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James

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Everything posted by James

  1. There are two threads for Kof2003.and this one is for the kawaks emulator. please keep to the topic thank you.
  2. this is for mame and kof2003 is meant to be like that at the front. so next time please post in the other thread for kof2003 this is for kawaks. mame cheats here http://www.1emulation.com/forums/index.php...opic=4905&st=10 i must be honest i will not use those cheats you just showed.
  3. This is for Mslug5. next time ask in the neogeo section.
  4. Mame Cheats moved too http://www.1emulation.com/forums/index.php...pic=4662&st=10&
  5. cheats Moved too http://www.1emulation.com/forums/index.php...opic=4662&st=0&
  6. No this prooves u missed something
  7. Do you mean mine it is working here and i see all the others. press F5 and see what happens
  8. no actually im saying that i havent had any problems with the 1.48/dev version. i play it in a window and people message me all the time and it works just fine. i think james is the one who has that problem. play it in full screen and see what happens.
  9. Why would that bios be needed if its not needed on Mame ?
  10. I hope you get the p rom working. so it will work on the other emulators that kawaks dev is not meant for public use and has many problems it crashes when i have AIM running and a message is sent. the normal kawaks does not do that. so good luck i hope it works out
  11. The Kawaks dev is not meant for public use.
  12. This is getting no where. i run the said new neogeo games in mame with no problem just because you have a personal problem does not mean the rest should think the way you do. AS a result i am closeing this topic
  13. About NRX, if it's made by EGCG, maybe on emuother.com, emubar.net, emucn.net, www.emu-zone.org. Thanks for info
  14. You like to leech, you dislike to read docs. When you dl and start a normal Kawaks version, the standard blitter is checked by default, which interpolates the pixelated graphics. The resolution of the Neo*Geo hardware ist, compared to your desktop very low. So if you resize the window of kawaks to 200-300% the image will be pixelated, just as if you were resizing a *.bmp image. Well, on the dev version this interpolation is not checked, you have to do it by yourself. It's very funny to see, that peole are oftenly downloading roms and emus, without reading docs or even a file named "readme_now_or_you'll_regret_it.txt". And once the emu has started, they don't even realize that there is a menu bar, where one can customize the emu to one's needs. Instead...click, click the rom....someting doesn't work...game looks shabby...sound is choppy...and...they Spam the forums and don't bother reading previous posts! Edit: I don't believe this. Kof2003 ranked at 24th place at filemirrors Please be nice now.he just said how it looked on his pc there was no need to flame him.
  15. Just thought i start this poll to see who is waiting for the NeorageX version of kof2003
  16. could this be real System: NEO RomName: kof2k3 Game: The King Of Fighters 2003 [Program] 271-p1.bin,0,100000,D8A80A03,0 271-p2.bin,100000,400000,5FDC8B5F,0 [Text] 271-s1.bin,0,20000,82827449,0 [Z80] 271-m1.bin,0,20000,BBAA678C,0 [samples] 271-v1.bin,0,400000,8768F56F,0 271-v2.bin,400000,400000,56631F9F,0 271-v3.bin,800000,400000,7383B0DD,0 271-v4.bin,C00000,400000,51F8A9BE,0 [Graphics] 271-c1.bin,0,800000,8CDA7F12,0 271-c2.bin,1,800000,39B1C6E2,0 271-c3.bin,1000000,800000,A7F09DFD,0 271-c4.bin,1000001,800000,8A71E006,0 271-c5.bin,2000000,800000,3364607E,0 271-c6.bin,2000001,800000,B0A0E5D2,0 271-c7.bin,3000000,800000,698B8FE6,0 271-c8.bin,3000001,800000,C61ADED1,0 [system] CartridgeID: 271 GfxCrypt: 0 GfxKey: 0 ButLayout: 9 Fix: 0
  17. That picture is pixelated because he changed the resolution of the picture from high to low. It has nothing to do with how the game really looks. Look at his other picture of his desktop, it looks fine then. Wow james, I can just picture you being the Hulk ripping out of your clothes. RARRGHHH!!! JAMES BANNER! NOOOO! *SMASH* ggggggggggrrrrrrrrrrrr hehe
  18. anyway check here http://www.mame.net/mamefaq.html#m14 this might help you understand mame a bit better. M13. Why does MAME become slower all the time? Contrary to popular belief, the amount of drivers alone does not make MAME slower. The point is that the drivers are constantly improved and the improved emulation is more accurate to the actual original hardware so for MAME's purposes it's superior. Emulation accuracy trumps playability concerns in MAME. Another thing to consider is a paradigm called "moving the optimization point". MAME's "sweet spot" is currently aimed at hardware with tilemaps, sprites, more than 256 colors on screen, and at least 2 CPUs, which is a common late-80s paradigm. Real-world examples of this include the Konami Twin16 games, the Sega X and Y boards, Namco System 2, Taito Z System, etc. It means that MAME makes more advanced games run faster at the expense of simpler hardware. The simpler hardware will work out in the end anyway due to ever-faster PCs (Pac-Man is very sub-optimal now vs. e.g. 0.29 for instance, but you'd be hard pressed to find a PC less than 4-5 years old where it doesn't run 60/60). M14. Why is MAME so slow? These games ran at less than 10 MHz, and my CPU is 500 MHz! You are comparing the following objects. and In emulation world, megahertz is not analogous from your main CPU to the emulated CPU. MAME not only rigorously emulates every opcode of the emulated CPU(s), but also memory interfaces, video output and sound emulation, and all this in portable C code. See also the next question. Back M15. Is MAME a simulator or an emulator? That depends entirely on the definition of those words. In electrical engineering, the word "emulation" has traditionally been used to mean a very low-level reproduction of real life electrical signals. For example, professional microprocessor emulator software comes with a processor-shaped connection, which you can actually plug into a motherboard and run instructions with it. MAME runs simulated CPU instructions on top of simulated memory maps and I/O spaces. If simulation had to be defined, there would be three levels: Signal level (simulating in/out of actual pins of ICs). This would be necessary to allow older games like PONG into MAME, because the association of ICs on the board IS the game logic, not just following a set of instructions from a ROM. Logical level (simulating fetch/execute CPU cycles on simulated memory/io addresses). All games in MAME currently run simulations at this level. HLE level (combination of logical level with some "acceleration" added). Implemented in some other emulators, they attempt to skip certain areas of the simulation by dealing with the code in a manner alien to the original hardware. Generally complicated to implement, and very specifically tied to a particular game code. Most people make the simulation/emulation cut based on a couple of factors, including if you can support all the same games the original hardware did without game-specific hacks. MAME's CPU and sound cores pass that test literally every day as new games are added. Some other emulators that rely on a HLE approach fail it badly. A descriptive comment about the detail level of MAME's drivers is "if someone can make an FPGA version of the game, the driver documents well enough", and that's actually happened for Pacman using MAME as a reference. In other words, MAME is against simulating games, it's not against simulating components. The only way you can emulate a game is to simulate all the components. All those chips weren't really created in C.
  19. From the mame home page http://www.mame.net/ On December 24th, 1996, Nicola Salmoria began working on his single hardware emulators (for example Multi-Pac), which he merged into one program during January 1997. He named the accomplishment by the name of Multiple Arcade Machine Emulator, or MAME for short (pronounced as the word 'maim' in English, other languages may differ). The first official release was MAME 0.1, which was released on the evening of February 5th, 1997 (23:32 +0100). Using a modular and portable driver oriented architecture with an open source philosophy, it soon grew into immense proportions. The current version supports 4752 ROM sets, 2679 unique games. Because MAME releases happen whenever they are ready, at one point the wait between new versions was almost 4 months. To help the agony of the users, a public beta system was used, with a beta release happening every 2-3 weeks on an average. However, now the beta designation has been removed in favor of a good old 0.xx version number. Also a work-in-progress -page exists, if you really want to know the latest information. Even though MAME allows people to enjoy the long-lost arcade games and even some newer ones, the main purpose of the project is to document the hardware (and software) of the arcade games. There are already many dead arcade boards, whose function has been brought to life in MAME. Being able to play the games is just a nice side-effect. The huge success of MAME would not be possible without the talent of the programmers who joined to form the MAME team. At the moment, there are about 100 people on the team, but there is a large number of contributors outside the team too. Nicola Salmoria is still the coordinator of the project.
  20. Bitching about Mame will no longer be Tolerated Thank You
  21. There was a link to a supposed NRX version in one of the threads, and I couldn't get to it last night but I kept refreshing and finally got to it... it's the same dman one we've been using, so it was false advertising. Bah. it would not of been this forum as it well known that there is no known links for a neorageX version for kof2003 and no one has said that is one here at 1Emulation.Com I was talking about the thing on Neogamez.net where everyone said it was a NRX working version, but it turned out to be just the same old roms that work on MAME. neogames never said that site had the neorageX version
  22. Please do not post fake info. it was dam clear that it was the dev version. next time you post false info you will be put on a warning.
  23. There was a link to a supposed NRX version in one of the threads, and I couldn't get to it last night but I kept refreshing and finally got to it... it's the same dman one we've been using, so it was false advertising. Bah. it would not of been this forum as it well known that there is no known links for a neorageX version for kof2003 and no one has said that is one here at 1Emulation.Com
  24. Yeah, yeah....spam, spam.. has it been released? has it been released? has it been released? has it been released? Why can't you people just wait. It will be posted here as soon as it has been released. You do not have to ask every minute: has it been released? i thought it has been released cuz i saw in a few sites that theres a NeoRageX version for kof2003 so i assumed that theres a Kawaks version 2 so far there has been no other emu other than that kawaks dev and mame there has been no working rom for kawaks (normal version ) or noerageX
  25. had to resize, my desktop is 1280x1024 why the whole desktop ? i can take a screenshot of the kawaks window which uses less space and file size. i just pressed print screen, resized, and threw it up on my webspace... i didnt think there was gonna be a critique. just asked . and there was no need to be offended.
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