Jump to content

Search the Community

Showing results for tags 'super nintendo'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to 1Emulation! Serving The Scene Since 2002.
    • 1Emulation.com Newsroom [/news]
    • 1Emulation.com Reviews [/reviews]
    • 1Emulation.com Information [/info]
  • Free For All
    • Gossip Café [/offtopic]
    • Men's Corner [/swag]
    • Nerd's Chatter [/nerds]
  • InterActive
  • Official Emulator Forums
    • Raine
    • MameUI
  • Emulators on Personal Computers (Windows, Mac, Linux)
    • Arcade Emulators [/pc/arcade]
    • Nintendo Emulators [/pc/nintendo]
    • Sega Emulators [/pc/sega]
    • Sony Emulators [/pc/sony]
    • Other Emulators [/pc/other]
  • Emulators / Homebrew / Modding on Gaming Systems (Consoles, Handhelds)
    • Microsoft Systems
    • Nintendo Systems
    • Sony Systems
  • Emulators on Tablets and Smartphones
    • Android Emulators [/android]
    • iPod+iPad+iPhone Emulators [/apple]

Blogs

  • GameCop's Blog
  • Robert's Blog
  • CJ Jackson
  • Agozer's Blog
  • James' Blog
  • The Change
  • lol, blog
  • Grand Wizard of the Silver Lady (Level 40 Archmage)
  • someboddy's Blog
  • Mag's DEN
  • Madman's Blog
  • Anarchy Live
  • Guns 'n' Goggles
  • Hallucination
  • Generic Blog 1.0.0.01
  • Cominus's Shyt
  • Disoblige's Blog
  • Weirdy's Thought Dumpster
  • Madi's Blog
  • The Nacirema Dream
  • Nothing special
  • +Shoma's Liberal Ways+
  • The not-so Daily Happenings
  • BlackKnight's Blog
  • Conic Team TV
  • mudlord's Blog
  • Explosive Misanthropy's crud
  • JKKDARK
  • Fatal Rose's Blog
  • ...AxL's Mnemonic Haven ^_^
  • Kenshinsama's Blog
  • Jitway's Shit and Giggles
  • frankie5's Blog
  • endoplasmic reticulum's Blog
  • Skythe's Awesomeness
  • Hera's display of randomness.
  • Belthasar's Blog
  • nosound.97 - UK man's life in US
  • Commence planetary bombardment
  • cannot connect link using ruby and saphire using vba
  • miskie's Blog
  • Bambi's Blog
  • GamingMagz
  • CoolGadgetsGift's Blog
  • progettoSNAPs

Categories

  • Emulators on Personal Computers
    • Arcade Emulators
    • Nintendo Emulators
    • Sega Emulators
    • Sony Emulators
    • Other Emulators
  • Emulators / Homebrew on Gaming Systems
    • Emulators for DS
    • Emulators for PSP and Vita
    • Emulators for PS3
    • Emulators for Wii
    • Emulators / Homebrew for XBOX
    • Emulators for XBOX 360
  • Emulators on Tablets & Smartphones
    • Android Emulators
    • Apple Emulators

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 8 results

  1. Version 094

    1,465 downloads

    higan is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems: Famicom Super Famicom Game Boy Game Boy Color Game Boy Advance higan also supports the following subsystems: Super Game Boy BS-X Satellaview Sufami Turbo
  2. Version 094

    865 downloads

    higan is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems: Famicom Super Famicom Game Boy Game Boy Color Game Boy Advance higan also supports the following subsystems: Super Game Boy BS-X Satellaview Sufami Turbo
  3. Description: no$sns © Martin Korth nocash SNES/SFC emulator/debugger for windows Features The program is 100% assembler code. Accuracy should be quite high (if not: bug are reports welcome).Controllers: 1-2 Joypads, Multitap, Mouse, Lightguns (via mouse), NTT Data Pad, X-Band Keyboard, Twin Tap's, Barcode Battler, Pachinko Dial, Exertainment BikeCoprocessors: SA-1, GSU, DSP, ST010/11, CX4, OBC1, S-DD1, SPC7110, S-RTC, RTC-4513, SFC-Box, NSS arcade cabinetAdd-ons: Satellaview, Turbofile (TFII and STF)Debugger: Assembler, Disassembler, Xboo-Upload Function (for testing code on real SNES).Requirements: Win95 and up, around 8MB RAM, around 200MHz (tested) (on 1GHz computers, most games can run 5-10 times faster as on real hardware).Known Problems Interlace Mode (vertical hires) isn't yet supported (used only by 3 games or so)Offset-Per-Tile Mode isn't yet supported (used by Starfox... and probably by some further games...?)GUIs of Copiers and Cheat Devices should be working (but without actually emulating FDDs or Patches)ST018 isn't yet supportedActraiser 2 hangs in intro (unknown why) Change log: help: added note on starting multiple hdma's midframe in different scanlinesbugfix: mirror SRAM from 700000h to F00000h, but NOT to F08000h (thanks byuu)midframe hdma: init "snes_hdma_not_pause_flgs" during vblank (super ghouls)help: cleaned up memory/dma chapters, added basic LoROM/HiROM mapping chaptersemu: added support for rare LoROM games with more than 32K SRAM (eg. Dezaemon)help: added cx4 pinouts (thanks qwertymodo) and cx4 memory map (thanks byuu)commandline: looks in current directory before 'slot' directory (for lidnariq)video/zoom: fullscreen option (toggle via context menu; by right mouse button)video/zoom: software: supports odd ratios, mmx-based horizontal blur/resamplevideo/zoom: opengl: SwapBuffers, SubImage2d, DblBuffer, PixFmtScoring, Speedupgui: created own help engine (instead of microcrap's suicidal windows .hlp)game window: displays current zoom factor in caption (during sizing)game window: optionally square pixels, or real PAL/NTSC pixel aspect ratiosgame window: allows free sizing (with snapping near N*100% zoom factors)sfcbox: removed dummy OSD font (real SFC-Box character set is dumped now)controls: divides snes-mouse resolution by game-window-zoom-factoricon: simplified snes button/logo icon, at 12x12,16x16,32x32,48x48 pix sizeshelp/emu: sfcbox: added io-port-mirrors and values for unknown/unused io-bitshelp/emu: sfcbox: osd character zoom, osd background/outline styleshelp/emu: sfcbox: cpu hd64180 traps (most) invalid hd64180 opcodeshelp/emu: gsu mirrors/openbus, gsu multiply speed, r15+irq on stop opcodea22i: added argonaut gsu assembler (via .argonaut and .native/.nocash syntax)emu: avoids break on nested event-handling within hdma (for buggy kof2000)cartloader: clips corrupt sram/xram/flash header values to reasonable sizescartloader: fixed crash upon missing cx4 bios (thanks epguy35 for bugreport)help: added GSU-1 and GSU-2 pinouts (based on GSU schematics drawn by magno)help: added pinouts for SA-1 chip, BSX-FLASH connector, partial BSX-EXT porthelp: added MAD-R logic table+more MAD-1 details (thanks SkinnyV for dumping)help/emu: added some new nss details (vsync, mirrored/unused bits)help: added some new xband keyboard details (thanks to Benjamin Eriksson)help/emu: added copy-protected bootlegs (bitswap, constant, and alu/flipflop)help/emu: added super20hab (korean multicart with 20 small nes-port games) source: http://nocash.emubase.de/sns.htmdownload: no$sns v1.5
  4. Description: higan is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems: FamicomSuper FamicomGame BoyGame Boy ColorGame Boy AdvanceNintendo DShigan also supports the following subsystems: Super Game BoyBS-X SatellaviewSufami Turbo Change log: I'm posting higan v092.10 as a beta release. This release adds multi-pass shaders, SNES hires blending improvements, OS X Lion support, and more. Most importantly, after polling on the issue on my forum, popular opinion was to default to the most optimal video/audio drivers, rather than the safest. Notably, this means you'll need official video card drivers for OpenGL 3.2 support. By defaulting to OpenGL across the board, we can treat video shaders as ubiquitous. However, it's sure to not work on some systems. If you have trouble with video or audio, be sure to go to Settings->Configuration->Advanced, change the drivers, and restart the emulator. I'd like for v093 to be a solid release out of the door, but a lot has changed. So if you could all please test this release as thoroughly as possible, and report any bugs on my forum, it would be greatly appreciated. Included is the source, and Windows 64-bit binaries. If you need binaries for Windows 32-bit, OS X, or Linux, you'll need to compile the source yourself, sorry. source: http://byuu.org/download: higan x64 092.10
  5. Version 1.5

    561 downloads

    The emulator has been temporarily removed from our download database, as it has been flagged with a virus. We have double checked with the developer's website and confirmed that it's an issue on their end. Until the emulator is re-released clean, the download will be unavailable here on 1Emulation. no$sns © Martin Korth nocash SNES/SFC emulator/debugger for windows Features The program is 100% assembler code. Accuracy should be quite high (if not: bug are reports welcome). Controllers: 1-2 Joypads, Multitap, Mouse, Lightguns (via mouse), NTT Data Pad, X-Band Keyboard, Twin Tap's, Barcode Battler, Pachinko Dial, Exertainment Bike Coprocessors: SA-1, GSU, DSP, ST010/11, CX4, OBC1, S-DD1, SPC7110, S-RTC, RTC-4513, SFC-Box, NSS arcade cabinet Add-ons: Satellaview, Turbofile (TFII and STF) Debugger: Assembler, Disassembler, Xboo-Upload Function (for testing code on real SNES). Requirements: Win95 and up, around 8MB RAM, around 200MHz (tested) (on 1GHz computers, most games can run 5-10 times faster as on real hardware). Known Problems Interlace Mode (vertical hires) isn't yet supported (used only by 3 games or so) Offset-Per-Tile Mode isn't yet supported (used by Starfox... and probably by some further games...?) GUIs of Copiers and Cheat Devices should be working (but without actually emulating FDDs or Patches) ST018 isn't yet supported Actraiser 2 hangs in intro (unknown why)
  6. Version 1.51

    507 downloads

    This is the Windows release! For Linux or DOS, please visit the official website. ZSNES is a SNES emulator that has been worked on since 1997. Originally programmed by zsKnight and _Demo_, the project has since then attracted a number of new developers and contributors. On April 2, 2001, the ZSNES project was GPL'ed and its source released to the public. Written in a mixture of x86 assembler, C, and C++, ZSNES currently runs on Windows, DOS, x86 versions of Linux and FreeBSD, x86 Macintosh computers, and the Microsoft Xbox.
  7. Version 1.53

    22,260 downloads

    Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your Mac, Linux, Windows and so on. The games include some real gems that were only ever released in Japan. The original Snes9x project was founded by Gary flockon and Jerremy Koot as a collaboration of their earlier attempts at SNES emulation (Snes96 and Snes97.) Over the years the project has grown and has collected some of the greatest talent in the emulation community (at least of the SNES variety) some of which have been listed in the credits section, others have helped but have been loss in the course of time.
  8. Version 1.53

    3,894 downloads

    Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your Mac, Linux, Windows and so on. The games include some real gems that were only ever released in Japan. The original Snes9x project was founded by Gary flockon and Jerremy Koot as a collaboration of their earlier attempts at SNES emulation (Snes96 and Snes97.) Over the years the project has grown and has collected some of the greatest talent in the emulation community (at least of the SNES variety) some of which have been listed in the credits section, others have helped but have been loss in the course of time.
×
×
  • Create New...