James Posted January 13, 2005 Posted January 13, 2005 http://haze.mame.net/ 0.90u2------ Fixed colours in Battle City [Roberto Gandola] Slight change to the Arcadia Driver [Nathan Woods] src/drivers/arcadia.c: src/includes/amiga.h: src/machine/amiga.c: - Refactors code specific to the Arcadia arcade system and the Amiga computer out of src/machine/amiga.c into callbacks. This allowed me to get rid of all #ifdef MESS code out of src/machine/amiga.c ST-V updates [Angelo Salese] -Fixed a bug with the VDP-1 ram reading, SH-2 can do byte or word access, it's implicit that can't do long word access. This fixes the Steep Slope Sliders booting so the game now works. -VDP-1 PTM's "draw by request" was actually causing sprites to flicker in kiwames,reversed back to old implementation until I or somebody else understand what the current issue is (clear_framebuffer?) -Finished the game header update,let me know if you like/don't like the system used for the description of the games. -fixed a ST-V visible area incorrectness which was causing Virtual Mahjong 2 to crash after the sound ram check -fixed a window effect bug in Double-density interlace mode,this fixes some graphics in vmahjong & myfairld. -Guessed a bitmap positioning issue in double-density interlace mode,this fixes the NBG1 positioning in myfairld. -My Fair Lady now works but only with sound disabled.I have not removed the NOT_WORKING status due to that. New Sound Functionality [Derrick Renaud] Took Frank Palazzolo's DISCRETE_FILTER2 code and made it work outside of the discrete system. See sound\filter.h for new functions. Added op-amp bandpass filtering circuit to sound\namco54.c Game Driver Changes * bosco, galaga, polepos, xevious - added proper filters to new Namco54 noise source. Fixed Priority bug in Kid Niki and fixed crash on last level [Nicola Salmoria] Fixed Priority in Lot Lot [Pierpaolo Prazzoli] Decrypted Sukeban Jansi Ryuko [Nicola Salmoria] ARM7 CPU core [steve Ellenoff] G65816 CPU core patch [Nathan Woods] src/cpu/g65816/g65816.c: src/cpu/g65816/g65816.h: src/cpu/g65816/g65816ds.c: src/cpu/g65816/g65816ds.h: src/cpu/g65816/g65816op.h: - Cleaned up the code a bit; make some functions static and added step over/out support to the disassembler. fixed 6809dasm.c compile warning [Hans de Goede] Model 3 Updates [Ville Linde] PowerPC core: - Better interrupt handling. Nested interrupts work properly. - Some support for PPC602 - Major bugfixes - Added some unimplemented opcodes 53c810 SCSI: - Fixed single-stepping mode DMA - Added memory moves and DMA callback Model 3: - Added Epson RTC-72421 emulation - Preliminary polygon emulation - Preliminary (not working yet) sound emulation - Too much to list Most Step 1.x games show something now, up to and including full 3D. Fixed multiple port recording [Chad Hurwitz] Fixed several compile warnings [Lawrence Gold] upgraded to zlib 1.2.2 [santeri Saarimaa] added unused proms to Crystal Castles [santeri Saarimaa] New Games / Clones supported or promoted from GAME_NOT_WORKING status:---------------------------------------------------------------------- Winning Spike (EAA version) [Fabrice Arzeno] (maybe others as some of the Model 3 games such as vs215 work quite well)
James Posted January 16, 2005 Author Posted January 16, 2005 (edited) There are.Which ones are you thinking of ? Edited January 16, 2005 by James
Diso Posted January 16, 2005 Posted January 16, 2005 I dunno. I saw some a few other mame dev websites and I don't think they're fixed or added to the release yet. So might as well wait for u3
Weirdy Posted January 16, 2005 Posted January 16, 2005 ey james, know where i can get the latest MAME 32 Plus source?
James Posted January 17, 2005 Author Posted January 17, 2005 ey james, know where i can get the latest MAME 32 Plus source?<{POST_SNAPBACK}> No I would have to kill you If I told you.
Weirdy Posted January 17, 2005 Posted January 17, 2005 ey james, know where i can get the latest MAME 32 Plus source?<{POST_SNAPBACK}> No I would have to kill you If I told you. <{POST_SNAPBACK}>*wonders why he sees a big circle coming at him real fast*..*falls to the floor* X_X
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