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More working demos :)


Federelli

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It's starting to look good, now we're getting somewhere.

I'm impressed, Federelli. Maybe I haven't been working too much on the emulator as of recently, but this is good news. Could you possibly put up all the ROMs you've tested somewhere? I'd like to run them here, see what happens.

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Sure thing, i'll udpate the previous posts, and put the info and source.

 

And some more shots:

 

Simple demos (32678) -> http://www.gbadev.org/download.php?section...me=simpdemo.zip

32768.png

 

 

Mode 4 Blurred 3D Plot effect -> http://www.gbadev.org/download.php?section...ame=3dplotb.zip

3dplota.png

Edited by Federelli
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Also give these a try :), you'll be surprised.

 

http://www.gbadev.org/download.php?section...adsoul_ogre.zip <- Sprite test, result: crashes DSEmu

http://www.gbadev.org/download.php?section...estinedSoul.zip <- Must try, result: it displays only what DSEmu supports, and skips the rest.

http://www.gbadev.org/download.php?section...e=gba_mgs2d.zip <- Must try, result: fuzzy images.

http://www.gbadev.org/download.php?section...name=yeti3d.zip <-Yeti3D engine, result: Amazingly, it displays a rotating cube, and a flickering texture.

 

For some reason Swirls, Fractals, and Mandelbrots seem to hang the emu half-way as they are being rendered.

Edited by Federelli
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