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Posted

well this is my first realtime rendered scene,made possible bythe irrlicht rendering engine.iam putting together a release version with give examples of reflection,transperancy,solid materials and skybox/skydomes,physics an collision.please give opinion by looking the screenshot pretty soon ill have the real thing for download.i did this to rub it in my friends face,cause hes learning c++ and java and he doesnt know what to do i told him i could better than(cause hes an idiot)now in addition to being able to 3d model i can program(sorta,only 3d engines or 3d game engines)

shot82.jpg

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Posted (edited)

ha ha ha no i used the irrlicht engine as a renderer for my scenes and so did my friend i he doesnt know what to do and iam already up to gravity and collision,used special effect.kinda hard cause all is in c++ and i dont know any and yet i learned some c++ by using irrlicht and creatted the scene above and my freind who know c++ can even draw a friggin triangle.and if i was a expert(combined with other libraries)i could make a game.

Edited by Corn99
Posted

gryph i used opengl cause its faster and more stable but volume shadows wont show and in direct x shadows show when windoed but major slowdown,and dont work in fullscreen so open gl all the way.

Posted (edited)

heres that mini scene i made,to rotate the camera use the mouse to move front.back,right,left use the mouse keys.and to close use alt and f4 and this uses opengl not directx(by mychoice).

mini_scene

Edited by Corn99
Posted (edited)

i can't get it to work, i tihnk the link to the files are wrong, also light.obj is missing i think

Edited by Ryuken

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