Two9A Posted January 15, 2005 Posted January 15, 2005 Awesome job, Federelli!Indeed, well done Looks like my screenshot page may be growing in the next few days.
Federelli Posted January 16, 2005 Author Posted January 16, 2005 Thanks, the 8bit 3D Lightning Demo surprised me quite a lot. I hope you can get around to implement sprites, and mode7
albrinasbf Posted January 16, 2005 Posted January 16, 2005 To make the sprites able to run why don't you look at other emulators?
Robert Posted January 16, 2005 Posted January 16, 2005 (edited) Only if source code is available. Edited January 16, 2005 by robbbert
MeGaBiTe1 Posted January 16, 2005 Posted January 16, 2005 Most emulators are opensource.Visualboy advance is for sure.
Federelli Posted January 16, 2005 Author Posted January 16, 2005 I'm under the impression that Two9A would like to have his own sprite code, optimized in his way.
Federelli Posted January 16, 2005 Author Posted January 16, 2005 Fake Plasma -> http://www.gbadev.org/download.php?section...fake_plasma.zip Both work
Two9A Posted January 17, 2005 Posted January 17, 2005 I hope you can get around to implement sprites, and mode7.In some cases, mode7 might work already It's just a hblank effect, after all. In bitmap cases, I don't have rotscale yet, so not much chance of it working there. Bloody well done lads.Thanking you, sir. It does help when I get encouragment of this kind, and I'm sure it helps Fed and the boys too I'm under the impression that Two9A would like to have his own sprite code, optimized in his way.Optimised? You're havin' a laugh, ain'tcha? I still haven't got round to grabbing all these zips by the way; I should sometime soon.
Federelli Posted January 17, 2005 Author Posted January 17, 2005 The mode7 demos i've found (3d enviroinments) don't work yet . And keep up the amazing work and progress, since we all know you are bussy .
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