Two9A Posted December 30, 2004 Share Posted December 30, 2004 All the ones that come in the DSemu package work for me, except for mnc-smb.gba, which crashes.If you don't mind me asking, what the hell is that file? I've never seen it before! When trying to open a ROM that's name is 48 (including extension) characters long or more, the emulator crashes instantly. I guess this is some kind of buffer overflow.It was indeed a buffer overflow (affecting the full file and pathname); fixed yesterday. And robbbert: You know I can't do anything with a Watson log, or any other log, to be fair To all: I'll probably be putting in more test ROMs that (should) run fine, soon. Maybe some that crash it hard as well, just for variety. Link to comment Share on other sites More sharing options...
MeGaBiTe1 Posted December 30, 2004 Author Share Posted December 30, 2004 If you don't mind me asking, what the hell is that file? I've never seen it before!Sorry about that. It was some other ROM that I must have accidentally put in the same folder with dsemu. To all: I'll probably be putting in more test ROMs that (should) run fine, soon. Maybe some that crash it hard as well, just for variety.I was just messing around with dsemu and found that this ROM works. It's not a commercial ROM, so I don't think I'll get in trouble for posting it. Thanks for fixing buffer overflow. Link to comment Share on other sites More sharing options...
Two9A Posted December 31, 2004 Share Posted December 31, 2004 I was just messing around with dsemu and found that <3d tank> works.Looks great. I thought it'd do more for the HUGE size of ROM, but heck. Anything 3d (even if it runs dog slow) is good. Link to comment Share on other sites More sharing options...
Robert Posted December 31, 2004 Share Posted December 31, 2004 (edited) Megabyte said to put dumps in. I'll remove it now. And robbbert: You know I can't do anything with a Watson log, or any other log, to be fairI didn't know. Edited December 31, 2004 by robbbert Link to comment Share on other sites More sharing options...
MeGaBiTe1 Posted December 31, 2004 Author Share Posted December 31, 2004 Megabyte said to put dumps in. I'll remove it now.That wasn't me. That was GryphonKlaw. Link to comment Share on other sites More sharing options...
Federelli Posted January 2, 2005 Share Posted January 2, 2005 (edited) Two9A, first of all let me congratulate you on your constant progress. I'm Beta Tester of Glide64, which i presume you know what it is .Anyway, if you would like me to, i would also like to beta test your emu . Consider me as your servant from now on.So just ask what you want me to test, and i will. I'll also do some testing on my own, and build a report. Edit: You may know it, but here's a sound demo page for when you start working with sound. http://tssf.i-web.net/gbastuff/ Edited January 2, 2005 by Federelli Link to comment Share on other sites More sharing options...
Federelli Posted January 2, 2005 Share Posted January 2, 2005 (edited) First report, a tiny one, usind 0.0.1d: --------- The demo stsound.gba, which is actually a sound demo, also displays crapped gfx.http://www.megagames.com/console/cgi-bin/dl.cgi?id=gba&file=stsoundgba!zip --------- The demo, Nocturnal-Great_Juicy_Gypsy.gba isn’t working. http://www.megagames.com/console/cgi-bin/dl.cgi?id=gba&file=NOCTURNAL-GREAT_JUICY_GYPSY_(GBA)!ZIP Here's a list of unimp/unpred ops:[20050102.18:16:28] Unimplemented opcode encountered: 4C0D8811. [20050102.18:16:28] Unpredictable opcode encountered: 310288A3. [20050102.18:16:28] Unpredictable opcode encountered: 31028923. [20050102.18:16:28] Unpredictable opcode encountered: 310289A3. [20050102.18:16:28] Unpredictable opcode encountered: 31022380. [20050102.18:16:28] Unimplemented opcode encountered: 1C1303C8. [20050102.18:16:28] Unpredictable opcode encountered: 310288A3. [20050102.18:16:28] Unpredictable opcode encountered: 31028923. [20050102.18:16:28] Unpredictable opcode encountered: 310289A3. [20050102.18:16:28] Unpredictable opcode encountered: 31022380. [20050102.18:16:28] Unimplemented opcode encountered: 1C1303C8. --------- This demo, Infidelicious.bin, is working . http://www.megagames.com/console/cgi-bin/dl.cgi?id=gba&file=infideli!zip --------- The demo, vtg_bla.bin isn’t working, and it hangs the emu after the log file is filled with repeated undef ops ftp://ftp.profzone.ch/vantage/members/killer/files/vtg_bla.zip List of undef opcs (the first two ops are repeated constantly, creating a huge log file: [20050102.18:28:32] Undefined opcode encountered: 030035C4. [20050102.18:28:32] Undefined opcode encountered: 03000100. [20050102.18:28:32] Undefined opcode encountered: 03007EF8. --------- The demo, rs_demo.bin is also somewhat working. http://gbdev.8k.com/RSdemo.zip --------- The demo, AsteroidsGBA.bin, isn’t working, emu crash http://www.russprince.com/gba/files/AsteroidsGBA.zip List of ops: [20050102.18:39:17] Unimplemented opcode encountered: 1C03B530. [20050102.18:39:17] Unimplemented opcode encountered: 1C28240C. [20050102.18:39:17] Unimplemented opcode encountered: 3C017001. [20050102.18:39:17] Unimplemented opcode encountered: 1C48D11B. [20050102.18:39:17] Unimplemented opcode encountered: 1C08D822. [20050102.18:39:17] Unimplemented opcode encountered: 1C1900DB. [20050102.18:39:17] Unimplemented opcode encountered: 1C187110. [20050102.18:39:17] Unimplemented opcode encountered: 1C07B5F0. [20050102.18:39:17] Unimplemented opcode encountered: BC01BCF0. [20050102.18:39:17] Undefined opcode encountered: 4647B5F0. [20050102.18:39:17] Unimplemented opcode encountered: 1C05B480. [20050102.18:39:17] Unimplemented opcode encountered: 1C48D149. --------- The demo, Nrx (WIP).gba, somewhat works as well. http://www.artplastique.free.fr/nrx/GBA/Demos/ROMs/Nrx%20(WIP).gba --------- The demo, Dario.bin, works in the way that it doesn’t hang the emu, but what it displays is just wrong. http://www.gbadev.org/download.php?section=demos&filename=sm3d_v09.zip It should display something of this nature: --------- The demo RValentine.agb, works, but it's missing some blending modes. http://www.gbadev.org/download.php?section=demos&filename=rvalentine.zip It looks like this: It should look like this: --------- Is this usefull in any way? If not, please specify in which other way may i be of use. Edited January 2, 2005 by Federelli Link to comment Share on other sites More sharing options...
MeGaBiTe1 Posted January 2, 2005 Author Share Posted January 2, 2005 The majority of ROMs you test won't work. DSEmu doesn't have support for sprites I don't think, so that rules out a lot of ROMs. Link to comment Share on other sites More sharing options...
Federelli Posted January 2, 2005 Share Posted January 2, 2005 Indeed, since i've also tried a sprite test, and of course, just a blank screen. I'm guessing sprites are simply not rendered, which is the wise thing to do until they are implemented. Link to comment Share on other sites More sharing options...
Federelli Posted January 3, 2005 Share Posted January 3, 2005 Incredible Mario 64 DS shows some scrolling lines at the start, then hangs the emu . Then Metroid, hangs with the following ops: [20050103.03:02:04] Unpredictable opcode encountered: 414E14ED. [20050103.03:02:04] Unimplemented opcode encountered: 4DB24D91. [20050103.03:02:04] Unimplemented opcode encountered: 1D0918E8. [20050103.03:02:04] Undefined opcode encountered: 77DF6B9D. [20050103.03:02:04] Unimplemented opcode encountered: 4EF817D8. [20050103.03:02:04] Unpredictable opcode encountered: 316DE9CA. [20050103.03:02:04] Unimplemented opcode encountered: DDEAEEB0. [20050103.03:02:04] Unimplemented opcode encountered: 1D4F2192. [20050103.03:02:04] Unimplemented opcode encountered: 1CE71D09. Link to comment Share on other sites More sharing options...
MeGaBiTe1 Posted January 3, 2005 Author Share Posted January 3, 2005 As far as I know a Mario DS ROM does not exist. DarkFader, I believe, is the only dev with a card reader that can dump a ROM (another one is in the works here). Plus, isn't it impossible that DSEmu could emulate a DS game since I don't think any support for the ARM9 has been coded? In short, that is not a real dump of Mario. Link to comment Share on other sites More sharing options...
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