BritneysPAIRS Posted February 1, 2005 Share Posted February 1, 2005 benders runs the fighters way better than FBA and Kawa. Metal sugs run better on benders. Flying/shooting games run slightly better on FBA or KAWA. BenderMAMEoX takes longer to boot but SFA3 is so much more fun in turbo, cause in turbo on FBA or KAWA its not fast Link to comment Share on other sites More sharing options...
+ T + Posted February 1, 2005 Share Posted February 1, 2005 the fba-xxx probs are due to a buggy src tho gogo and co. has done a lot of miracles with it.Actually the worst sound problems were caused by changes to the VMM routines that were made in later versions of FBA-XXX. I was able to virtually eliminate all sound issues by restoring the original VMM code. Link to comment Share on other sites More sharing options...
Jontox Posted February 1, 2005 Share Posted February 1, 2005 (edited) kawa-x is best for low end systems and was great but work on it has stopped for the public at least as Iriez at x-s claims Mhz still works on kawa-x. hopefully one day Mhz will allow new kawa-x to go public, untill then live with fba-xxx or mameox<{POST_SNAPBACK}> May you please link the post where Iriez claims Mhz is still working on kawa-x ? I hope it was true... Thanks in advance Edited February 1, 2005 by Jontox Link to comment Share on other sites More sharing options...
ScarletGreen Posted February 1, 2005 Share Posted February 1, 2005 Hi, I am new and would like some help on how to set up thelatest bendermameox release. I am currently using mameox 0.84with Mr. X progear patch. What files need to be changed and/or replaced with files from Bendermameox to update ? Thanks in advance. SG Link to comment Share on other sites More sharing options...
Ebsy Posted February 1, 2005 Share Posted February 1, 2005 the fba-xxx probs are due to a buggy src tho gogo and co. has done a lot of miracles with it.<{POST_SNAPBACK}>Actually the worst sound problems were caused by changes to the VMM routines that were made in later versions of FBA-XXX. I was able to virtually eliminate all sound issues by restoring the original VMM code. <{POST_SNAPBACK}> Nice! any chance of uploading the source somewhere? Link to comment Share on other sites More sharing options...
Prican25 Posted February 1, 2005 Share Posted February 1, 2005 nice to hear that + T +, i hope you can share your src cuz it would be great to finally play matrim without breakups in the sound. jontox not that hard to find, it was recent topic. i won't link it since i believe things like that should be left alone and hope until he decides to make a new public release. Link to comment Share on other sites More sharing options...
+ T + Posted February 1, 2005 Share Posted February 1, 2005 nice to hear that + T +, i hope you can share your src cuz it would be great to finally play matrim without breakups in the sound.The old code is still in the current source, it's just commented out in favour of the new stuff. Then it's just a matter of a few little adjustments here and there. An adept coder like djohng would have no problems re-implementing it. I'd be happy to post my modified source but my build of FBA-XXX is so heavily customized to my own romsets and tastes that many of the roms from djohng or gogo's version wouldn't even show up. Link to comment Share on other sites More sharing options...
Prican25 Posted February 2, 2005 Share Posted February 2, 2005 well could you at least post the file\s thats needs to be changed? i doubt its dealing with d_neogeo.cpp but if it is you could just post what needs to be changed. Link to comment Share on other sites More sharing options...
+ T + Posted February 2, 2005 Share Posted February 2, 2005 There are actually some changes to d_neogeo.cpp since the way some drivers patch roms in the memory needs reverting also. If you look at any driver that uses an AES patch you'll see the old code commented out above the new. I haven't kept any record of exactly which files needed changing. I started with neo_run.cpp and then just searched for all instances of the new code throughout the source, cleaning up compiling errors as I went. To be honest I didn't really expect it to work. If someone can PM me with somewhere to host the source then I will upload it in case it might be useful as a reference to anyone wishing to make similar changes. Link to comment Share on other sites More sharing options...
+ T + Posted February 3, 2005 Share Posted February 3, 2005 (edited) Thraxen has very kindly offered to host my modified sourcecode so here it is: http://www.thraxen.com/emu1/fbaxxx_t_src.rar It's based on djohng's latest version. In case anyone is curious here are the main changes I've made: - Restored original VMM code to reduce sound break-up in large games - Fixed it so the emu runs correctly from disc (dats, ini, etc. are now created in TDATA rather than the root directory). - Added fully working driver for svcsplus (SVC Super Plus). - Updated all drivers to use latest rom dumps. - Made some changes to the rom loading text. - Changed all 'nd' (Non-encrypted P, Decrypted C) sets to 'd' sets (just Decrypted C) because I don't use pre-decrypted P ROMs. Unencrypted P ROMs will still work in these sets if CRC check is turned off but they will still need the name of the 'd' set. I would've just added these sets as extra drivers but I haven't figured out how to get new drivers to show up in the romlist (help?) so every time I want to add something I have to replace something else >_<. anyways these are all the name changes if anyone wants to know:> kof2001d --> kof2k1dkof2001h --> kof2k1hkof2002d --> kof2k2dkof2k3ba --> kof2k3nd (this one still has Non-encrypted Ps)kof2knd --> kof2kdkof99nd --> kof99dmatrimnd --> matrimdmslug3nd --> mslug3dmslug4nd --> mslug4dmslug5nd --> mslug5dsamsh5nd --> samsho5dss5snd --> samsh5sdsengok3d --> sngoku3dsvcnd --> svchaosd Edited February 3, 2005 by + T + Link to comment Share on other sites More sharing options...
HK$ Posted February 3, 2005 Share Posted February 3, 2005 It is said the encrypted p of mslug5 are: ROM_LOAD32_WORD_SWAP( "268-p1.bin", 0x000000, 0x400000, CRC(d0466792) SHA1(880819933d997fab398f91061e9dbccb959ae8a1) ) ROM_LOAD32_WORD_SWAP( "268-p2.bin", 0x000002, 0x400000, CRC(fbf6b61e) SHA1(9ec743d5988b5e3183f37f8edf45c72a8c0c893e) ) Have you edited driverlist.h to add the new drivers? I also only use orignal encrypted p roms for my MAMEoX build, and use both dercypted v and decrypted c. And I still named them nd set. That doesnt matter in fact:) Link to comment Share on other sites More sharing options...
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