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Nintendo DS already hacked


Mr.X

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Starcube team released a 1st edition of his DS Streamer : 2mbit transfer speed (tested up to 45 Feet).

 

 

__:_ __/\__ _:__

\ |//(>> * S T A R C U B E * \ / <<)\\| /

\| __/\__ /

| / \ /__/\__ |

| \ /(______. / \ / |

|___________)\____\ |____/(__________ _______:_______:__

|\ ____/_____ ______\____ |._ /

_:_\______. | \| _. : |/ /

/ \| | | \|. ___ |\ \

/ _._________ | |\ ______|___/ | \__ \

)/ : \_______|_______: \_______/ |_______| / \

/ | \. /\ \ \

______:_________)\ _______.__________________/__________\_____ \_)\

/ /______: :._ /._ / /

/ |\_______/_ | | |/ / |/ /_____/

\ |/ / | | |\ \ /_______/

\ /_________/___ |_______|/ / _________ \ |

\_____._____/\_/ \/: / ______/\__/ )/ |

:. \( / |

| \ proudly presents |

| |

| |

(1)>> <> Nintendo DS Stream [internal] <> <<)

| |

| |

| Origin...: USA NTSC Filename...: S3.DS-STREAM|

| Released.: |

| Console..: NINTENDO DS Format.....: |

| Source...: **/**** Supply.....: **/**** |

| Company..: Team Starcube Store Date.: ****** |

| |

| |

| |

(2)>> Game Info: <<)

| |

| Preview edition of our upcoming DS Streamer - the first |

| generation DS loader. This preview edition is |

| built with Super Mario 64-DS in mind. |

| Features: |

| 2mbit Transfer speeds |

| Tested up to 45 Feet |

| |

(3)>> Release Notes: <<)

| |

| Everytime you Leak, God kills a kitten (or maybe mamoru) |

| |

(4)>> Greetings: <<)

| |

| KALISTO, ECHELON, MODE7, PROJECTX, FAIRLIGHT, EURASIA, |

| MOONCUBE, PARADOX, CSiSO, USA, Caravan, WoD, WjR, GP, |

| GeNiuS, iNSOMNiA, REPLICA, IGUANA, CONS, OWLiSH |

| VAGRANTDVD, HOLYCUBE, MRN, and our loving fans. |

| |

/| |\

/_|\\(>> " Whats a group without love and respeckt!" <<)//|_\

: :

 

 

DarkFader, who dumped the 1st NDS game Metroid Prime Hunters First Hunt, succeeded in reading data to edit it.

He made a video showing his setup to hack Metroid demo to show his edited title screen. As you can see from the video he changed the start address for some of Metroid ARM7 code to the GBA flash cart, instead of the DS cart which then loads the hacked data instead of the usual data. Video : read (.avi)

 

Content of Metroid Prime Hunters First Hunt :

 

/

/data/

/data/levels/

/data/levels/collision/

/data/levels/collision/blueRoom_Collision.bin

/data/levels/collision/e3Level_Collision.bin

/data/levels/collision/mp1_Collision.bin

/data/levels/collision/mp2_Collision.bin

/data/levels/collision/mp3_Collision.bin

/data/levels/collision/mp5_Collision.bin

/data/levels/collision/testlevel_Collision.bin

/data/levels/entities/

/data/levels/entities/e3Level_Ent.bin

/data/levels/entities/morphBall_Ent.bin

/data/levels/entities/mp1_Ent.bin

/data/levels/entities/mp2_Ent.bin

/data/levels/entities/mp3_Ent.bin

/data/levels/entities/mp5_Ent.bin

/data/levels/entities/regulator_Ent.bin

/data/levels/entities/survivor_Ent.bin

/data/levels/entities/testlevel_Ent.bin

/data/levels/models/

/data/levels/models/blueRoom_Anim.bin

/data/levels/models/blueRoom_Model.bin

/data/levels/models/e3Level_Anim.bin

/data/levels/models/e3Level_Model.bin

/data/levels/models/mp1_Anim.bin

/data/levels/models/mp1_Model.bin

/data/levels/models/mp2_Anim.bin

/data/levels/models/mp2_Model.bin

/data/levels/models/mp3_Anim.bin

/data/levels/models/mp3_Model.bin

/data/levels/models/mp5_Anim.bin

/data/levels/models/mp5_Model.bin

/data/levels/models/testlevel_Anim.bin

/data/levels/models/testLevel_Model.bin

/data/levels/nodeData/

/data/levels/nodeData/e3Level_Node.bin

/data/levels/nodeData/morphBall_Node.bin

/data/levels/nodeData/mp1_Node.bin

/data/levels/nodeData/mp2_Node.bin

/data/levels/nodeData/mp3_Node.bin

/data/levels/nodeData/mp5_Node.bin

/data/levels/nodeData/regulator_Node.bin

/data/levels/nodeData/survivor_Node.bin

/data/levels/nodeData/testLevel_Node.bin

/data/logo/

/data/logo/logo_Anim.bin

/data/logo/logo_Model.bin

/data/menus/

/data/menus/filter_Model.bin

/data/menus/font_Model.bin

/data/menusTD/

/data/menusTD/bottom_bg_Model.bin

/data/menusTD/client_start_Anim.bin

/data/menusTD/client_start_Model.bin

/data/menusTD/configuration_Anim.bin

/data/menusTD/configuration_bg_Model.bin

/data/menusTD/configuration_Model.bin

/data/menusTD/edit_name_2_Anim.bin

/data/menusTD/edit_name_2_bg_Model.bin

/data/menusTD/edit_name_2_Model.bin

/data/menusTD/font_Model.bin

/data/menusTD/frame_Anim.bin

/data/menusTD/frame_Model.bin

/data/menusTD/host_start_Anim.bin

/data/menusTD/host_start_bg_Model.bin

/data/menusTD/host_start_Model.bin

/data/menusTD/main_menu_Anim.bin

/data/menusTD/main_menu_bg_Model.bin

/data/menusTD/main_menu_Model.bin

/data/menusTD/menu_state.bin

/data/menusTD/multi_hi_score_Anim.bin

/data/menusTD/multi_hi_score_Model.bin

/data/menusTD/multiplayer_Anim.bin

/data/menusTD/multiplayer_bg_Model.bin

/data/menusTD/multiplayer_Model.bin

/data/menusTD/options_Anim.bin

/data/menusTD/options_bg_Model.bin

/data/menusTD/options_Model.bin

/data/menusTD/popup_Anim.bin

/data/menusTD/popup_Model.bin

/data/menusTD/records_Anim.bin

/data/menusTD/records_Model.bin

/data/menusTD/title_Anim.bin

/data/menusTD/title_bg_Model.bin

/data/menusTD/title_Model.bin

/data/menusTD/training_Anim.bin

/data/menusTD/training_bg_Model.bin

/data/menusTD/training_hi_score_Anim.bin

/data/menusTD/training_hi_score_bg_Model.bin

/data/menusTD/training_hi_score_Model.bin

/data/menusTD/training_Model.bin

/data/menusTD/vibe_Model.bin

/data/models/

/data/models/ballDeath_Anim.bin

/data/models/ballDeath_Model.bin

/data/models/balljump_Model.bin

/data/models/balljump_ray_Anim.bin

/data/models/balljump_ray_Model.bin

/data/models/bomb_Anim.bin

/data/models/bomb_Model.bin

/data/models/bombLite_Anim.bin

/data/models/bombLite_Model.bin

/data/models/bombStart_Anim.bin

/data/models/bombStart_Model.bin

/data/models/bombStartLite_Anim.bin

/data/models/bombStartLite_Model.bin

/data/models/bombStartLiter_Anim.bin

/data/models/bombStartLiter_Model.bin

/data/models/dashEffect_Anim.bin

/data/models/dashEffect_Model.bin

/data/models/door2_Anim.bin

/data/models/door2_holo_Anim.bin

/data/models/door2_holo_Model.bin

/data/models/door2_Model.bin

/data/models/door_Anim.bin

/data/models/door_Model.bin

/data/models/effWaspDeath_Anim.bin

/data/models/effWaspDeath_Model.bin

/data/models/furlEffect_Anim.bin

/data/models/furlEffect_Model.bin

/data/models/fuzzball_Model.bin

/data/models/genericmover_Anim.bin

/data/models/genericMover_Collision.bin

/data/models/genericMover_Model.bin

/data/models/gun_Anim.bin

/data/models/gun_idle_Model.bin

/data/models/gunEffElectroCharge_Anim.bin

/data/models/gunEffElectroCharge_Model.bin

/data/models/gunEffMissileCharge_Anim.bin

/data/models/gunEffMissileCharge_Model.bin

/data/models/gunLobFlash_Anim.bin

/data/models/gunLobFlash_Model.bin

/data/models/gunMuzzleFlash_Anim.bin

/data/models/gunMuzzleFlash_Model.bin

/data/models/gunSmoke_Anim.bin

/data/models/gunSmoke_Model.bin

/data/models/jumpad_ray_Model.bin

/data/models/jumppad_base_Model.bin

/data/models/jumppad_ray_Anim.bin

/data/models/jumppad_ray_Model.bin

/data/models/lightningCol_Anim.bin

/data/models/lightningCol_Model.bin

/data/models/lightningColLite_Anim.bin

/data/models/lightningColLite_Model.bin

/data/models/lightningColLiter_Anim.bin

/data/models/lightningColLiter_Model.bin

/data/models/lightningColLiterER_Anim.bin

/data/models/lightningColLiterER_Model.bin

/data/models/lightningLob_Anim.bin

/data/models/lightningLob_Model.bin

/data/models/metroid_Anim.bin

/data/models/Metroid_Lo_Model.bin

/data/models/metroid_Model.bin

/data/models/missileCollide_Anim.bin

/data/models/missileCollide_Model.bin

/data/models/missileColLite_Anim.bin

/data/models/missileColLite_Model.bin

/data/models/missileColLiter_Anim.bin

/data/models/missileColLiter_Model.bin

/data/models/missileColLiterER_Anim.bin

/data/models/missileColLiterER_Model.bin

/data/models/Mochtroid_Anim.bin

/data/models/Mochtroid_Lo_Model.bin

/data/models/Mochtroid_Model.bin

/data/models/morphBall_Blue_Model.bin

/data/models/morphBall_Green_Model.bin

/data/models/morphBall_Model.bin

/data/models/morphBall_White_Model.bin

/data/models/pb_charged_Anim.bin

/data/models/pb_charged_Model.bin

/data/models/pb_normal_Anim.bin

/data/models/pb_normal_Model.bin

/data/models/pick_ammo_A_Model.bin

/data/models/pick_ammo_B_Model.bin

/data/models/pick_dblDamage_Model.bin

/data/models/pick_health_A_Model.bin

/data/models/pick_health_B_Model.bin

/data/models/pick_morphball_Model.bin

/data/models/pick_wpn_electro_Model.bin

/data/models/pick_wpn_missile_Model.bin

/data/models/platform_Collision.bin

/data/models/platform_Model.bin

/data/models/samus_Anim.bin

/data/models/samus_hi_blue_Model.bin

/data/models/samus_hi_green_Model.bin

/data/models/samus_hi_white_Model.bin

/data/models/samus_hi_yellow_Model.bin

/data/models/samus_low_yellow_Model.bin

/data/models/spawnEffect_Anim.bin

/data/models/spawnEffect_Model.bin

/data/models/trail_Model.bin

/data/models/warWasp_Anim.bin

/data/models/warWasp_Model.bin

/data/models/zoomer_Anim.bin

/data/models/zoomer_Model.ban

/data/movies/

/data/movies/death-15fps-down-right.avi.fv

/data/movies/death-15fps-up-left.avi.fv

/data/movies/opening-15fps-down-right.avi.fv

/data/movies/opening-15fps-up-left.avi.fv

/data/movies/spawn_blue-15fps-down-right.avi.fv

/data/movies/spawn_blue-15fps-up-left.avi.fv

/data/movies/spawn_green-15fps-down-right.avi.fv

/data/movies/spawn_green-15fps-up-left.avi.fv

/data/movies/spawn_white-15fps-down-right.avi.fv

/data/movies/spawn_white-15fps-up-left.avi.fv

/data/movies/spawn_yellow-15fps-down-right.avi.fv

/data/movies/spawn_yellow-15fps-up-left.avi.fv

/data/movies/teaser-15fps-down-right.avi.fv

/data/movies/teaser-15fps-up-left.avi.fv

/data/sound/

/data/sound/BGMDATA.BIN

/data/sound/GLOBALSFXDATA.BIN

/data/sound/MENUSFXDATA.BIN

/data/sound/SFXDATA.BIN

Edited by Mr.X
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