James Posted October 29, 2004 Posted October 29, 2004 (edited) http://haze.mame.net/ 0.88u1 General Improvements -------------------- Namco Update [Phil Stroffolino] Fixes priority in the NB1 games. POSIRQ support for Namco System 2 games no longer requires game-specific hacks. Hack for Metal Hawk tile size is no longer needed. Screen blanking (window) support added for System 2 hardware. Sprite-tilemap orthogonality for System 2 rendering. Mametesters bugs: nebulray066gre (kludge, real behavior not understood) namcosx36rc2gre (for system2) finehour053gre ordyne080u1gre rthun237b16gre i960 fix [R.Belmont, Stephan Cecchinel] Fixed errors in atanr and logepr Improvements to FD1094 emulation [Charles MacDonald, Nicola Salmoria] more sets now run (eswatu, fpoint, goldnaxc, cltchitr) Fixed scroll offset and rain priority in mwarr [Pierpaolo Prazzoli] Added EEprom support to Steel Force [Pierpaolo Prazzoli] Misc Fixes [Curt Coder] * 1943 drivers/1943.c vidhrdw/1943.c - Converted to use tilemaps - Cleaned up driver - Merged memory maps - Fixed inputs/dips based on manuals - Renamed 1943j to "1943: Midway Kaisen (Japan)" - Renamed 1943kai to "1943 Kai: Midway Kaisen (Japan)" * Gun.Smoke drivers/gunsmoke.c vidhrdw/gunsmoke.c - Converted to use tilemaps - Cleaned up driver - Merged memory maps - Fixed inputs/dips based on manuals - Removed GUNSMOKE_HACK and fake dips * Blue Print drivers/blueprnt.c vidhrdw/blueprnt.c - fixed clocks per schematic, sound pitch now higher - tilemap conversion - merged memory maps - fixed inputs/dips per manual - fixed rom names per schematic - clean up - correct 2H/4H clocks * Night Driver drivers/nitedrvr.c machine/nitedrvr.c vidhrdw/nitedrvr.c - removed gear/track display hack - merged memory map - fixed clock per schematic - added early revision roms info - fixed rom names per schematic - clean up * 1942 drivers/1942.c vidhrdw/1942.c - merged memory maps - fixed inputs/dips per manual Confirmed Libble Rabble Custom IO chip numbers [shaun Stephenson] jalmah.c improvements [Angelo Salese] Further improved the first version protection.Now you can boot in urashima/mjzoomin/daireika,with wrong colors(data is extracted from MCU code) and wrong tilemap positioning(these games uses the RANGE register,which needs further investigation). New Games supported or promoted from GAME_NOT_WORKING status: ------------------------------------------------------------- Twin Brats [Pierpaolo Prazzoli] incorrect sound banking B.C. Story [David Haywood] Clutch Hitter [Charles MacDonald, Nicola Salmoria, David Haywood] incomplete sound emulation, some gfx problems D. D. Crew [Charles MacDonald, Nicola Salmoria, David Haywood] incomplete sound emulation, still some serious gfx problems in places Ping Pong Masters '93 [David Haywood] sound not yet emulated New Clones supported or promoted from GAME_NOT_WORKING status: -------------------------------------------------------------- Flash Point (Japan, Original) [Charles MacDonald, Nicola Salmoria] Senkyu (set 2) [Fabrice Arzeno] New Non-Working games / clones supported ---------------------------------------- several system18 sets Edited October 29, 2004 by James
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now