Prican25 Posted December 27, 2004 Share Posted December 27, 2004 (edited) Throw-a -wobbly, the first page of this topic and the readme says its a patch based on 11/02 fba-xxx release so you should get the idea of patching the default.xbe of that release Edited December 27, 2004 by Prican25 Link to comment Share on other sites More sharing options...
djohng Posted December 27, 2004 Author Share Posted December 27, 2004 this is the readme, please feel free to point out where the instructions are in the readme.txt... "I will create a patch based on Gogoackman latest 02/11 release." R.U.B.? -djohng Link to comment Share on other sites More sharing options...
sammaz Posted December 28, 2004 Share Posted December 28, 2004 just got home from vacation...whats the newest \ best compile dhjohng or did manto and them foo's update dhjohng's source from dec 2nd? Link to comment Share on other sites More sharing options...
djohng Posted December 28, 2004 Author Share Posted December 28, 2004 just got home from vacation...whats the newest \ best compile dhjohng or did manto and them foo's update dhjohng's source from dec 2nd?<{POST_SNAPBACK}> You mean gogoackman's update? not Manto...he say's he's not involved ...and foo? whose that...website?...havent seen foo...if your talking about gogoackman...I've implemented the files that have been updated...and will release an update within the day. -djohng Link to comment Share on other sites More sharing options...
Prican25 Posted December 28, 2004 Share Posted December 28, 2004 he meant to say "fool's" in which makes himself one for saying that as he has done nothing compared to what gogo has done with a buggy source to what is fba-xxx is now. plain and simple: if you don't like his work, then don't use. Link to comment Share on other sites More sharing options...
sammaz Posted December 28, 2004 Share Posted December 28, 2004 sorry bad choice of words... dhjong - you think its possible maybe... to add "coin" button as a mappable button like the rest... right now it is stuck as "back"....it would be cool to have it be changeable with the others great work,,,thanx me and my bro appreciate it...we are having a huge kof tourney on my MVS machine right now... kof2003 rox for a tourney Link to comment Share on other sites More sharing options...
djohng Posted December 28, 2004 Author Share Posted December 28, 2004 sorry bad choice of words... dhjong - you think its possible maybe... to add "coin" button as a mappable button like the rest... right now it is stuck as "back"....it would be cool to have it be changeable with the others great work,,,thanx me and my bro appreciate it...we are having a huge kof tourney on my MVS machine right now... kof2003 rox for a tourney<{POST_SNAPBACK}> its djohng not dhjong! Link to comment Share on other sites More sharing options...
Prican25 Posted December 30, 2004 Share Posted December 30, 2004 fresh off a nice format, i decided to do compiling once again but when i tried the source posted on the first page i get a an error: Project : error PRJ0019: A tool returned an error code from "Assembling i:\Xbe_dev\fba\Filters\scale.asm" i tried my older fba sources and they compile fine but i want to be able to use the latest so does anyone have any ideas to fix this prob? Link to comment Share on other sites More sharing options...
djohng Posted December 31, 2004 Author Share Posted December 31, 2004 fresh off a nice format, i decided to do compiling once again but when i tried the source posted on the first page i get a an error: Project : error PRJ0019: A tool returned an error code from "Assembling i:\Xbe_dev\fba\Filters\scale.asm" i tried my older fba sources and they compile fine but i want to be able to use the latest so does anyone have any ideas to fix this prob?<{POST_SNAPBACK}> Not sure...are you using all the files...and a fresh directory of fba? It works fine for me.... Make sure your using the project file from this source as several files have changed names. On another subject... I'm also working on a FBA Plus U9B version of the xbe over the New Years Holiday...compiles fine but the new decrypting for KOF2003 PCB 1 gives an error on decrypting on the XBox...so trying to resolve this problem...before releasing! -djohng Link to comment Share on other sites More sharing options...
Prican25 Posted January 2, 2005 Share Posted January 2, 2005 yes its a fresh directory and it even does this with gogo's latest looking at the error more it seems that it can't find the needed file but even changing some of the directories to where i have my software still gives me the error EDIT: ok i finally got it going but now a new error stops me: LINK : fatal error LNK1181: cannot open input file '.\obj\msvc\release\xbhelp.obj' weird thing is the source didn't come with that file and its in none of my older sources Link to comment Share on other sites More sharing options...
djohng Posted January 3, 2005 Author Share Posted January 3, 2005 yes its a fresh directory and it even does this with gogo's latest looking at the error more it seems that it can't find the needed file but even changing some of the directories to where i have my software still gives me the error EDIT: ok i finally got it going but now a new error stops me: LINK : fatal error LNK1181: cannot open input file '.\obj\msvc\release\xbhelp.obj' weird thing is the source didn't come with that file and its in none of my older sources <{POST_SNAPBACK}> I think I know what the issue is...there are 4 files that are in the "examples/common/src/include" directory in the xbox development environment. In the FBA-xxx source this is at the very top in the common folder. Check to make sure these are being included and in the same directories as your machine. I have my development kit installed in c:\xboxsdk...not c:\program files\ms xbox sdk This should solve your problem. -djohng Link to comment Share on other sites More sharing options...
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