olaf Posted December 24, 2004 Share Posted December 24, 2004 Super Sleuth managed to make a Christmas release, below are the changes seen in 1.02, the new version. - Added SA-1 Bitmap File Registers and Character DMA Buffer Transfer- Updated the SA-1 Registers and Memory Mapping- Added PCB patching to Game Doctor 3 Headers- Disallowed transfer from WRAM to $2180 and vice-versa for high speed DMA- Added freeze in CPU execution to each scanline (OPHCT: 135-143)- Modified Overdump detection to more reliablely identify open architecture- Extended Database to override cartridge mapping using PCB indentification- Added Support for BS-X Cartridge Mapping Registers- Added Header Detection at Bank $40 for ROMs larger than 32Mbits- Shifted OAM Address Reset to LineBlank/ForceBlank, should fix object corruption in Dungeon Master- Adjusted the Color Map to produce slightly brighter colours- Fixed the 65816 Reset to resemble an interrupt- Fixed Window Handles for some problem Message Boxes- Fixed NMITIMEN Register - XBand Modem BIOS (U) accidently caused NMI to re-interrupt- Fixed 20Mbit HIROM Game Doctor file header- Fixed Super Wildcard Real-Time Save load- Fixed SRAM Mapping in Game Doctor Mode- Enabled Game Doctor SF III to Send BackupRAM- Added Custom Paths for Gamepak, BackupRAM, PNG and State Files.- Updated readme.txt- Updated bpsfmt.txt- Updated sleuth.db- Official Homepage Link to comment Share on other sites More sharing options...
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