Mag Posted December 16, 2004 Author Share Posted December 16, 2004 I just finished this game recently, man there are alot of chars to unlock, each with their own unique style and moves. you guys tried reverse control of your char? it looks way kewler when skating backward, not to mentioned grinding while combo-ing with some aerial moves. not sure if this feature was put into JSRF. Link to comment Share on other sites More sharing options...
kaioshade Posted December 16, 2004 Share Posted December 16, 2004 I just finished this game recently, man there are alot of chars to unlock, each with their own unique style and moves. you guys tried reverse control of your char? it looks way kewler when skating backward, not to mentioned grinding while combo-ing with some aerial moves. not sure if this feature was put into JSRF.<{POST_SNAPBACK}> Yup, you can skate backwards in Future as well. I prefer Future over the original, but the original is still very much fun. Future is set up the way it is because it would not work any other way. In Future there are many, many points where you are tagging while grinding. There is no way you can perform analog motions moving at that speed. Like other posters have said, one button gringing keeps the fast smooth pace of the game. And the two games focus on challenge on a different way. In the first game, your main enemies were the timer and the random incarnations of law enforcement out to stop you from performing complicated tagging sequences. In future, the environment itself was your challenge. Getting from point a to b was a real challenge in some levels. Getting that last tag, or graffiti soul was where theyt focused their challenge efforts into. Link to comment Share on other sites More sharing options...
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