Jump to content

Report Bugs Thread. Read first post before posting


MeGaBiTe1

Recommended Posts

All the ones that come in the DSemu package work for me, except for mnc-smb.gba, which crashes.

If you don't mind me asking, what the hell is that file? I've never seen it before!

 

When trying to open a ROM that's name is 48 (including extension) characters long or more, the emulator crashes instantly. I guess this is some kind of buffer overflow.

It was indeed a buffer overflow (affecting the full file and pathname); fixed yesterday.

 

And robbbert: You know I can't do anything with a Watson log, or any other log, to be fair :angry:

 

To all: I'll probably be putting in more test ROMs that (should) run fine, soon. Maybe some that crash it hard as well, just for variety.

Link to comment
Share on other sites

  • Replies 85
  • Created
  • Last Reply

Top Posters In This Topic

If you don't mind me asking, what the hell is that file? I've never seen it before!

Sorry about that. It was some other ROM that I must have accidentally put in the same folder with dsemu.

 

To all: I'll probably be putting in more test ROMs that (should) run fine, soon. Maybe some that crash it hard as well, just for variety.

I was just messing around with dsemu and found that this ROM works.

It's not a commercial ROM, so I don't think I'll get in trouble for posting it.

 

Thanks for fixing buffer overflow.

Link to comment
Share on other sites

I was just messing around with dsemu and found that <3d tank> works.

Looks great. I thought it'd do more for the HUGE size of ROM, but heck. Anything 3d (even if it runs dog slow) is good.

Link to comment
Share on other sites

Two9A, first of all let me congratulate you on your constant progress.

 

I'm Beta Tester of Glide64, which i presume you know what it is :peopleseybrow:.

Anyway, if you would like me to, i would also like to beta test your emu :D.

 

Consider me as your servant from now on.

So just ask what you want me to test, and i will. I'll also do some testing on my own, and build a report.

 

:)

 

Edit: You may know it, but here's a sound demo page for when you start working with sound. http://tssf.i-web.net/gbastuff/

Edited by Federelli
Link to comment
Share on other sites

First report, a tiny one, usind 0.0.1d:

 

---------

 

The demo stsound.gba, which is actually a sound demo, also displays crapped gfx.

http://www.megagames.com/console/cgi-bin/dl.cgi?id=gba&file=stsoundgba!zip

 

stsound.png

 

---------

 

The demo, Nocturnal-Great_Juicy_Gypsy.gba isn’t working.

 

http://www.megagames.com/console/cgi-bin/dl.cgi?id=gba&file=NOCTURNAL-GREAT_JUICY_GYPSY_(GBA)!ZIP

 

Here's a list of unimp/unpred ops:

[20050102.18:16:28] Unimplemented opcode encountered: 4C0D8811.
[20050102.18:16:28] Unpredictable opcode encountered: 310288A3.
[20050102.18:16:28] Unpredictable opcode encountered: 31028923.
[20050102.18:16:28] Unpredictable opcode encountered: 310289A3.
[20050102.18:16:28] Unpredictable opcode encountered: 31022380.
[20050102.18:16:28] Unimplemented opcode encountered: 1C1303C8.
[20050102.18:16:28] Unpredictable opcode encountered: 310288A3.
[20050102.18:16:28] Unpredictable opcode encountered: 31028923.
[20050102.18:16:28] Unpredictable opcode encountered: 310289A3.
[20050102.18:16:28] Unpredictable opcode encountered: 31022380.
[20050102.18:16:28] Unimplemented opcode encountered: 1C1303C8.

 

---------

 

This demo, Infidelicious.bin, is working :D.

 

http://www.megagames.com/console/cgi-bin/dl.cgi?id=gba&file=infideli!zip

 

infidel.png

 

---------

 

The demo, vtg_bla.bin isn’t working, and it hangs the emu after the log file is filled with repeated undef ops

 

ftp://ftp.profzone.ch/vantage/members/killer/files/vtg_bla.zip

 

List of undef opcs (the first two ops are repeated constantly, creating a huge log file:

 

[20050102.18:28:32] Undefined opcode encountered: 030035C4.
[20050102.18:28:32] Undefined opcode encountered: 03000100.
[20050102.18:28:32] Undefined opcode encountered: 03007EF8.

 

---------

 

The demo, rs_demo.bin is also somewhat working.

 

http://gbdev.8k.com/RSdemo.zip

 

rsdemo.png

 

---------

 

The demo, AsteroidsGBA.bin, isn’t working, emu crash

 

http://www.russprince.com/gba/files/AsteroidsGBA.zip

 

List of ops:

 

[20050102.18:39:17] Unimplemented opcode encountered: 1C03B530.
[20050102.18:39:17] Unimplemented opcode encountered: 1C28240C.
[20050102.18:39:17] Unimplemented opcode encountered: 3C017001.
[20050102.18:39:17] Unimplemented opcode encountered: 1C48D11B.
[20050102.18:39:17] Unimplemented opcode encountered: 1C08D822.
[20050102.18:39:17] Unimplemented opcode encountered: 1C1900DB.
[20050102.18:39:17] Unimplemented opcode encountered: 1C187110.
[20050102.18:39:17] Unimplemented opcode encountered: 1C07B5F0.
[20050102.18:39:17] Unimplemented opcode encountered: BC01BCF0.
[20050102.18:39:17] Undefined opcode encountered: 4647B5F0.
[20050102.18:39:17] Unimplemented opcode encountered: 1C05B480.
[20050102.18:39:17] Unimplemented opcode encountered: 1C48D149.

 

---------

 

The demo, Nrx (WIP).gba, somewhat works as well.

 

 http://www.artplastique.free.fr/nrx/GBA/Demos/ROMs/Nrx%20(WIP).gba

 

wip.png

 

---------

 

The demo, Dario.bin, works in the way that it doesn’t hang the emu, but what it displays is just wrong.

 

 http://www.gbadev.org/download.php?section=demos&filename=sm3d_v09.zip

 

dario.png

 

It should display something of this nature:

 

SM3D.jpg

 

---------

 

The demo RValentine.agb, works, but it's missing some blending modes.

 

http://www.gbadev.org/download.php?section=demos&filename=rvalentine.zip

 

It looks like this:

val.png

 

It should look like this:

rvalentine.png

 

 

---------

 

Is this usefull in any way? If not, please specify in which other way may i be of use.

Edited by Federelli
Link to comment
Share on other sites

Indeed, since i've also tried a sprite test, and of course, just a blank screen.

 

I'm guessing sprites are simply not rendered, which is the wise thing to do until they are implemented.

Link to comment
Share on other sites

Incredible :P

Mario 64 DS shows some scrolling lines at the start, then hangs the emu :cheers:.

 

Then Metroid, hangs with the following ops:

 

[20050103.03:02:04] Unpredictable opcode encountered: 414E14ED.
[20050103.03:02:04] Unimplemented opcode encountered: 4DB24D91.
[20050103.03:02:04] Unimplemented opcode encountered: 1D0918E8.
[20050103.03:02:04] Undefined opcode encountered: 77DF6B9D.
[20050103.03:02:04] Unimplemented opcode encountered: 4EF817D8.
[20050103.03:02:04] Unpredictable opcode encountered: 316DE9CA.
[20050103.03:02:04] Unimplemented opcode encountered: DDEAEEB0.
[20050103.03:02:04] Unimplemented opcode encountered: 1D4F2192.
[20050103.03:02:04] Unimplemented opcode encountered: 1CE71D09.

Link to comment
Share on other sites

As far as I know a Mario DS ROM does not exist. DarkFader, I believe, is the only dev with a card reader that can dump a ROM (another one is in the works here). Plus, isn't it impossible that DSEmu could emulate a DS game since I don't think any support for the ARM9 has been coded?

 

In short, that is not a real dump of Mario.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...