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Super Sleuth Updated


olaf

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Super Sleuth managed to make a Christmas release, below are the changes seen in 1.02, the new version.

 

- Added SA-1 Bitmap File Registers and Character DMA Buffer Transfer

- Updated the SA-1 Registers and Memory Mapping

- Added PCB patching to Game Doctor 3 Headers

- Disallowed transfer from WRAM to $2180 and vice-versa for high speed DMA

- Added freeze in CPU execution to each scanline (OPHCT: 135-143)

- Modified Overdump detection to more reliablely identify open architecture

- Extended Database to override cartridge mapping using PCB indentification

- Added Support for BS-X Cartridge Mapping Registers

- Added Header Detection at Bank $40 for ROMs larger than 32Mbits

- Shifted OAM Address Reset to LineBlank/ForceBlank, should fix object corruption in Dungeon Master

- Adjusted the Color Map to produce slightly brighter colours

- Fixed the 65816 Reset to resemble an interrupt

- Fixed Window Handles for some problem Message Boxes

- Fixed NMITIMEN Register - XBand Modem BIOS (U) accidently caused NMI to re-interrupt

- Fixed 20Mbit HIROM Game Doctor file header

- Fixed Super Wildcard Real-Time Save load

- Fixed SRAM Mapping in Game Doctor Mode

- Enabled Game Doctor SF III to Send BackupRAM

- Added Custom Paths for Gamepak, BackupRAM, PNG and State Files.

- Updated readme.txt

- Updated bpsfmt.txt

- Updated sleuth.db

- Official Homepage

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