James Posted December 8, 2004 Posted December 8, 2004 http://haze.mame.net/ 0.89u3------ General Improvements-------------------- Model 3 Cleanups [R.Belmont] - Added init for mpc105 bridge - Synchronized VS2 CROMs - Fixed missing VROMs in Sega Rally 2 and Virtual On 2 - Added VS2 '99 set, fixed incorrect ROMs in vs2v991 - Added Virtual On 2 v5.4g, Daytona USA 2, and Dirt Devils sets Model 3 / PPC updates [Ville Linde] - Major bugfixes to the PPC603 emulation, especially the FPU - Improved MPC105 emulation - Preliminary 53c810 SCSI emulation. Lost World now tries to download everything necessary to the Real3D stuff - Added export version of Scud Race Sega System16 updates [Aaron Giles] * hooked up sound in atomicp (tempo is just a guess right now) * created new machine/segaic16.c to hold non-video common hardware * preliminary multiply/compare implementation moved there * updated some game info against Thierry's spreadsheet; altbeast needs an encrypted Z80 for sound now * included eswatj update from Thierry * fixed reset bug when running 16B/18 games * changed segaic_init_palette to take a number of palette entries Decryption of MC-8123B 317-0066 encrypted z80 used by altbeas2 [Nicola Salmoria, Dave Widel] Hooked up controls in some Sega X-Board games [David Haywood] smgp, rachero, abcop Added coin counters to prehisle driver [Pierpaolo Prazzoli] Fixed remaining GFX issues in flower [bryan McPhail] Fixed GFX problem in Superman [bryan McPhail] Fixed? overdraw in atomic robokid [Pierpaolo Prazzoli] Fixed some compiler related issues with >32-bit integers in PPC / Model 3 [Lawrence Gold] Attempted to make Pokey random number generator work better with recordings (not verifiedto improve things yet) [Juergen Buchmueller] Trace in debugger now defaults to current active CPU if non specified [Nathan Woods] Naughtyb / Popflame cocktail support [HobbesAtPlay] Moved jrpacmbl to jrpacman driver [MASH] New Games / Clones supported or promoted from GAME_NOT_WORKING status:---------------------------------------------------------------------- Progressive Music Trivia [Pierpaolo Prazzoli]Trivia Master [Pierpaolo Prazzoli]Racing Hero [Gerald, David Haywood] (AB Cop and SMGP are also now 'working' but still have some fairly serious issues) Clones------ Blood Brothers (set 2)E-swat (Japan) [Thierry] New Non-working--------------- Line of Fire (Japan) [Charles Macdonald, bmoto] no controls, xboard emulation problems
Diso Posted December 8, 2004 Posted December 8, 2004 I"m going on a limb here by saying the mame dev team prolly want a version out by Christmas Good work james for reporting. I like Sega games and hope games like GA: The duel will become emulated
James Posted December 8, 2004 Author Posted December 8, 2004 Yes I am glad there doing work on the sega games That are bringing them old games back to like through emulation .
Agozer Posted December 8, 2004 Posted December 8, 2004 I"m going on a limb here by saying the mame dev team prolly want a version out by Christmas Good work james for reporting. I like Sega games and hope games like GA: The duel will become emulated Yeah, Golden Axe: The Duel is a pretty awesome game. So far it only works in Modeler.
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