Federelli Posted January 15, 2005 Share Posted January 15, 2005 (edited) Mode 4 Magnifying Glass effect -> http://www.gbadev.org/download.php?section...ename=glass.zip Simple demos (m3demo) -> http://www.gbadev.org/download.php?section...me=simpdemo.zip Simple demos (m4demo) -> http://www.gbadev.org/download.php?section...me=simpdemo.zip Mode 5 Rotoxxxx -> http://www.gbadev.org/download.php?section...lename=roto.zip Mode 4 Zoom effect -> http://www.gbadev.org/download.php?section...&filename=z.zip Edited January 15, 2005 by Federelli Link to comment Share on other sites More sharing options...
Federelli Posted January 15, 2005 Author Share Posted January 15, 2005 (edited) Blood effect -> http://www.gbadev.org/download.php?section...ename=blood.zip Edited January 15, 2005 by Federelli Link to comment Share on other sites More sharing options...
Gryph Posted January 15, 2005 Share Posted January 15, 2005 I like that second demo, which one is it? I'll test it out too. Link to comment Share on other sites More sharing options...
Robert Posted January 15, 2005 Share Posted January 15, 2005 It's starting to look good, now we're getting somewhere.Congratulations! Link to comment Share on other sites More sharing options...
Wizard Posted January 15, 2005 Share Posted January 15, 2005 Source for Demo # II! Link to comment Share on other sites More sharing options...
Agozer Posted January 15, 2005 Share Posted January 15, 2005 Demo 2 get my attention for some undisclosed reason. Link to comment Share on other sites More sharing options...
montpics Posted January 15, 2005 Share Posted January 15, 2005 Good progress. Looks pretty much impressive. Link to comment Share on other sites More sharing options...
Two9A Posted January 15, 2005 Share Posted January 15, 2005 It's starting to look good, now we're getting somewhere.I'm impressed, Federelli. Maybe I haven't been working too much on the emulator as of recently, but this is good news. Could you possibly put up all the ROMs you've tested somewhere? I'd like to run them here, see what happens. Link to comment Share on other sites More sharing options...
Federelli Posted January 15, 2005 Author Share Posted January 15, 2005 (edited) Sure thing, i'll udpate the previous posts, and put the info and source. And some more shots: Simple demos (32678) -> http://www.gbadev.org/download.php?section...me=simpdemo.zip Mode 4 Blurred 3D Plot effect -> http://www.gbadev.org/download.php?section...ame=3dplotb.zip Edited January 15, 2005 by Federelli Link to comment Share on other sites More sharing options...
Federelli Posted January 15, 2005 Author Share Posted January 15, 2005 (edited) Also give these a try , you'll be surprised. http://www.gbadev.org/download.php?section...adsoul_ogre.zip <- Sprite test, result: crashes DSEmuhttp://www.gbadev.org/download.php?section...estinedSoul.zip <- Must try, result: it displays only what DSEmu supports, and skips the rest.http://www.gbadev.org/download.php?section...e=gba_mgs2d.zip <- Must try, result: fuzzy images.http://www.gbadev.org/download.php?section...name=yeti3d.zip <-Yeti3D engine, result: Amazingly, it displays a rotating cube, and a flickering texture. For some reason Swirls, Fractals, and Mandelbrots seem to hang the emu half-way as they are being rendered. Edited January 15, 2005 by Federelli Link to comment Share on other sites More sharing options...
Federelli Posted January 15, 2005 Author Share Posted January 15, 2005 Amazing: 8bit 3D Lightning Demo -> http://www.gbadev.org/download.php?section...e=8bitLight.zip It works flawlessly Link to comment Share on other sites More sharing options...
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