Federelli Posted January 23, 2005 Share Posted January 23, 2005 From the log.txt: [20050123.04:21:40] [20050123.04:21:40] Opening log file: G:\Games\Emulators\DSEMU\log.txt[20050123.04:21:40] LOG: Starting session.[20050123.04:21:40] WND: Initialised.[20050123.04:21:43] ARM7: ROM file: G:\Games\Emulators\DSEMU\demos\game.gba[20050123.04:21:43] MMU: Memoryspace allocation complete.[20050123.04:21:43] ARM7: Initialised.[20050123.04:21:43] GPU: VRAM allocated.[20050123.04:21:43] GPU: Initialised.[20050123.04:21:43] MMU: ROM file open.[20050123.04:21:43] MMU: GameROM allocated.[20050123.04:21:43] MMU: ROM read and closed.[20050123.04:21:43] MMU: BIOS read and closed.[20050123.04:21:43] MMU: Reset.[20050123.04:21:43] ARM7: Reset.[20050123.04:21:43] FAIL: Main: Initialisation.[20050123.04:21:43] Main: Emulator shutting down.[20050123.04:21:43] GPU: Shutdown after 0 frames.[20050123.04:21:43] MMU: Shutdown.[20050123.04:21:43] ARM7: Shutdown.[20050123.04:21:44] LOG: Ending session. Link to comment Share on other sites More sharing options...
Federelli Posted January 23, 2005 Author Share Posted January 23, 2005 Same thing with a.zip file, though it does recognise it . (btw, you should add to the execute gui, so that.gba/.bin/.zip are all shown at once. Log when.zip: [20050123.04:24:24] ARM7: ROM file: G:\Games\Emulators\DSEMU\demos\fill1.zip[20050123.04:24:24] MMU: Memoryspace allocation complete.[20050123.04:24:24] ARM7: Initialised.[20050123.04:24:24] GPU: VRAM allocated.[20050123.04:24:24] GPU: Initialised.[20050123.04:24:24] MMU: Zip file open.[20050123.04:24:24] MMU: Zipped ROM size: 108 bytes.[20050123.04:24:24] MMU: GameROM allocated.[20050123.04:24:24] FAIL: MMU: Zip read: Still more data to unzip.[20050123.04:24:24] FAIL: MMU: Reset.[20050123.04:24:24] FAIL: ARM7: Reset.[20050123.04:24:24] FAIL: Main: Initialisation.[20050123.04:24:24] Main: Emulator shutting down.[20050123.04:24:24] GPU: Shutdown after 0 frames.[20050123.04:24:24] MMU: Shutdown.[20050123.04:24:24] ARM7: Shutdown.[20050123.04:24:26] LOG: Ending session. Link to comment Share on other sites More sharing options...
Robert Posted January 23, 2005 Share Posted January 23, 2005 btw, you should add to the execute gui, so that.gba/.bin/.zip are all shown at once.I agree with that. Defaulting to GBA all the time is a pain in the ass. Link to comment Share on other sites More sharing options...
Two9A Posted January 23, 2005 Share Posted January 23, 2005 (edited) Fed: Haven't a clue why it's failing the first time, and the second is just weird. Looks like it goes through the motions, and then picks up a false return somewhere.btw, you should add to the execute gui, so that.gba/.bin/.zip are all shown at once.Alright, don't worry, I'm on it. I had to go bed at the time. Oh, and you like the way the emu doesn't fall on its face at the first error anymore? I'm mucho pleased. Edited January 23, 2005 by Two9A Link to comment Share on other sites More sharing options...
Dooz Posted January 23, 2005 Share Posted January 23, 2005 (edited) Newest version on the downloads page works fine for me, or is that a different version then what you guys are talking about? Also, sprites work perfectly for this one bomberman demo I downloaded from gbadev.org. Also, the leonard.gba demo doesn't slow down anymore. Edited January 23, 2005 by Dooz Link to comment Share on other sites More sharing options...
Federelli Posted January 23, 2005 Author Share Posted January 23, 2005 The file i had was uploaded around 1:20 PM, while the one i got now was uploaded around 9:30 PM. Now it works Link to comment Share on other sites More sharing options...
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