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Showing results for tags 'Arcade'.
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Version 1.0.4 r150
5,007 downloads
nullDC is the top open source Naomi (arcade) emulator for Windows. From the official website: Builds require the Visual C++ 2010 and DirectX 9c Runtimes. You can fetch the Visual C++ 2010 Runtimes from: http://www.microsoft...23-37bf0912db84 You can fetch the DirectX 9c Runtimes from: http://www.microsoft...&displaylang=en Watch Videos of nullDC Naomi from the 1Emulation YouTube Channel: -
Version 1.0.1.0
4,111 downloads
Zenith is a frontend and Windows interface (GUI) for the Zinc emulator. Grab the Snapshots Pack for Zenith here. (from the Readme.txt file located in the zip archive...) Installation ============ 1. Extract files from archive into ZiNc directory with overwrite "s11player.dll" file 2. Place ROM file "pr1data.8k" in the root of your C:\ drive. This file contained in the current MAME sets for all of the System 11 games (for example, Tekken). This file must not be in archive 3. Execute ZeNith.exe NOTE: ZeNith distributive included the files of others developers: - ZiNc OpenGL and D3D renderers 1.2 - P.E.Op.S. Software renderer 1.17 - Winterblast's input plug-in 1.6 - System 11 Player version 03/03/2006 -
Version 1.1
8,528 downloads
From ArcadeControls: ZiNc is an [Windows] emulator for arcade video games based on Sony PlayStation hardware. This includes systems from Capcom, Taito, Konami, Tecmo, and Namco, among others. These games are also supported in MAME, but ZiNc can frequently run them faster and with graphics and sound enhancements (therefore not a full emulator, see also simulators). PLEASE NOTE: Zinc is best run with a Zinc frontend (Windows GUI interface). 1Emulation recommends the Zinc frontend, Zenith. What's this? ------------ ZiNc is an emulator for various arcade games which ran on modified Sony PlayStation hardware. It does not emulate any other games, including other 3D games. What's it play? --------------- To see a complete list of supported games, run ZiNc with the "--list-games" parameter. ZiNc attempts to provide the fullest possible emulation for each of these games while also running on relatively low-spec PCs. However, we don't guarantee perfect emulation for any of the games. Sound and/or music in particular may be incomplete or incorrect for certain types of games. ZiNc is not flexible enough to support games with analog controls. As a result, some games on supported hardware that you may have seen in MAME (such as Crypt Killer) are not included. -
Version 0.82
1,147 downloads
ZincConfig is a front-end utility for the Zinc emulator. From the readme file: ZincCab is a utility to simple configure your controllers to get zinc work, which is not really easy, due manual finind VIK codes and such and have no GUI at all. ZincCab second function is act like a wrapper for other cabinet based frontend easier. -
Version 1.5
1,223 downloads
ZincConfig is a front-end utility for the Zinc emulator. From the readme file: This utility allows the practical and easy configuration of all playable zinc games's controls. All games with similar control types are automatically grouped together and the control types are arranged so that you can understand the real games physical button layout. Controls used by every game are grouped together in the general tab. Besides this, ZC (zinc config) can also be used as a simple front end. Games can be launched from the "launch" tab. Rudimentary config file managment (just launces the files in notepad) is also supported. There is also support to output dat file by calling zinc as well as configuring my generic command line wrapper automatically, based upon the settings you set within ZC. -
Version 1.18b
1,161 downloads
The P.E.Op.S. soft gpu plugin is based on Pete's soft gpus for Windows and Linux. This is mainly used for the Zinc emulator. From the readme file: Installation Windows: copy the file "gpuPeopsSoft.dll" into the main emu plugins directory. Linux: copy the file "libgpuPeopsSoftX.so.1.0.x" or the file "libgpuPeopsSDL.so" (FPSE SDL version) into the main emu plugins directory. Copy the file "gpuPeopsSoftX.cfg" into the main emu "cfg" directory, or into the main emu directory, or into your home directory. Notes for use with ZiNc: You have to use the "--renderer=..." command line switch to load the plugin (or rename the plugin DLL to "renderer.znc" and copy it into the main ZiNc directory). For configuration you can specify the Peops .cfg with the ZiNc "--use-renderer-cfg-file=..." command line switch, or (Windows only) simply don't specify a .cfg file, then automatically the settings in the Windows registry will be used. Of course that will mean that you will need some Win psx emu to configure the plugin. -
Version 1.3
676 downloads
This is a Glide Renderer for the Zinc emulator. From the readme file located in the zip archive: COMPATIBILITY: ============== The renderer requires a Glide³-compatible graphics card. The following is a list of Glide³-compatible graphics cards:- 3dfx Voodoo Graphics [various manufacturers produced these cards] 3dfx Voodoo Rush [various manufacturers produced these cards] 3dfx Voodoo² [various manufacturers produced these cards] 3dfx Voodoo Banshee [various manufacturers produced these cards] 3dfx Voodoo³ 3dfx Voodoo4 3dfx Voodoo5 If your graphics card is not listed above, then it is not compatible with this renderer. IT WILL NOT WORK!! If your card is listed above, and you still have problems, then make sure you are using the latest 3dfx reference drivers for your graphics card (NOT the inbuild OS drivers, as these do not support Glide). 3dfx never released drivers for WindowsXP, so you have to use one of the hacked driver sets available to enable Glide support. -
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- zinc
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(and 2 more)
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Description: MAME4droid Reloaded is developed by David Valdeita (Seleuco), port of MAME 0.139 emulator by Nicola Salmoria and TEAM. MAME4droid Reloaded emulates arcade games supported by original MAME 0.139. This MAME4droid version is targeted to Dual-Core devices (1GHz and 512MB RAM minimum), because it is based on a high specs 2010 PC MAME build. Anyway don't expect arcade games of the 90 to work at full speed. With some games that are really bad optimized (like outrun or mk series) you will need at least a 1.5 ghz dual-core device (Cortex A15). This is related to MAME build used, since it is targeted to high specs PC's as i said before. This version doesn't have an UML back-end ARM dynamic recompiler, which means drivers based on high specs arcade CPUs won't be playable (it has not sense since this games will be slow in any case). Change log: Added tap on touchscreen as a lightgun device (only must be enabled for light gun games like operation wolf). Added Tilt sensor option to tap anywhere on screen to fire. Added game filterering (clones, favorites, year, category, manufacturer, driver source...). Some bug fixes. source: https://code.google.com/p/imame4all/
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Version .149u1
3,517 downloads
MAMEUI, formerly MAME32, is the GUI version of MAME. Originally authored in 1997 by Chris Kirmse, it was the first port of MAME to the Windows platform. MAMEUI is currently in maintenance mode with no active development taking place. The 64-bit version is still compiled and released when there is no breakage with the core. -
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http://sourceforge.net/projects/dice/files/
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http://www.barryharris.me.uk/article_view.php?id=190
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http://mamedev.org/updates.html
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http://rainemu.swishparty.co.uk/html/download/latest.html
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http://mamedev.org/updates.html
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http://mamedev.org/updates.html
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http://mamedev.org/updates.html
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http://mamedev.org/updates/
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Get it here --> http://www.barryharris.me.uk/fba.php
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This one has a considerable number of bugs... it may be worthwhile waiting for the next release. The source patch is here --> http://mamedev.org/updates.html