alexis Posted December 31, 2002 Share Posted December 31, 2002 Read the top post or the following quote.. Here is what you need to know: Determine MP * MP is calculated by how long the user has been aroundand how often they post. * Max MP is based on level, and increases with level* Each post a user makes costs them mp,* and a user regenerates mp proportional to how* many days they have been registered Determine EXP percentage * Experience is determined by how far the user is awayfrom the next level. This is expressed as a percentage. * Note, a user of level 0 has 100% experience. Making one postwill put them at level 1. Also, a user that is shown to have 100%experience, will go up a level on their next post. Determine Hit Points (HP) * Hp is based on user activity.* Max HP is based on the user's level, and will generally* be the same for all users of the same level. * A user's current HP is based on the user's posts per day.* A higher post per day (ppd), the more HP they will have. Auser with an average PPD (set below) will have 50% of theirmax HP. As a user goes over the average PPD, they will havemore HP, but the gains will decrease as the user's PPD increases.This makes achieving 100% hp difficult, but not impossible. * For users with under the average PPD, they will have HP equalto 1/2 the percentage their ppd is of the average.ie- a user with 2.5 ppd, and an average ppd of 5 will have* 25% of their max HP. This is because 2.5 is 50% of 5, and 1/2of that, is 25%. * Users who manage to post so far above the average that they havemore HP than their max will recieve a bonus to their max HP. [Note] Users at level 0 will always have 0 / 0 hp. That should explain everything. Thanks gc, sorry =P, this post wasn´t yet when i started writing my post but that explains everything =) Link to comment Share on other sites More sharing options...
KamelRed Posted January 30, 2003 Share Posted January 30, 2003 Its a very cool way to keep tabs on the activity of other forum users. Link to comment Share on other sites More sharing options...
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