Cominus Posted January 6, 2005 Posted January 6, 2005 I think quake I was the best. Was that ever multiplayer?
Leathel Posted January 6, 2005 Author Posted January 6, 2005 I think quake I was the best. Was that ever multiplayer?<{POST_SNAPBACK}> yes it was, but it was Quake 2 that brought more gamers in. As for Unreal, I never played it on multiplayer - only after Unreal tournament did i bother to look at the multiplayer in Unreal 1 but - it sucked compared to Unreal Tournament. and once i got used to the moves from Unreal Tournament - it was hard to play a shooter that didn't had a dodge move - lol
Gryph Posted January 6, 2005 Posted January 6, 2005 (edited) I think quake I was the best. Was that ever multiplayer?<{POST_SNAPBACK}>Quake I is probably the most important multiplayer game ever since it was the first to bring multiplayer using a modem to the masses. Before multiplayer was just done on LANs, but Quake changed all of that. And Quake deathmatch is still my favorite multiplayer game of all time...I love it. Quake II deathmatch just improved upon it. Unreal 1 multiplayer sucked since the netcode was horrible. Unreal Tournament however was better than Quake III to me. Edited January 6, 2005 by GryphonKlaw
Dooz Posted January 6, 2005 Posted January 6, 2005 Quake 3 was craaaaaap. Just another peice of eye candy.
Wizard Posted January 6, 2005 Posted January 6, 2005 Quake III was all about the mulitplayer revolution era(1997-2001) that was taking place. Since everyone was getting faster internet and so on (playing on 56k was mad fun), Quake III has always been and always will be my main love in deathmatch gaming. Even more then Quake II (which was modded as much as Half-Life until it took the title for most developed mods in 2001).
Agozer Posted January 6, 2005 Posted January 6, 2005 Raven usually does an exremely good job, and I have high hopes for Quake IV. But yes, this is somewhat old already; important news nonetheless.
i l l m a t i c Posted January 6, 2005 Posted January 6, 2005 loving the screens, can wait for QIV and Unreal3
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now