count Bout / Fire Suplex aof3.zip - Neo-Geo Art of Fighting 3 - The Path of the Warrior / Art of Fighting - Ryuuko no Ken Gaiden area51.zip - Area 51 (Nov 15, 1995) bjourney.zip - Neo-Geo Blue's Journey / Raguy blazstar.zip - Neo-Geo Blazing Star goalx3.zip - Neo-Geo Goal! Goal! Goal! hogalley.zip - Vs. Hogan's Alley kabukikl.zip - Neo-Geo Far East of Eden - Kabuki Klash / Tengai Makyou - Shin Den kizuna.zip - Neo-Geo Kizuna Encounter - Super Tag Battle / Fu'un Super Tag Battle kotm2.zip - Neo-Geo King of the Monsters 2 - The Next Thing lastblad.zip - Neo-Geo Last Blade / Bakumatsu Roman - Gekka no Kenshi, The (set 1) magdrop3.zip - Neo-Geo Magical Drop III mslug.zip - Neo-Geo Metal Slug - Super Vehicle-001 neobombe.zip - Neo-Geo Neo Bomberman neodrift.zip - Neo-Geo Neo Drift Out - New Technology ninjamas.zip - Neo-Geo Ninja Master's - haoh-ninpo-cho pspikes2.zip - Neo-Geo Power Spikes II pulstar.zip - Neo-Geo Pulstar ragnagrd.zip - Neo-Geo Ragnagard / Shin-Oh-Ken rallys.zip - Rallys (bootleg?) rbffspec.zip - Neo-Geo Real Bout Fatal Fury Special / Real Bout Garou Densetsu Special samsho3.zip - Neo-Geo Samurai Shodown III / Samurai Spirits - Zankurou Musouken (set 1) samsho4.zip - Neo-Geo Samurai Shodown IV - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin shocktra.zip - Neo-Geo Shock Troopers (set 2) shocktro.zip - Neo-Geo Shock Troopers (set 1) sonicwi3.zip - Neo-Geo Aero Fighters 3 / Sonic Wings 3 soulclbr.zip - Soul Calibur (SOC14/VER.C) ssideki4.zip - Neo-Geo Ultimate 11 - The SNK Football Championship / Tokuten Ou - Honoo no Libero, The targ.zip - Targ turfmast.zip - Neo-Geo Neo Turf Masters / Big Tournament Golf twinspri.zip - Neo-Geo Twinkle Star Sprites tws96.zip - Neo-Geo Tecmo World Soccer '96 vsslalom.zip - Vs. Slalom wakuwak7.zip - Neo-Geo Waku Waku 7 whp.zip - Neo-Geo World Heroes Perfect wjammers.zip - Neo-Geo Windjammers / Flying Power Disc --------------------------------- ZIPs Added ---------------------------------- area51a.zip - Area 51 (Oct 25, 1995) bongo.zip - Bongo botanic.zip - Botanic botss.zip - Battle of the Solar System f15se.zip - F-15 Strike Eagle fx.zip - F-X hunchbkg.zip - Hunchback (Galaxian hardware) ksayakyu.zip - Kusayakyuu madalien.zip - Mad Alien quaquiz2.zip - Quadro Quiz II quasar.zip - Quasar quasara.zip - Quasar (Alternate) radikalb.zip - Radikal Bikers s1945a.zip - Strikers 1945 (Alt) samsho3a.zip - Neo-Geo Samurai Shodown III / Samurai Spirits - Zankurou Musouken (set 2) soulclba.zip - Soul Calibur (SOC11/VER.A2) speedup.zip - Speed Up stankatk.zip - Super Tank Attack (prototype?) surfplnt.zip - Surf Planet tmntua.zip - Teenage Mutant Ninja Turtles (US 4 Players, set 2) viofighu.zip - Violence Fight (US) zoom909.zip - Zoom 909
  19. 07/03/04 update : I have now updated mame32 to version 80.1b and also Windows command version...Please note this is not an offical build of mame http://members.westnet.com.au/the%2Dkula/mame.html Games added to this version : Mame 80.1b 1. 4-in-1 bootleg (Readded because they added zintrick and thats a hack too) 2. Crouching Tiger Hidden Dragon 2003 3. Gunbarich 4. King of Fighters 2001, The 5. King of Fighters 2002, The 6. King of Fighters 2003, The (BootLeg) 7. Metal Slug 4 8. Metal Slug 5 9. Metal Slug 5 (decrypted c) 10. Metal Slug 5 (Fully decrypted) 11. Rage of the Dragons 12. Samurai Shodown V / Samurai Spirits - Zero 13. Samurai Shodown V / Samurai Spirits - Zero (decrypted c) 14. Sengoku 3 15. SNK Vs. Capcom Chaos 16. SNK Vs. Capcom Chaos Plus / Hack 17. Tokon Matrimelee Encrypted (matri) 18. Tokon Matrimelee Decrypted (matrind) 19. Vasara 2 (set 1) 20. Vasara 2 (set 2) 21. Zintrick ( Okidashi Zentrix ) (cd Hack) (offically supported in Mame) 22. Zupapa!
  20. 0.79u4 General Source Changes ---------------------- Fixed sound pitch / balance in Asterix [Oliver Achten] Fixed a problem when resetting various games caused by the timer updates [Aaron Giles] Fixed some Quasar Dipswitches [Pierpaolo Prazzoli] 0.79u3 General Source Changes ---------------------- Misc Changes [Nathan Woods] src/cpu/i86/i286.c: src/cpu/i86/i286.h: src/cpu/i86/i286intf.h: - Updated I286 CPU core to MAME 0.79 src/cpu/jaguar/jaguar.c: - Adding a missing case to jaguargpu_get_info() src/cpu/m6502/m4510.c: src/cpu/m6502/m4510.h: src/cpu/m6502/m6509.c: src/cpu/m6502/m6509.h: src/cpu/m6502/ops09.h: src/cpu/m6502/ops4510.h: src/cpu/m6502/t65ce02.h: - Updated m4510 and m6509 CPU cores to MAME 0.79 src/sndhrdw/snes.c: - Removed a duplicate global variable definition src/cheat.c: src/info.c: src/usrintrf.c: - Removed NEOMAME and CPSMAME declarations src/mame.c: - Added a new consistency check on CPUs to check for the existence of certain get_info cases needed for debugging. This consistency check is currently only enabled for MESS. src/windows/input.c: src/windows/input.h: - Changed key_trans_table to be non static and renamed to win_key_trans_table (this table is now used in MAME32) src/memory.c: - Changed all fatalerror() calls to osd_die() src/chdman.c: - Added -createblankhd and -copydata commands - Added new arguments to -createhd - Ported to Macintosh src/artwork.c: - Changed artwork_override_screenshot_params() so that its functionality will kick in whenever the artwork system is active, even without artwork pieces - Introduced a static artwork_system_active(); a call to check to see if the artwork system is active. Misc PSX cleanups [smf] Removed some memory system test code [Aaron Giles] Fixed a TMS32031 bug that was causing some problems in Radikal bikers [Aaron Giles] New Games supported or promoted from GAME_NOT_WORKING status: ------------------------------------------------------------- Quasar [Mike Coates, Pierpaolo Prazzoli] (other Zaccaria games are still being worked on) New Clones supported or promoted from GAME_NOT_WORKING status: -------------------------------------------------------------- FX (bootleg of SRD mission) [Pierpaolo Prazzoli] 0.79u2 General Source Changes ---------------------- Timer System Update [Aaron Giles] The timer system is now integer-based instead of floating-point based. It requires 64-bit ints. I've defined a new type 'mame_time' which is a 96-bit time value. There are 32 bits for counting full seconds, and 64 bits for counting subseconds. This type is used extensively in the core timer system and the CPU scheduler. The accuracy of the new system is down to 1 attosecond (10^-18 seconds). This may seem excessive, but for a 100MHz CPU, each clock cycle is 10^10 attoseconds. That works nicely because 100MHz divides evenly. For a 96MHz CPU, each clock cycle is 1.041666667 * 10^10 attoseconds. Rounding, we lose 1/3 of an attosecond per cycle in error. Multiply that error by 96000000 and you end up with an error of 32000000 attoseconds. Fortunately, that's only 0.032ns, but if I had much less accuracy than this, the errors would start to add up in a more significant way. All the existing APIs are still around, and doubles can still be passed as arguments. But they are all immediately connverted to 'mame_time' values for processing. The old system had some drifting errors due to FP rounding which are gone now. Fixed Unix compile (renamed rand_r in namconb1 driver) [R.Belmont] Misc Fixes [Nathan Woods] src/cpuintrf.c: src/cpuintrf.h: - Fixups for the CP1610 core - Fixed the declaration of activecpu_set_irq_callback() src/mame.c: - Added a new consistency check for drivers that use non-existent CPU cores src/machine/snes.c: src/includes/snes.c: - Refactored to remove MESS specific code src/machine/idectrl.c: src/machine/idectrl.h: - Added ide_bus_0_r() call to access the bus directly src/cpu/z80/z80.c: - This patch changes the Z80 CPU core to set the Z80 cycle tables to their defaults on startup. This removes any need for drivers to reset the Z80 cycle tables back to their defaults on exit. Cleaned up some itech32 notes [brian Troha] Fixed some firebatl dips [b.S.Ruggeri] CPU Specific Memory Map fix [Aaron Giles] Fixed targ filenames and added proms [chaneman] Updated PIC core + drivers to use internal memory maps [QUench] Added support for the IACK and IDLE commands in the TMS32031 core [Aaron Giles] Various Updates [Curt Coder] Updated NeoGeo sets to use correct roms [HPMAN] Psikyo.c video fixes [Leon van Rooij] - glitch in gunbird attract mode (tilemaps can be opaque); - glitch in s1945, when the planes are shown (sprite-tilemap priorities); - glitch in s1945, lvl 7 (there is an additional per-tile rowscroll mode). This solves mametesters s1945066gre. Fixed m68kdasm bug [Leon van Rooij] Decode information for custom cpu used by robowrest2001 [Dave Widel] Fixed Irem GA-20 pitch [R.Belmont] Added support for DMA based DAC 'sound chip' and updated DCS / CAGE to use it. [Aaron Giles] Enigma 2 fixes [Tomasz Slanina] - sound - bg starfield in enigma2 - cocktail mode - fixed some bugs (protection?) - colors Sample Support in Tailgunner [Erik Ruud] New Games supported or promoted from GAME_NOT_WORKING status: ------------------------------------------------------------- Kusayakyuu [Tomasz Slanina] incomplete driver, various sound / gfx issues Botanic [David Haywood] Bongo [Pierpaolo Prazzoli] Pro Yakyuu Nyuudan Test Tryout [Pierpaolo Prazzoli, Bryan McPhail] Mad Alien [Norbert Kehrer] New Clones supported or promoted from GAME_NOT_WORKING status: -------------------------------------------------------------- Area 51 (newer 68020 Version) [brian Troha] Zoom909 [Tomasz Slanina] Strikers 1945 (alt) [brian Troha] Hunchback (galaxian hardware) [Pierpaolo Prazzoli] New Non-Working games / clones supported ---------------------------------------- Gaelco 3D games (Radikal Bikers, Surf Planet) [Aaron Giles] incomplete emulation of 3D Hardware Microprose 3D (botss, stankatk etc.) [David Haywood] skeleton driver, just loads the roms 0.79u1 General Source Changes ---------------------- Big 80s Namco Update [Nicola Salmoria] this affects the first Namco games that used custom I/O chips. - these files are no longer needed and should be removed: drivers/bosco.c, drivers/xevious.c, drivers/digdug.c, machine/digdug.c, machine/galaga.c, machine/bosco.c, machine/polepos.c, sndhrdw/bosco.c - added three new sound chips: NAMCO_15XX, NAMCO_52XX, NAMCO_54XX, and changed drivers to use them (NAMCO_54XX is just a placeholder playing samples, until the chip is reverse engineered). - MAME testers bugs fixed: digdug063gre, galaga057gre, bosco071u2gre, poleposc059gra - added EAROM support to digdug - fixed the polepos2 title screen which had been broken since day 1, strange that nobody noticed. - fixed various mistakes in the polepos ROM loading (one missing speech ROM in polepos, polepos2 was using the wrong engine sound ROMs (it's turbo!), added missing vertical scaling PROMs). - extensive documentation of ROM names and placement, and differences between Namco and licensed versions. - converted all drivers to tilemaps, and made gfx emulation more accurate according to schematics - polepos sprite zooming should now be closer to the hardware. - IP_KEY_PREVIOUS and IP_JOY_PREVIOUS are no longer used by any driver: they may be removed from the core. - support for start lamps, coin counters and coin lockout (all internallyhandled by the custom I/O chip) - toggling the test switch while the game is running enters test mode without need to manually reset. - found and documented test mode Easter eggs in all games except Xevious. - bosconian now uses a different sound PROM, which seems more correct. - galaga uses better dumps of the PROMs, with the unused top 4 bits set to 0. - correct handling of 52XX sample start/end pointers in ROM. - better emulation of 50XX custom, no more need for hacks in bosconian. - swapped digdug and digdugb, the main set should be the newer one. - removed these galaga clones: nebulbee (copyright/name change), galagab2 (mix 'n match of ROMs from other sets), galaga84 (copyright/gfx change), galagads (1-byte hack to get fast shoot, reproducible with this line in cheat.dat: galaga:1:070D:0D:100:Fast Shoot) - added Galaga rev. B, which is now the main set, renamed the other galagao. - added galagamk, a different Midway version. - removed various bad dumps from polepos2b and poleps2c, they turned out to be the same version so poleps2c is removed. - drivers/locomotn.c is no longer needed and should be removed - converted to tilemaps, consolidated as much as I could - fixed: jungler37b3gre - correct tile/sprite priority handling (also in Bosconian) - documented the Easter egg in Rally X - added starfield in Tactician - fixed the RC filter control in the games with Konami sound Big Namco NB1 update [Phil Stroffolino] Various improvements for System NB emulation, including: - new driver: Greatest Slugger '93 (Japan) - hardware shadow support (used heavily in Greatest Slugger) - dedicated random number generator chip - sprite stretch glitch (affects Outfoxies intro) - tilemap tile banking feature (used by Mach Breakers) - removed several game-specific hacks; now uses dedicated CPU registers for interrupts - preliminary support for screen blanking (hides garbage in Outfoxies) - proper POSIRQ handling, for scanline effects. Fixes the water effects in Outfoxies. This same feature needs to be folded into System 2 emulation, but I haven't gotten around to it yet. - various Mach Breaker-specific hacks for interpretting the ROZ layer registers; these aren't yet fully understood. In particular, the "Monster Pull" stage is missing a "3d floor." Changes should fix mametesters bugs: machbrkr068gre, nebulray066gre, ptblank056gre, sws9637b16yel Fixed a bug with AM_SHARE [Aaron Giles] Various PSX file updates / cleanups [smf] VSNes Filename Fixes [chaneman] Updated Hard Drivin' driver and fixed Steel Talons / HD Airborne again [Aaron Giles] Various Fixes [CUrt Coder] problems created when pacland was converted to tilemaps converted Jackal to tilemaps fixed guardians of the hood p3 controls fixed heat barrel dips fixed shot rider dips fixed firebattle dips updated docastle.c memory maps added MSM5205 to idsoccer Cleaned up / Merged various Atari drivers [Aaron Giles] (clayshoo.c, cloak.c, cloud9.c, copsnrob.c, cyberbal.c, destroyr.c, eprom.c fastfred.c, firetrk.c, flyball.c, foodf.c) Protection fix for Sonic Arcade [Roger Sanders] (still crashes due to video emulation bug) Misc Fixes [Nathan Woods] src/cpu/hd6309/6309tbl.c: src/cpu/hd6309/hd6309.c: - Minor timing enhancements, and changed a few indexing modes to be illegal src/cpuintrf.c: - Renamed CPU_CP1600 to CPU_CP1610 src/sound/k051649.c: src/sound/k051649.h: - Enhancements to the K051649 sound system Fixed sspirits dips [b.S.Ruggeri] Fixed Mortal Kombat damage that was broken in.79 [Aaron Giles] Simulated Sound in Super Slam [Quench] Fixed 'bad colour RAM' error in hyrda / pitfight [Aaron Giles] 'Fixed' escape kids so it boots again [Aaron Giles] Support for CPU-specific internal memory maps [Aaron Giles] Reverted RF5c68 to old version [R.Belmont] Fixed outrundx sound (was checking for outrunp) [santeri Saarimaa] New Games supported or promoted from GAME_NOT_WORKING status: ------------------------------------------------------------- Drivers Edge [Aaron Giles] Varia Metal [David Haywood] - no sound, some gfx issues Mahjong Electron Base [Luca Elia, yong] Mahjong Neruton Haikujirada [Luca Elia] Space Launcher [Pierpaolo Prazzoli] Bulls Eye Darts [Pierpaolo Prazzoli] - colour problems New Clones supported or promoted from GAME_NOT_WORKING status: -------------------------------------------------------------- Time Pilot (Atari license) [Chris Hardy] Battle Garegga (older Hong Kong version) [brian Troha] Atari Tetris (bootleg set 2) [Kevin Eshbach] Martial Champion (US UAD version) [R.Belmont] Quiz 365 (Japan) [Luca Elia] Kung Fu Taikun (alt) [Taucher] Fever SOS Sorcer Striker (alt dump) [brian Troha] (one dump migh be bad) Space Fever (color set 2, b&w set 2) [Pierpaolo Prazzoli] Liberation (bootleg) [Pierpaolo Prazzoli] New Non-Working games / clones supported ---------------------------------------- Double Cheese [Pierpaolo Prazzoli] Talbot [Pierpaolo Prazzoli]
  21. I want to see as its sounds like a good one to watch. i know i wont buy any of that crap thay there trying sell from that movie tho.
  22. Kof2003 runs on FBA,FBAX(Final Burn Alpha ), Mame (Mame32 Mame32 plus Mame32k, Kawaks dev
  23. I have had it for awhile i only use for mame when i compile. but it annoys me when people make a 7z file they do not make a self install. as it will let others know what it is.
  24. hehe if you had the 40 mb rom you can play by changeing the rom ext to rom
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